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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/config/schemas
2021-01-14 01:02:13 +03:00
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artifact.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
bonus.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
creature.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
faction.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
hero.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
heroClass.json - Implemented "mapObject" entry for hero classes 2014-06-16 19:27:26 +03:00
mapHeader.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
mod.json reworked mod loading to follow standard approach 2017-09-03 23:49:36 +12:00
object.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
objectTemplate.json Introduce configuration option for editor animation of map object and setup it for hero classes. 2015-06-10 14:21:33 +03:00
objectType.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
settings.json VCAI performance improvements 2019-01-17 10:50:56 +03:00
skill.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
spell.json allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
template.json - Use straight paths for some connections 2015-06-02 16:40:32 +02:00
townBuilding.json Feature: Mods system improvement, Part III. Bunusing buildings customization. 2021-01-14 01:02:13 +03:00
townSiege.json - catapult attacks should be identical to H3 2013-08-06 11:20:28 +00:00
townStructure.json More string ID's for buildings: 2013-12-04 10:36:39 +00:00