mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
856698bd80
* renamed logging variables to tlogX ('_' in var names looks ugly) * cleaned it improved setting formations * fixed crashbug on maps with random hero
2469 lines
62 KiB
C++
2469 lines
62 KiB
C++
#define VCMI_DLL
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#include "stdafx.h"
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#include "map.h"
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#include "hch/CObjectHandler.h"
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#include "hch/CDefObjInfoHandler.h"
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#include "lib/VCMI_Lib.h"
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#include <zlib.h>
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#include <boost/crc.hpp>
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std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
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{
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std::map<int,int> mapa;
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std::set<si32> ret;
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std::ifstream b5("config/buildings5.txt");
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while(!b5.eof())
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{
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int a, b;
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b5 >> a >> b;
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if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
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b=21;
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mapa[a]=b;
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}
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for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
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{
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if(mapa[*i]>=0)
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ret.insert(mapa[*i]);
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else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
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{
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int level = (-mapa[*i]);
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if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
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{
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if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
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ret.insert(25);
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else
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ret.insert(19);
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}
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else
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{
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if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
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ret.insert(24);
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else
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ret.insert(18);
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}
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}
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else
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{
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std::cout<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
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}
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}
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ret.insert(10); //village hall is always present
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ret.insert(-1); //houses near v.hall / eyecandies
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ret.insert(-2); //terrain eyecandy, if -1 is used
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if(ret.find(11)!=ret.end())
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ret.insert(27);
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if(ret.find(12)!=ret.end())
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ret.insert(28);
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if(ret.find(13)!=ret.end())
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ret.insert(29);
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return ret;
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}
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unsigned int intPow(unsigned int a, unsigned int b)
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{
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unsigned int ret=1;
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for(int i=0; i<b; ++i)
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ret*=a;
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return ret;
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}
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unsigned char reverse(unsigned char arg)
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{
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unsigned char ret = 0;
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for (int i=0; i<8;i++)
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{
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if(((arg)&(1<<i))>>i)
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{
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ret |= (128>>i);
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}
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}
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return ret;
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}
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EDefType getDefType(CGDefInfo * a)
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{
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switch(a->id)
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{
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case 5: case 65: case 66: case 67: case 68: case 69:
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return ARTIFACT_DEF; //handled
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case 6:
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return PANDORA_DEF; //hanled
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case 26:
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return EVENTOBJ_DEF; //handled
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case 33:
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return GARRISON_DEF; //handled
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case 34: case 70: case 62: //70 - random hero //62 - prison
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return HERO_DEF; //handled
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case 36:
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return GRAIL_DEF; //hanled
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case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
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return PLAYERONLY_DEF; //handled
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case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
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return CREATURES_DEF; //handled
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case 59:
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return SIGN_DEF; //handled
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case 77:
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return TOWN_DEF; //can be problematic, but handled
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case 79: case 76:
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return RESOURCE_DEF; //handled
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case 81:
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return SCHOLAR_DEF; //handled
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case 83:
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return SEERHUT_DEF; //handled
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case 91:
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return SIGN_DEF; //handled
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case 88: case 89: case 90:
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return SHRINE_DEF; //handled
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case 93:
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return SPELLSCROLL_DEF; //handled
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case 98:
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return TOWN_DEF; //handled
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case 113:
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return WITCHHUT_DEF; //handled
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case 214:
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return HEROPLACEHOLDER_DEF; //partially handled
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case 215:
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return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
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case 216:
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return CREGEN2_DEF; //handled
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case 217:
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return CREGEN_DEF; //handled
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case 218:
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return CREGEN3_DEF; //handled
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case 219:
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return GARRISON_DEF; //handled
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default:
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return TERRAINOBJ_DEF; // nothing to be handled
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}
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}
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int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
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{
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int ret=0;
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int amp=1;
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for (int ir=0; ir<bytCon; ir++)
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{
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ret+=bufor[pos+ir]*amp;
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amp*=256;
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}
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if(cyclic && bytCon<4 && ret>=amp/2)
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{
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ret = ret-amp;
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}
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return ret;
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}
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char readChar(unsigned char * bufor, int &i)
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{
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return bufor[i++];
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}
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std::string readString(unsigned char * bufor, int &i)
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{
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int len = readNormalNr(bufor,i); i+=4;
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std::string ret; ret.reserve(len);
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for(int gg=0; gg<len; ++gg)
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{
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ret += bufor[i++];
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}
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return ret;
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}
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CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
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{
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if(version)
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{
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CCreatureSet ret;
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std::pair<ui32,si32> ins;
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for(int ir=0;ir<number;ir++)
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{
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int rettt = readNormalNr(bufor,i+ir*4, 2);
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if(rettt==0xffff) continue;
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if(rettt>32768)
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rettt = 65536-rettt+VLC->creh->creatures.size()-16;
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ins.first = rettt;
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ins.second = readNormalNr(bufor,i+ir*4+2, 2);
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std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
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ret.slots.insert(tt);
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}
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i+=number*4;
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return ret;
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}
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else
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{
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CCreatureSet ret;
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std::pair<ui32,si32> ins;
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for(int ir=0;ir<number;ir++)
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{
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int rettt = readNormalNr(bufor,i+ir*3, 1);
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if(rettt==0xff) continue;
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if(rettt>220)
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rettt = 256-rettt+VLC->creh->creatures.size()-16;
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ins.first = rettt;
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ins.second = readNormalNr(bufor,i+ir*3+1, 2);
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std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
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ret.slots.insert(tt);
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}
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i+=number*3;
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return ret;
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}
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}
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CMapHeader::CMapHeader(unsigned char *map)
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{
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this->version = (Eformat)map[0]; //wersja mapy
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this->areAnyPLayers = map[4]; //seems to be invalid
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this->height = this->width = map[5]; // wymiary mapy
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this->twoLevel = map[9]; //czy sa lochy
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int length = map[10]; //name length
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int i=14, pom;
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while (i-14<length) //read name
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this->name+=map[i++];
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length = map[i] + map[i+1]*256; //description length
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i+=4;
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for (pom=0;pom<length;pom++)
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this->description+=map[i++];
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this->difficulty = map[i++]; // reading map difficulty
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if(version!=RoE)
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{
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this->levelLimit = map[i++]; // hero level limit
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}
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else
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{
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levelLimit = 0;
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}
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for (pom=0;pom<8;pom++)
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{
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this->players[pom].canHumanPlay = map[i++];
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this->players[pom].canComputerPlay = map[i++];
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if ((!(this->players[pom].canHumanPlay || this->players[pom].canComputerPlay)))
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{
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switch(version)
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{
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case SoD: case WoG:
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i+=13;
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break;
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case AB:
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i+=12;
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break;
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case RoE:
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i+=6;
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break;
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}
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continue;
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}
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this->players[pom].AITactic = map[i++];
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if(version == SoD || version == WoG)
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i++;
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this->players[pom].allowedFactions = 0;
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this->players[pom].allowedFactions += map[i++];
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if(version != RoE)
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this->players[pom].allowedFactions += (map[i++])*256;
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this->players[pom].isFactionRandom = map[i++];
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this->players[pom].hasMainTown = map[i++];
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if (this->players[pom].hasMainTown)
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{
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if(version != RoE)
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{
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this->players[pom].generateHeroAtMainTown = map[i++];
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this->players[pom].generateHero = map[i++];
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}
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this->players[pom].posOfMainTown.x = map[i++];
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this->players[pom].posOfMainTown.y = map[i++];
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this->players[pom].posOfMainTown.z = map[i++];
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}
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players[pom].p8= map[i++];
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players[pom].p9= map[i++];
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if(players[pom].p9!=0xff)
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{
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players[pom].mainHeroPortrait = map[i++];
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int nameLength = map[i++];
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i+=3;
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for (int pp=0;pp<nameLength;pp++)
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players[pom].mainHeroName+=map[i++];
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}
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if(version!=RoE)
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{
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i++; ////heroes placeholders //domostwa
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int heroCount = map[i++];
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i+=3;
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for (int pp=0;pp<heroCount;pp++)
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{
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SheroName vv;
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vv.heroID=map[i++];
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int hnl = map[i++];
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i+=3;
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for (int zz=0;zz<hnl;zz++)
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{
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vv.heroName+=map[i++];
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}
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this->players[pom].heroesNames.push_back(vv);
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}
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}
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}
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this->victoryCondition = (EvictoryConditions)map[i++];
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if (this->victoryCondition != winStandard) //specific victory conditions
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{
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int nr;
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switch (this->victoryCondition) //read victory conditions
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{
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case artifact:
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{
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this->vicConDetails = new VicCon0();
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((VicCon0*)this->vicConDetails)->ArtifactID = map[i+2];
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nr=(version==RoE ? 1 : 2);
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break;
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}
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case gatherTroop:
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{
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this->vicConDetails = new VicCon1();
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int temp1 = map[i+2];
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int temp2 = map[i+3];
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((VicCon1*)this->vicConDetails)->monsterID = map[i+2];
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((VicCon1*)this->vicConDetails)->neededQuantity=readNormalNr(map, i+(version==RoE ? 3 : 4));
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nr=(version==RoE ? 5 : 6);
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break;
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}
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case gatherResource:
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{
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this->vicConDetails = new VicCon2();
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((VicCon2*)this->vicConDetails)->resourceID = map[i+2];
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((VicCon2*)this->vicConDetails)->neededQuantity=readNormalNr(map, i+3);
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nr=5;
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break;
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}
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case buildCity:
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{
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this->vicConDetails = new VicCon3();
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((VicCon3*)this->vicConDetails)->posOfCity.x = map[i+2];
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((VicCon3*)this->vicConDetails)->posOfCity.y = map[i+3];
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((VicCon3*)this->vicConDetails)->posOfCity.z = map[i+4];
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((VicCon3*)this->vicConDetails)->councilNeededLevel = map[i+5];
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((VicCon3*)this->vicConDetails)->fortNeededLevel = map[i+6];
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nr=5;
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break;
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}
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case buildGrail:
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{
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this->vicConDetails = new VicCon4();
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if (map[i+4]>2)
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((VicCon4*)this->vicConDetails)->anyLocation = true;
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else
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{
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((VicCon4*)this->vicConDetails)->whereBuildGrail.x = map[i+2];
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((VicCon4*)this->vicConDetails)->whereBuildGrail.y = map[i+3];
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((VicCon4*)this->vicConDetails)->whereBuildGrail.z = map[i+4];
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}
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nr=3;
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break;
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}
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case beatHero:
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{
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this->vicConDetails = new VicCon5();
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((VicCon5*)this->vicConDetails)->locationOfHero.x = map[i+2];
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((VicCon5*)this->vicConDetails)->locationOfHero.y = map[i+3];
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((VicCon5*)this->vicConDetails)->locationOfHero.z = map[i+4];
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nr=3;
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break;
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}
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case captureCity:
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{
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this->vicConDetails = new VicCon6();
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((VicCon6*)this->vicConDetails)->locationOfTown.x = map[i+2];
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((VicCon6*)this->vicConDetails)->locationOfTown.y = map[i+3];
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((VicCon6*)this->vicConDetails)->locationOfTown.z = map[i+4];
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nr=3;
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break;
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}
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case beatMonster:
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{
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this->vicConDetails = new VicCon7();
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((VicCon7*)this->vicConDetails)->locationOfMonster.x = map[i+2];
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((VicCon7*)this->vicConDetails)->locationOfMonster.y = map[i+3];
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((VicCon7*)this->vicConDetails)->locationOfMonster.z = map[i+4];
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nr=3;
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break;
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}
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case takeDwellings:
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{
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this->vicConDetails = new CspecificVictoryConidtions();
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nr=3;
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break;
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}
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case takeMines:
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{
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this->vicConDetails = new CspecificVictoryConidtions();
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nr=3;
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break;
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}
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case transportItem:
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{
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this->vicConDetails = new VicCona();
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((VicCona*)this->vicConDetails)->artifactID = map[i+2];
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((VicCona*)this->vicConDetails)->destinationPlace.x = map[i+3];
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((VicCona*)this->vicConDetails)->destinationPlace.y = map[i+4];
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((VicCona*)this->vicConDetails)->destinationPlace.z = map[i+5];
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nr=4;
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break;
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}
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}
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this->vicConDetails->allowNormalVictory = map[i++];
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this->vicConDetails->appliesToAI = map[i++];
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i+=nr;
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}
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this->lossCondition.typeOfLossCon = (ElossCon)map[i++];
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switch (this->lossCondition.typeOfLossCon) //read loss conditions
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{
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case lossCastle:
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{
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this->lossCondition.castlePos.x=map[i++];
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this->lossCondition.castlePos.y=map[i++];
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this->lossCondition.castlePos.z=map[i++];
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}
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case lossHero:
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{
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this->lossCondition.heroPos.x=map[i++];
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this->lossCondition.heroPos.y=map[i++];
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this->lossCondition.heroPos.z=map[i++];
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}
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case timeExpires:
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{
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this->lossCondition.timeLimit = readNormalNr(map, i++,2);
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i++;
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}
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}
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this->howManyTeams=map[i++]; //read number of teams
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if(this->howManyTeams>0) //read team numbers
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{
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for(int rr=0; rr<8; ++rr)
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{
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this->players[rr].team=map[i++];
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}
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}
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}
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void Mapa::initFromBytes(unsigned char * bufor)
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{
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timeHandler th;
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th.getDif();
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int i=0;
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readHeader(bufor, i);
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tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
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readRumors(bufor, i);
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tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
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readPredefinedHeroes(bufor, i);
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tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
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readTerrain(bufor, i);
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tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
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readDefInfo(bufor, i);
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tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
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readObjects(bufor, i);
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tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
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readEvents(bufor, i);
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tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
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//map readed, bufor no longer needed
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delete[] bufor; bufor=NULL;
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for(int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
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{
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if(!objects[f]->defInfo)
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continue;
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addBlockVisTiles(objects[f]);
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}
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tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
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}
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void Mapa::removeBlockVisTiles(CGObjectInstance * obj)
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{
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for(int fx=0; fx<8; ++fx)
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{
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for(int fy=0; fy<6; ++fy)
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{
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int xVal = obj->pos.x + fx - 7;
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int yVal = obj->pos.y + fy - 5;
|
|
int zVal = obj->pos.z;
|
|
if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
|
|
{
|
|
TerrainTile & curt = terrain[xVal][yVal][zVal];
|
|
if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.visitableObjects -= obj;
|
|
curt.visitable = curt.visitableObjects.size();
|
|
}
|
|
if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.blockingObjects -= obj;
|
|
curt.blocked = curt.visitableObjects.size();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void Mapa::addBlockVisTiles(CGObjectInstance * obj)
|
|
{
|
|
for(int fx=0; fx<8; ++fx)
|
|
{
|
|
for(int fy=0; fy<6; ++fy)
|
|
{
|
|
int xVal = obj->pos.x + fx - 7;
|
|
int yVal = obj->pos.y + fy - 5;
|
|
int zVal = obj->pos.z;
|
|
if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
|
|
{
|
|
TerrainTile & curt = terrain[xVal][yVal][zVal];
|
|
if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.visitableObjects.push_back(obj);
|
|
curt.visitable = true;
|
|
}
|
|
if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
|
|
{
|
|
curt.blockingObjects.push_back(obj);
|
|
curt.blocked = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Mapa::Mapa(std::string filename)
|
|
{
|
|
tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
|
|
gzFile map = gzopen(filename.c_str(),"rb");
|
|
std::vector<unsigned char> mapstr; int pom;
|
|
while((pom=gzgetc(map))>=0)
|
|
{
|
|
mapstr.push_back(pom);
|
|
}
|
|
gzclose(map);
|
|
unsigned char *initTable = new unsigned char[mapstr.size()];
|
|
for(int ss=0; ss<mapstr.size(); ++ss)
|
|
{
|
|
initTable[ss] = mapstr[ss];
|
|
}
|
|
tlog0<<"done."<<std::endl;
|
|
boost::crc_32_type result;
|
|
result.process_bytes(initTable,mapstr.size());
|
|
checksum = result.checksum();
|
|
tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
|
|
initFromBytes(initTable);
|
|
}
|
|
|
|
CGHeroInstance * Mapa::getHero(int ID, int mode)
|
|
{
|
|
if (mode != 0)
|
|
#ifndef __GNUC__
|
|
throw new std::exception("gs->getHero: This mode is not supported!");
|
|
#else
|
|
throw new std::exception();
|
|
#endif
|
|
|
|
for(int i=0; i<heroes.size();i++)
|
|
if(heroes[i]->subID == ID)
|
|
return heroes[i];
|
|
return NULL;
|
|
}
|
|
|
|
int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance * nobj )
|
|
{
|
|
CSeerHutObjInfo * spec = new CSeerHutObjInfo;
|
|
if(version>RoE)
|
|
{
|
|
spec->missionType = bufor[i]; ++i;
|
|
switch(spec->missionType)
|
|
{
|
|
case 0:
|
|
i+=3;
|
|
return i;
|
|
case 1:
|
|
{
|
|
spec->m1level = readNormalNr(bufor,i); i+=4;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
spec->m2attack = bufor[i]; ++i;
|
|
spec->m2defence = bufor[i]; ++i;
|
|
spec->m2power = bufor[i]; ++i;
|
|
spec->m2knowledge = bufor[i]; ++i;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
spec->m3bytes[0] = bufor[i]; ++i;
|
|
spec->m3bytes[1] = bufor[i]; ++i;
|
|
spec->m3bytes[2] = bufor[i]; ++i;
|
|
spec->m3bytes[3] = bufor[i]; ++i;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
spec->m4bytes[0] = bufor[i]; ++i;
|
|
spec->m4bytes[1] = bufor[i]; ++i;
|
|
spec->m4bytes[2] = bufor[i]; ++i;
|
|
spec->m4bytes[3] = bufor[i]; ++i;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
int artNumber = bufor[i]; ++i;
|
|
for(int yy=0; yy<artNumber; ++yy)
|
|
{
|
|
int artid = readNormalNr(bufor,i, 2); i+=2;
|
|
spec->m5arts.push_back(artid);
|
|
}
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
int typeNumber = bufor[i]; ++i;
|
|
for(int hh=0; hh<typeNumber; ++hh)
|
|
{
|
|
int creType = readNormalNr(bufor,i, 2); i+=2;
|
|
int creNumb = readNormalNr(bufor,i, 2); i+=2;
|
|
spec->m6cre.push_back(&(VLC->creh->creatures[creType]));
|
|
spec->m6number.push_back(creNumb);
|
|
}
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
spec->m7wood = readNormalNr(bufor,i); i+=4;
|
|
spec->m7mercury = readNormalNr(bufor,i); i+=4;
|
|
spec->m7ore = readNormalNr(bufor,i); i+=4;
|
|
spec->m7sulfur = readNormalNr(bufor,i); i+=4;
|
|
spec->m7crystal = readNormalNr(bufor,i); i+=4;
|
|
spec->m7gems = readNormalNr(bufor,i); i+=4;
|
|
spec->m7gold = readNormalNr(bufor,i); i+=4;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
int heroType = bufor[i]; ++i;
|
|
spec->m8hero = heroType;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
spec->m9player = bufor[i]; ++i;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
}//internal switch end (seer huts)
|
|
|
|
int len1 = readNormalNr(bufor,i); i+=4;
|
|
for(int ee=0; ee<len1; ++ee)
|
|
{
|
|
spec->firstVisitText += bufor[i]; ++i;
|
|
}
|
|
|
|
int len2 = readNormalNr(bufor,i); i+=4;
|
|
for(int ee=0; ee<len2; ++ee)
|
|
{
|
|
spec->nextVisitText += bufor[i]; ++i;
|
|
}
|
|
|
|
int len3 = readNormalNr(bufor,i); i+=4;
|
|
for(int ee=0; ee<len3; ++ee)
|
|
{
|
|
spec->completedText += bufor[i]; ++i;
|
|
}
|
|
}
|
|
else //RoE
|
|
{
|
|
int artID = bufor[i]; ++i;
|
|
if(artID!=255) //not none quest
|
|
{
|
|
spec->m5arts.push_back(artID);
|
|
spec->missionType = 5;
|
|
}
|
|
else
|
|
{
|
|
spec->missionType = 255;
|
|
}
|
|
}
|
|
|
|
if(spec->missionType!=255)
|
|
{
|
|
unsigned char rewardType = bufor[i]; ++i;
|
|
spec->rewardType = rewardType;
|
|
|
|
switch(rewardType)
|
|
{
|
|
case 1:
|
|
{
|
|
spec->r1exp = readNormalNr(bufor,i); i+=4;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
spec->r2mana = readNormalNr(bufor,i); i+=4;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
spec->r3morale = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
spec->r4luck = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
spec->r5type = bufor[i]; ++i;
|
|
spec->r5amount = readNormalNr(bufor,i, 3); i+=3;
|
|
i+=1;
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
spec->r6type = bufor[i]; ++i;
|
|
spec->r6amount = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
spec->r7ability = bufor[i]; ++i;
|
|
spec->r7level = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
spec->r8art = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
spec->r9spell = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
case 10:
|
|
{
|
|
if(version>RoE)
|
|
{
|
|
spec->r10creature = readNormalNr(bufor,i, 2); i+=2;
|
|
spec->r10amount = readNormalNr(bufor,i, 2); i+=2;
|
|
}
|
|
else
|
|
{
|
|
spec->r10creature = bufor[i]; ++i;
|
|
spec->r10amount = readNormalNr(bufor,i, 2); i+=2;
|
|
}
|
|
break;
|
|
}
|
|
}// end of internal switch
|
|
i+=2;
|
|
}
|
|
else //missionType==255
|
|
{
|
|
i+=3;
|
|
}
|
|
nobj->info = spec;
|
|
return i;
|
|
}
|
|
|
|
void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
|
|
{
|
|
CGTownInstance * nt = new CGTownInstance();
|
|
(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
|
|
delete nobj;
|
|
nobj = nt;
|
|
nt->identifier = 0;
|
|
if(version>RoE)
|
|
{
|
|
readNormalNr(bufor,i); i+=4;
|
|
}
|
|
nt->tempOwner = bufor[i]; ++i;
|
|
if(readChar(bufor,i)) //has name
|
|
nt->name = readString(bufor,i);
|
|
if(readChar(bufor,i))//true if garrison isn't empty
|
|
nt->army = readCreatureSet(bufor,i,7,(version>RoE));
|
|
nt->army.formation = bufor[i]; ++i;
|
|
if(readChar(bufor,i)) //unusualBuildings
|
|
{
|
|
//built buildings
|
|
for(int byte=0;byte<6;byte++)
|
|
{
|
|
for(int bit=0;bit<8;bit++)
|
|
if(bufor[i] & (1<<bit))
|
|
nt->builtBuildings.insert(byte*8+bit);
|
|
i++;
|
|
}
|
|
//forbidden buildings
|
|
for(int byte=6;byte<12;byte++)
|
|
{
|
|
for(int bit=0;bit<8;bit++)
|
|
if(bufor[i] & (1<<bit))
|
|
nt->forbiddenBuildings.insert((byte-6)*8+bit);
|
|
i++;
|
|
}
|
|
nt->builtBuildings = convertBuildings(nt->builtBuildings,nt->subID);
|
|
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
|
|
}
|
|
else //standard buildings
|
|
{
|
|
if(readChar(bufor,i)) //has fort
|
|
nt->builtBuildings.insert(7);
|
|
nt->builtBuildings.insert(-50); //means that set of standard building should be included
|
|
}
|
|
|
|
int ist = i;
|
|
if(version>RoE)
|
|
{
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
nt->obligatorySpells.push_back((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ist = i;
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
{
|
|
if(c != (c|((unsigned char)intPow(2, yy))))
|
|
nt->possibleSpells.push_back((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
|
|
/////// reading castle events //////////////////////////////////
|
|
|
|
int numberOfEvent = readNormalNr(bufor,i); i+=4;
|
|
|
|
for(int gh = 0; gh<numberOfEvent; ++gh)
|
|
{
|
|
CCastleEvent nce;
|
|
int nameLen = readNormalNr(bufor,i); i+=4;
|
|
for(int ll=0; ll<nameLen; ++ll)
|
|
{
|
|
nce.name += bufor[i]; ++i;
|
|
}
|
|
|
|
int messLen = readNormalNr(bufor,i); i+=4;
|
|
for(int ll=0; ll<messLen; ++ll)
|
|
{
|
|
nce.message += bufor[i]; ++i;
|
|
}
|
|
|
|
nce.wood = readNormalNr(bufor,i); i+=4;
|
|
nce.mercury = readNormalNr(bufor,i); i+=4;
|
|
nce.ore = readNormalNr(bufor,i); i+=4;
|
|
nce.sulfur = readNormalNr(bufor,i); i+=4;
|
|
nce.crystal = readNormalNr(bufor,i); i+=4;
|
|
nce.gems = readNormalNr(bufor,i); i+=4;
|
|
nce.gold = readNormalNr(bufor,i); i+=4;
|
|
|
|
nce.players = bufor[i]; ++i;
|
|
if(version > AB)
|
|
{
|
|
nce.forHuman = bufor[i]; ++i;
|
|
}
|
|
else
|
|
nce.forHuman = true;
|
|
nce.forComputer = bufor[i]; ++i;
|
|
nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
|
|
nce.forEvery = bufor[i]; ++i;
|
|
|
|
i+=17;
|
|
|
|
for(int kk=0; kk<6; ++kk)
|
|
{
|
|
nce.bytes[kk] = bufor[i]; ++i;
|
|
}
|
|
|
|
for(int vv=0; vv<7; ++vv)
|
|
{
|
|
nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
|
|
}
|
|
i+=4;
|
|
nt->events.insert(nce);
|
|
}//castle events have been read
|
|
|
|
if(version > AB)
|
|
{
|
|
nt->alignment = bufor[i]; ++i;
|
|
}
|
|
else
|
|
nt->alignment = 0xff;
|
|
i+=3;
|
|
|
|
nt->builded = 0;
|
|
nt->destroyed = 0;
|
|
nt->garrisonHero = NULL;
|
|
if(nt->ID==98)
|
|
towns.push_back(nt);
|
|
}
|
|
|
|
void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
|
|
{
|
|
CGHeroInstance * nhi = new CGHeroInstance;
|
|
(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
|
|
delete nobj;
|
|
nobj=nhi;
|
|
if(version>RoE)
|
|
{
|
|
nhi->identifier = readNormalNr(bufor,i, 4); i+=4;
|
|
}
|
|
nhi->setOwner(bufor[i]); ++i;
|
|
nhi->subID = readNormalNr(bufor,i, 1); ++i;
|
|
if(readChar(bufor,i))//true if hero has nonstandard name
|
|
nhi->name = readString(bufor,i);
|
|
if(version>AB)
|
|
{
|
|
if(readChar(bufor,i))//true if hore's experience is greater than 0
|
|
{ nhi->exp = readNormalNr(bufor,i); i+=4; }
|
|
else
|
|
nhi->exp = -1;
|
|
}
|
|
else
|
|
{ nhi->exp = readNormalNr(bufor,i); i+=4; }
|
|
|
|
bool portrait=bufor[i]; ++i;
|
|
if (portrait)
|
|
i++; //TODO read portrait nr, save, open
|
|
else
|
|
nhi->portrait = nhi->subID;
|
|
|
|
if(readChar(bufor,i))//true if hero has specified abilities
|
|
{
|
|
int howMany = readNormalNr(bufor,i); i+=4;
|
|
nhi->secSkills.resize(howMany);
|
|
for(int yy=0; yy<howMany; ++yy)
|
|
{
|
|
nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
|
|
nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
|
|
}
|
|
}
|
|
if(readChar(bufor,i))//true if hero has nonstandard garrison
|
|
nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
|
|
nhi->army.formation =bufor[i]; ++i; //formation
|
|
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
|
|
int artmask = version == RoE ? 0xff : 0xffff;
|
|
int artidlen = version == RoE ? 1 : 2;
|
|
if(artSet)
|
|
{
|
|
for(int pom=0;pom<16;pom++)
|
|
{
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->artifWorn[pom] = id;
|
|
}
|
|
//misc5 art //17
|
|
if(version>=SoD)
|
|
{
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->artifWorn[16] = id;
|
|
}
|
|
//spellbook
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->artifWorn[17] = id;
|
|
//19 //???what is that? gap in file or what? - it's probably fifth slot..
|
|
if(version>RoE)
|
|
{
|
|
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->artifWorn[18] = id;
|
|
}
|
|
else
|
|
i+=1;
|
|
//bag artifacts //20
|
|
int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
|
|
if(amount>0)
|
|
{
|
|
for(int ss=0; ss<amount; ++ss)
|
|
{
|
|
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
nhi->artifacts.push_back(id);
|
|
}
|
|
}
|
|
} //artifacts
|
|
|
|
nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
|
|
if(nhi->patrol.patrolRadious == 0xff)
|
|
nhi->patrol.patrolling = false;
|
|
else
|
|
nhi->patrol.patrolling = true;
|
|
|
|
if(version>RoE)
|
|
{
|
|
if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
|
|
nhi->biography = readString(bufor,i);
|
|
nhi->sex = !(bufor[i]); ++i;
|
|
}
|
|
//spells
|
|
if(version>AB)
|
|
{
|
|
bool areSpells = bufor[i]; ++i;
|
|
|
|
if(areSpells) //TODO: sprawdzi� //seems to be ok - tow
|
|
{
|
|
int ist = i;
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
nhi->spells.insert((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(version==AB) //we can read one spell
|
|
{
|
|
unsigned char buff = bufor[i]; ++i;
|
|
if(buff!=254)
|
|
{
|
|
nhi->spells.insert(buff);
|
|
}
|
|
}
|
|
//spells loaded
|
|
if(version>AB)
|
|
{
|
|
if(readChar(bufor,i))//customPrimSkills
|
|
{
|
|
nhi->primSkills.resize(4);
|
|
for(int xx=0;xx<4;xx++)
|
|
nhi->primSkills[xx] = bufor[i++];
|
|
}
|
|
}
|
|
i+=16;
|
|
nhi->moveDir = 4;
|
|
nhi->isStanding = true;
|
|
nhi->level = -1;
|
|
nhi->mana = -1;
|
|
nhi->movement = -1;
|
|
if(nhi->ID==34)
|
|
heroes.push_back(nhi);
|
|
}
|
|
|
|
void Mapa::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
|
|
{
|
|
for (pom=0;pom<8;pom++)
|
|
{
|
|
players[pom].canHumanPlay = bufor[i++];
|
|
players[pom].canComputerPlay = bufor[i++];
|
|
if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
|
|
{
|
|
memset(&players[pom],0,sizeof(PlayerInfo));
|
|
switch(version)
|
|
{
|
|
case SoD: case WoG:
|
|
i+=13;
|
|
break;
|
|
case AB:
|
|
i+=12;
|
|
break;
|
|
case RoE:
|
|
i+=6;
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
players[pom].AITactic = bufor[i++];
|
|
|
|
if(version == SoD || version == WoG)
|
|
players[pom].p7= bufor[i++];
|
|
else
|
|
players[pom].p7= -1;
|
|
|
|
players[pom].allowedFactions = 0;
|
|
players[pom].allowedFactions += bufor[i++];
|
|
if(version != RoE)
|
|
players[pom].allowedFactions += (bufor[i++])*256;
|
|
|
|
players[pom].isFactionRandom = bufor[i++];
|
|
players[pom].hasMainTown = bufor[i++];
|
|
if (players[pom].hasMainTown)
|
|
{
|
|
if(version != RoE)
|
|
{
|
|
players[pom].generateHeroAtMainTown = bufor[i++];
|
|
players[pom].generateHero = bufor[i++];
|
|
}
|
|
else
|
|
{
|
|
players[pom].generateHeroAtMainTown = false;
|
|
players[pom].generateHero = false;
|
|
}
|
|
|
|
players[pom].posOfMainTown.x = bufor[i++];
|
|
players[pom].posOfMainTown.y = bufor[i++];
|
|
players[pom].posOfMainTown.z = bufor[i++];
|
|
|
|
|
|
}
|
|
players[pom].p8= bufor[i++];
|
|
players[pom].p9= bufor[i++];
|
|
if(players[pom].p9!=0xff)
|
|
{
|
|
players[pom].mainHeroPortrait = bufor[i++];
|
|
int nameLength = bufor[i++];
|
|
i+=3;
|
|
for (int pp=0;pp<nameLength;pp++)
|
|
players[pom].mainHeroName+=bufor[i++];
|
|
}
|
|
|
|
if(version != RoE)
|
|
{
|
|
i++; ////unknown byte
|
|
int heroCount = bufor[i++];
|
|
i+=3;
|
|
for (int pp=0;pp<heroCount;pp++)
|
|
{
|
|
SheroName vv;
|
|
vv.heroID=bufor[i++];
|
|
int hnl = bufor[i++];
|
|
i+=3;
|
|
for (int zz=0;zz<hnl;zz++)
|
|
{
|
|
vv.heroName+=bufor[i++];
|
|
}
|
|
players[pom].heroesNames.push_back(vv);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mapa::loadViCLossConditions( unsigned char * bufor, int &i)
|
|
{
|
|
victoryCondition = (EvictoryConditions)bufor[i++];
|
|
if (victoryCondition != winStandard) //specific victory conditions
|
|
{
|
|
int nr;
|
|
switch (victoryCondition) //read victory conditions
|
|
{
|
|
case artifact:
|
|
{
|
|
vicConDetails = new VicCon0();
|
|
((VicCon0*)vicConDetails)->ArtifactID = bufor[i+2];
|
|
nr=(version==RoE ? 1 : 2);
|
|
break;
|
|
}
|
|
case gatherTroop:
|
|
{
|
|
vicConDetails = new VicCon1();
|
|
int temp1 = bufor[i+2];
|
|
int temp2 = bufor[i+3];
|
|
((VicCon1*)vicConDetails)->monsterID = bufor[i+2];
|
|
((VicCon1*)vicConDetails)->neededQuantity=readNormalNr(bufor,i+(version==RoE ? 3 : 4));
|
|
nr=(version==RoE ? 5 : 6);
|
|
break;
|
|
}
|
|
case gatherResource:
|
|
{
|
|
vicConDetails = new VicCon2();
|
|
((VicCon2*)vicConDetails)->resourceID = bufor[i+2];
|
|
((VicCon2*)vicConDetails)->neededQuantity=readNormalNr(bufor,i+3);
|
|
nr=5;
|
|
break;
|
|
}
|
|
case buildCity:
|
|
{
|
|
vicConDetails = new VicCon3();
|
|
((VicCon3*)vicConDetails)->posOfCity.x = bufor[i+2];
|
|
((VicCon3*)vicConDetails)->posOfCity.y = bufor[i+3];
|
|
((VicCon3*)vicConDetails)->posOfCity.z = bufor[i+4];
|
|
((VicCon3*)vicConDetails)->councilNeededLevel = bufor[i+5];
|
|
((VicCon3*)vicConDetails)->fortNeededLevel = bufor[i+6];
|
|
nr=5;
|
|
break;
|
|
}
|
|
case buildGrail:
|
|
{
|
|
vicConDetails = new VicCon4();
|
|
if (bufor[i+4]>2)
|
|
((VicCon4*)vicConDetails)->anyLocation = true;
|
|
else
|
|
{
|
|
((VicCon4*)vicConDetails)->whereBuildGrail.x = bufor[i+2];
|
|
((VicCon4*)vicConDetails)->whereBuildGrail.y = bufor[i+3];
|
|
((VicCon4*)vicConDetails)->whereBuildGrail.z = bufor[i+4];
|
|
}
|
|
nr=3;
|
|
break;
|
|
}
|
|
case beatHero:
|
|
{
|
|
vicConDetails = new VicCon5();
|
|
((VicCon5*)vicConDetails)->locationOfHero.x = bufor[i+2];
|
|
((VicCon5*)vicConDetails)->locationOfHero.y = bufor[i+3];
|
|
((VicCon5*)vicConDetails)->locationOfHero.z = bufor[i+4];
|
|
nr=3;
|
|
break;
|
|
}
|
|
case captureCity:
|
|
{
|
|
vicConDetails = new VicCon6();
|
|
((VicCon6*)vicConDetails)->locationOfTown.x = bufor[i+2];
|
|
((VicCon6*)vicConDetails)->locationOfTown.y = bufor[i+3];
|
|
((VicCon6*)vicConDetails)->locationOfTown.z = bufor[i+4];
|
|
nr=3;
|
|
break;
|
|
}
|
|
case beatMonster:
|
|
{
|
|
vicConDetails = new VicCon7();
|
|
((VicCon7*)vicConDetails)->locationOfMonster.x = bufor[i+2];
|
|
((VicCon7*)vicConDetails)->locationOfMonster.y = bufor[i+3];
|
|
((VicCon7*)vicConDetails)->locationOfMonster.z = bufor[i+4];
|
|
nr=3;
|
|
break;
|
|
}
|
|
case takeDwellings:
|
|
{
|
|
vicConDetails = new CspecificVictoryConidtions();
|
|
nr=0;
|
|
break;
|
|
}
|
|
case takeMines:
|
|
{
|
|
vicConDetails = new CspecificVictoryConidtions();
|
|
nr=0;
|
|
break;
|
|
}
|
|
case transportItem:
|
|
{
|
|
vicConDetails = new VicCona();
|
|
((VicCona*)vicConDetails)->artifactID = bufor[i+2];
|
|
((VicCona*)vicConDetails)->destinationPlace.x = bufor[i+3];
|
|
((VicCona*)vicConDetails)->destinationPlace.y = bufor[i+4];
|
|
((VicCona*)vicConDetails)->destinationPlace.z = bufor[i+5];
|
|
nr=4;
|
|
break;
|
|
}
|
|
}
|
|
vicConDetails->allowNormalVictory = bufor[i++];
|
|
vicConDetails->appliesToAI = bufor[i++];
|
|
i+=nr;
|
|
}
|
|
lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
|
|
switch (lossCondition.typeOfLossCon) //read loss conditions
|
|
{
|
|
case lossCastle:
|
|
{
|
|
lossCondition.castlePos.x=bufor[i++];
|
|
lossCondition.castlePos.y=bufor[i++];
|
|
lossCondition.castlePos.z=bufor[i++];
|
|
break;
|
|
}
|
|
case lossHero:
|
|
{
|
|
lossCondition.heroPos.x=bufor[i++];
|
|
lossCondition.heroPos.y=bufor[i++];
|
|
lossCondition.heroPos.z=bufor[i++];
|
|
break;
|
|
}
|
|
case timeExpires:
|
|
{
|
|
lossCondition.timeLimit = readNormalNr(bufor,i++,2);
|
|
i++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mapa::readRumors( unsigned char * bufor, int &i)
|
|
{
|
|
int rumNr = readNormalNr(bufor,i,4);i+=4;
|
|
for (int it=0;it<rumNr;it++)
|
|
{
|
|
Rumor ourRumor;
|
|
int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
|
|
for (int zz=0; zz<nameL; zz++)
|
|
ourRumor.name+=bufor[i++];
|
|
nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
|
|
for (int zz=0; zz<nameL; zz++)
|
|
ourRumor.text+=bufor[i++];
|
|
rumors.push_back(ourRumor); //add to our list
|
|
}
|
|
}
|
|
|
|
void Mapa::readHeader( unsigned char * bufor, int &i)
|
|
{
|
|
version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
|
|
areAnyPLayers = readChar(bufor,i); //invalid on some maps
|
|
height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
|
|
twoLevel = readChar(bufor,i); //czy sa lochy
|
|
terrain = new TerrainTile**[width]; // allocate memory
|
|
for (int ii=0;ii<width;ii++)
|
|
{
|
|
terrain[ii] = new TerrainTile*[height]; // allocate memory
|
|
for(int jj=0;jj<height;jj++)
|
|
terrain[ii][jj] = new TerrainTile[twoLevel+1];
|
|
}
|
|
int pom;
|
|
name = readString(bufor,i);
|
|
description= readString(bufor,i);
|
|
difficulty = readChar(bufor,i); // reading map difficulty
|
|
if(version != RoE)
|
|
levelLimit = readChar(bufor,i); // hero level limit
|
|
else
|
|
levelLimit = 0;
|
|
loadPlayerInfo(pom, bufor, i);
|
|
loadViCLossConditions(bufor, i);
|
|
|
|
howManyTeams=bufor[i++]; //read number of teams
|
|
if(howManyTeams>0) //read team numbers
|
|
{
|
|
for(int rr=0; rr<8; ++rr)
|
|
{
|
|
players[rr].team=bufor[i++];
|
|
}
|
|
}
|
|
//reading allowed heroes (20 bytes)
|
|
int ist;
|
|
|
|
ist=i; //starting i for loop
|
|
|
|
allowedHeroes.resize(HEROES_QUANTITY);
|
|
for(int xx=0;xx<HEROES_QUANTITY;xx++)
|
|
allowedHeroes[xx] = true;
|
|
|
|
for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
if((i-ist)*8+yy < HEROES_QUANTITY)
|
|
if(c != (c|((unsigned char)intPow(2, yy))))
|
|
allowedHeroes[(i-ist)*8+yy] = false;
|
|
}
|
|
if(version>RoE) //probably reserved for further heroes
|
|
i+=4;
|
|
unsigned char disp = 0;
|
|
if(version>=SoD)
|
|
{
|
|
disp = bufor[i++];
|
|
disposedHeroes.resize(disp);
|
|
for(int g=0; g<disp; ++g)
|
|
{
|
|
disposedHeroes[g].ID = bufor[i++];
|
|
disposedHeroes[g].portrait = bufor[i++];
|
|
int lenbuf = readNormalNr(bufor,i); i+=4;
|
|
for (int zz=0; zz<lenbuf; zz++)
|
|
disposedHeroes[g].name+=bufor[i++];
|
|
int players = bufor[i++];
|
|
for(int zz=0;zz<8;zz++)
|
|
{
|
|
int por = (1<<zz);
|
|
if(players & por)
|
|
disposedHeroes[g].players[zz] = true;
|
|
else
|
|
disposedHeroes[g].players[zz] = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
i+=31; //omitting NULLS
|
|
|
|
allowedArtifact.resize(ARTIFACTS_QUANTITY);
|
|
for(int x=0;x<allowedArtifact.size();x++)
|
|
allowedArtifact[x] = true;
|
|
|
|
//reading allowed artifacts: 17 or 18 bytes
|
|
if(version!=RoE)
|
|
{
|
|
ist=i; //starting i for loop
|
|
for(i; i<ist+(version==AB ? 17 : 18); ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
allowedArtifact[(i-ist)*8+yy] = false;
|
|
}
|
|
}
|
|
}//allowed artifacts have been read
|
|
}
|
|
|
|
|
|
allowedSpell.resize(SPELLS_QUANTITY);
|
|
for(int x=0;x<allowedSpell.size();x++)
|
|
allowedSpell[x] = true;
|
|
|
|
allowedAbilities.resize(SKILL_QUANTITY);
|
|
for(int x=0;x<allowedAbilities.size();x++)
|
|
allowedAbilities[x] = true;
|
|
|
|
if(version>=SoD)
|
|
{
|
|
//reading allowed spells (9 bytes)
|
|
ist=i; //starting i for loop
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
allowedSpell[(i-ist)*8+yy] = false;
|
|
}
|
|
|
|
|
|
//allowed hero's abilities (4 bytes)
|
|
ist=i; //starting i for loop
|
|
for(i; i<ist+4; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SKILL_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
allowedAbilities[(i-ist)*8+yy] = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
|
|
{
|
|
switch(version)
|
|
{
|
|
case WoG: case SoD:
|
|
{
|
|
for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
|
|
{
|
|
int custom = bufor[i++];
|
|
if(!custom)
|
|
continue;
|
|
CGHeroInstance * cgh = new CGHeroInstance;
|
|
cgh->ID = 34;
|
|
cgh->subID = z;
|
|
if(readChar(bufor,i))//true if hore's experience is greater than 0
|
|
{ cgh->exp = readNormalNr(bufor,i); i+=4; }
|
|
else
|
|
cgh->exp = 0;
|
|
if(readChar(bufor,i))//true if hero has specified abilities
|
|
{
|
|
int howMany = readNormalNr(bufor,i); i+=4;
|
|
cgh->secSkills.resize(howMany);
|
|
for(int yy=0; yy<howMany; ++yy)
|
|
{
|
|
cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
|
|
cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
|
|
}
|
|
}
|
|
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
|
|
int artmask = version == RoE ? 0xff : 0xffff;
|
|
int artidlen = version == RoE ? 1 : 2;
|
|
if(artSet)
|
|
{
|
|
for(int pom=0;pom<16;pom++)
|
|
{
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
cgh->artifWorn[pom] = id;
|
|
}
|
|
//misc5 art //17
|
|
if(version>=SoD)
|
|
{
|
|
i+=2;
|
|
//int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
//if(id!=artmask)
|
|
// spec->artifWorn[16] = id;
|
|
}
|
|
//spellbook
|
|
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
cgh->artifWorn[17] = id;
|
|
//19 //???what is that? gap in file or what? - it's probably fifth slot..
|
|
if(version>RoE)
|
|
{
|
|
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
cgh->artifWorn[18] = id;
|
|
}
|
|
else
|
|
i+=1;
|
|
//bag artifacts //20
|
|
int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
|
|
if(amount>0)
|
|
{
|
|
for(int ss=0; ss<amount; ++ss)
|
|
{
|
|
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
|
|
if(id!=artmask)
|
|
cgh->artifacts.push_back(id);
|
|
}
|
|
}
|
|
} //artifacts
|
|
if(readChar(bufor,i))//customBio
|
|
cgh->biography = readString(bufor,i);
|
|
int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
|
|
if(readChar(bufor,i))//are spells
|
|
{
|
|
int ist = i;
|
|
for(i; i<ist+9; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SPELLS_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
cgh->spells.insert((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(readChar(bufor,i))//customPrimSkills
|
|
{
|
|
cgh->primSkills.resize(4);
|
|
for(int xx=0;xx<4;xx++)
|
|
cgh->primSkills[xx] = bufor[i++];
|
|
}
|
|
predefinedHeroes.push_back(cgh);
|
|
}
|
|
break;
|
|
}
|
|
case RoE:
|
|
i+=0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Mapa::readTerrain( unsigned char * bufor, int &i)
|
|
{
|
|
for (int c=0; c<width; c++) // reading terrain
|
|
{
|
|
for (int z=0; z<height; z++)
|
|
{
|
|
terrain[z][c][0].tertype = (EterrainType)(bufor[i++]);
|
|
terrain[z][c][0].terview = bufor[i++];
|
|
terrain[z][c][0].nuine = (Eriver)bufor[i++];
|
|
terrain[z][c][0].rivDir = bufor[i++];
|
|
terrain[z][c][0].malle = (Eroad)bufor[i++];
|
|
terrain[z][c][0].roadDir = bufor[i++];
|
|
terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
|
|
terrain[z][c][0].blocked = 0;
|
|
terrain[z][c][0].visitable = 0;
|
|
}
|
|
}
|
|
if (twoLevel) // read underground terrain
|
|
{
|
|
for (int c=0; c<width; c++) // reading terrain
|
|
{
|
|
for (int z=0; z<height; z++)
|
|
{
|
|
terrain[z][c][1].tertype = (EterrainType)(bufor[i++]);
|
|
terrain[z][c][1].terview = bufor[i++];
|
|
terrain[z][c][1].nuine = (Eriver)bufor[i++];
|
|
terrain[z][c][1].rivDir = bufor[i++];
|
|
terrain[z][c][1].malle = (Eroad)bufor[i++];
|
|
terrain[z][c][1].roadDir = bufor[i++];
|
|
terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
|
|
terrain[z][c][1].blocked = 0;
|
|
terrain[z][c][1].visitable = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mapa::readDefInfo( unsigned char * bufor, int &i)
|
|
{
|
|
int defAmount = readNormalNr(bufor,i); i+=4;
|
|
defy.reserve(defAmount);
|
|
for (int idd = 0 ; idd<defAmount; idd++) // reading defs
|
|
{
|
|
CGDefInfo * vinya = new CGDefInfo(); // info about new def
|
|
|
|
//reading name
|
|
int nameLength = readNormalNr(bufor,i,4);i+=4;
|
|
vinya->name.reserve(nameLength);
|
|
for (int cd=0;cd<nameLength;cd++)
|
|
{
|
|
vinya->name += bufor[i++];
|
|
}
|
|
std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
|
|
|
|
|
|
unsigned char bytes[12];
|
|
for (int v=0; v<12; v++) // read info
|
|
{
|
|
bytes[v] = bufor[i++];
|
|
}
|
|
vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
|
|
vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
|
|
vinya->id = readNormalNr(bufor,i,4);i+=4;
|
|
vinya->subid = readNormalNr(bufor,i,4);i+=4;
|
|
vinya->type = bufor[i++];
|
|
vinya->printPriority = bufor[i++];
|
|
for (int zi=0; zi<6; zi++)
|
|
{
|
|
vinya->blockMap[zi] = reverse(bytes[zi]);
|
|
}
|
|
for (int zi=0; zi<6; zi++)
|
|
{
|
|
vinya->visitMap[zi] = reverse(bytes[6+zi]);
|
|
}
|
|
i+=16;
|
|
if(vinya->id!=34 && vinya->id!=70)
|
|
vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
|
|
else
|
|
vinya->visitDir = 0xff;
|
|
defy.push_back(vinya); // add this def to the vector
|
|
}
|
|
}
|
|
|
|
void Mapa::readObjects( unsigned char * bufor, int &i)
|
|
{
|
|
int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
|
|
for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
|
|
{
|
|
//std::cout << "object nr "<<ww<<"\ti= "<<i<<std::endl;
|
|
CGObjectInstance * nobj = new CGObjectInstance(); //we will read this object
|
|
nobj->id = objects.size();
|
|
nobj->pos.x = bufor[i++];
|
|
nobj->pos.y = bufor[i++];
|
|
nobj->pos.z = bufor[i++];
|
|
|
|
int tempd = readNormalNr(bufor,i, 4); i+=4;
|
|
nobj->defInfo = defy[tempd];
|
|
nobj->ID = nobj->defInfo->id;
|
|
nobj->subID = nobj->defInfo->subid;
|
|
|
|
//if (((nobj.x==0)&&(nobj.y==0)) || nobj.x>width || nobj.y>height || nobj.z>1 || nobj.defNumber>defy.size()) std::cout << "Alarm!!! Obiekt "<<ww<<" jest kopniety (lub wystaje poza mape)\n";
|
|
|
|
i+=5;
|
|
unsigned char buff [30];
|
|
for(int ccc=0; ccc<30; ++ccc)
|
|
{
|
|
buff[ccc] = bufor[i+ccc];
|
|
}
|
|
int j = nobj->defInfo->id;
|
|
int p = 99;
|
|
switch(getDefType(nobj->defInfo))
|
|
{
|
|
case EVENTOBJ_DEF: //for event - objects
|
|
{
|
|
CEventObjInfo * spec = new CEventObjInfo;
|
|
bool guardMess;
|
|
guardMess = bufor[i]; ++i;
|
|
if(guardMess)
|
|
{
|
|
int messLong = readNormalNr(bufor,i, 4); i+=4;
|
|
if(messLong>0)
|
|
{
|
|
spec->isMessage = true;
|
|
for(int yy=0; yy<messLong; ++yy)
|
|
{
|
|
spec->message +=bufor[i+yy];
|
|
}
|
|
i+=messLong;
|
|
}
|
|
spec->areGuarders = bufor[i]; ++i;
|
|
if(spec->areGuarders)
|
|
{
|
|
spec->guarders = readCreatureSet(bufor,i,7,(version>RoE));
|
|
}
|
|
i+=4;
|
|
}
|
|
else
|
|
{
|
|
spec->isMessage = false;
|
|
spec->areGuarders = false;
|
|
spec->message = std::string("");
|
|
}
|
|
spec->gainedExp = readNormalNr(bufor,i, 4); i+=4;
|
|
spec->manaDiff = readNormalNr(bufor,i, 4); i+=4;
|
|
spec->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
|
|
spec->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
|
|
spec->wood = readNormalNr(bufor,i); i+=4;
|
|
spec->mercury = readNormalNr(bufor,i); i+=4;
|
|
spec->ore = readNormalNr(bufor,i); i+=4;
|
|
spec->sulfur = readNormalNr(bufor,i); i+=4;
|
|
spec->crystal = readNormalNr(bufor,i); i+=4;
|
|
spec->gems = readNormalNr(bufor,i); i+=4;
|
|
spec->gold = readNormalNr(bufor,i); i+=4;
|
|
spec->attack = readNormalNr(bufor,i, 1); ++i;
|
|
spec->defence = readNormalNr(bufor,i, 1); ++i;
|
|
spec->power = readNormalNr(bufor,i, 1); ++i;
|
|
spec->knowledge = readNormalNr(bufor,i, 1); ++i;
|
|
int gabn; //number of gained abilities
|
|
gabn = readNormalNr(bufor,i, 1); ++i;
|
|
for(int oo = 0; oo<gabn; ++oo)
|
|
{
|
|
spec->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
spec->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
}
|
|
int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
|
|
for(int oo = 0; oo<gart; ++oo)
|
|
{
|
|
spec->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
|
|
}
|
|
int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
|
|
for(int oo = 0; oo<gspel; ++oo)
|
|
{
|
|
spec->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
}
|
|
int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
|
|
spec->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
|
|
i+=8;
|
|
spec->availableFor = readNormalNr(bufor,i, 1); ++i;
|
|
spec->computerActivate = readNormalNr(bufor,i, 1); ++i;
|
|
spec->humanActivate = readNormalNr(bufor,i, 1); ++i;
|
|
i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case HERO_DEF:
|
|
{
|
|
loadHero(nobj, bufor, i);
|
|
break;
|
|
}
|
|
case CREATURES_DEF:
|
|
{
|
|
CCreatureObjInfo * spec = new CCreatureObjInfo;
|
|
if(version>RoE)
|
|
{
|
|
spec->bytes[0] = bufor[i]; ++i;
|
|
spec->bytes[1] = bufor[i]; ++i;
|
|
spec->bytes[2] = bufor[i]; ++i;
|
|
spec->bytes[3] = bufor[i]; ++i;
|
|
}
|
|
spec->number = readNormalNr(bufor,i, 2); i+=2;
|
|
spec->character = bufor[i]; ++i;
|
|
bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
|
|
if(isMesTre)
|
|
{
|
|
int messLength = readNormalNr(bufor,i); i+=4;
|
|
if(messLength>0)
|
|
{
|
|
for(int tt=0; tt<messLength; ++tt)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
}
|
|
spec->wood = readNormalNr(bufor,i); i+=4;
|
|
spec->mercury = readNormalNr(bufor,i); i+=4;
|
|
spec->ore = readNormalNr(bufor,i); i+=4;
|
|
spec->sulfur = readNormalNr(bufor,i); i+=4;
|
|
spec->crytal = readNormalNr(bufor,i); i+=4;
|
|
spec->gems = readNormalNr(bufor,i); i+=4;
|
|
spec->gold = readNormalNr(bufor,i); i+=4;
|
|
int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
|
|
if(version==RoE)
|
|
{
|
|
if(artID!=0xff)
|
|
spec->gainedArtifact = artID;
|
|
else
|
|
spec->gainedArtifact = -1;
|
|
}
|
|
else
|
|
{
|
|
if(artID!=0xffff)
|
|
spec->gainedArtifact = artID;
|
|
else
|
|
spec->gainedArtifact = -1;
|
|
}
|
|
}
|
|
spec->neverFlees = bufor[i]; ++i;
|
|
spec->notGrowingTeam = bufor[i]; ++i;
|
|
i+=2;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case SIGN_DEF:
|
|
{
|
|
CSignObjInfo * spec = new CSignObjInfo;
|
|
int length = readNormalNr(bufor,i); i+=4;
|
|
for(int rr=0; rr<length; ++rr)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case SEERHUT_DEF:
|
|
{
|
|
i = loadSeerHut(bufor, i, nobj);
|
|
break;
|
|
}
|
|
case WITCHHUT_DEF:
|
|
{
|
|
CWitchHutObjInfo * spec = new CWitchHutObjInfo;
|
|
if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
|
|
{
|
|
int ist=i; //starting i for loop
|
|
for(i; i<ist+4; ++i)
|
|
{
|
|
unsigned char c = bufor[i];
|
|
for(int yy=0; yy<8; ++yy)
|
|
{
|
|
if((i-ist)*8+yy < SKILL_QUANTITY)
|
|
{
|
|
if(c == (c|((unsigned char)intPow(2, yy))))
|
|
spec->allowedAbilities.push_back((i-ist)*8+yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else //(RoE map)
|
|
{
|
|
for(int gg=0; gg<SKILL_QUANTITY; ++gg)
|
|
{
|
|
spec->allowedAbilities.push_back(gg);
|
|
}
|
|
}
|
|
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case SCHOLAR_DEF:
|
|
{
|
|
CScholarObjInfo * spec = new CScholarObjInfo;
|
|
spec->bonusType = bufor[i]; ++i;
|
|
switch(spec->bonusType)
|
|
{
|
|
case 0xff:
|
|
++i;
|
|
break;
|
|
case 0:
|
|
spec->r0type = bufor[i]; ++i;
|
|
break;
|
|
case 1:
|
|
spec->r1 = bufor[i]; ++i;
|
|
break;
|
|
case 2:
|
|
spec->r2 = bufor[i]; ++i;
|
|
break;
|
|
}
|
|
i+=6;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case GARRISON_DEF:
|
|
{
|
|
CGarrisonObjInfo * spec = new CGarrisonObjInfo;
|
|
spec->player = bufor[i]; ++i;
|
|
i+=3;
|
|
spec->units = readCreatureSet(bufor,i,7,(version>RoE));
|
|
if(version > RoE)
|
|
{
|
|
spec->movableUnits = bufor[i]; ++i;
|
|
}
|
|
else
|
|
spec->movableUnits = true;
|
|
i+=8;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case ARTIFACT_DEF:
|
|
{
|
|
CArtifactObjInfo * spec = new CArtifactObjInfo;
|
|
bool areSettings = bufor[i]; ++i;
|
|
if(areSettings)
|
|
{
|
|
int messLength = readNormalNr(bufor,i, 4); i+=4;
|
|
for(int hh=0; hh<messLength; ++hh)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
bool areGuards = bufor[i]; ++i;
|
|
if(areGuards)
|
|
{
|
|
spec->areGuards = true;
|
|
spec->guards = readCreatureSet(bufor,i,7,(version>RoE));
|
|
}
|
|
else
|
|
spec->areGuards = false;
|
|
i+=4;
|
|
}
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case RESOURCE_DEF:
|
|
{
|
|
CResourceObjInfo * spec = new CResourceObjInfo;
|
|
bool isMessGuard = bufor[i]; ++i;
|
|
if(isMessGuard)
|
|
{
|
|
int messLength = readNormalNr(bufor,i); i+=4;
|
|
for(int mm=0; mm<messLength; ++mm)
|
|
{
|
|
spec->message+=bufor[i]; ++i;
|
|
}
|
|
spec->areGuards = bufor[i]; ++i;
|
|
if(spec->areGuards)
|
|
{
|
|
spec->guards = readCreatureSet(bufor,i,7,(version>RoE));
|
|
}
|
|
i+=4;
|
|
}
|
|
else
|
|
{
|
|
spec->areGuards = false;
|
|
}
|
|
spec->amount = readNormalNr(bufor,i); i+=4;
|
|
i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case TOWN_DEF:
|
|
{
|
|
loadTown(nobj, bufor, i);
|
|
break;
|
|
}
|
|
case PLAYERONLY_DEF:
|
|
{
|
|
CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
|
|
spec->player = bufor[i]; ++i;
|
|
i+=3;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case SHRINE_DEF:
|
|
{
|
|
CShrineObjInfo * spec = new CShrineObjInfo;
|
|
spec->spell = bufor[i]; i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case SPELLSCROLL_DEF:
|
|
{
|
|
CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
|
|
bool messg = bufor[i]; ++i;
|
|
if(messg)
|
|
{
|
|
int mLength = readNormalNr(bufor,i); i+=4;
|
|
for(int vv=0; vv<mLength; ++vv)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
spec->areGuarders = bufor[i]; ++i;
|
|
if(spec->areGuarders)
|
|
{
|
|
spec->guarders = readCreatureSet(bufor,i,7,(version>RoE));
|
|
}
|
|
i+=4;
|
|
}
|
|
spec->spell = bufor[i]; ++i;
|
|
i+=3;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case PANDORA_DEF:
|
|
{
|
|
CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
|
|
bool messg = bufor[i]; ++i;
|
|
if(messg)
|
|
{
|
|
int mLength = readNormalNr(bufor,i); i+=4;
|
|
for(int vv=0; vv<mLength; ++vv)
|
|
{
|
|
spec->message += bufor[i]; ++i;
|
|
}
|
|
spec->areGuarders = bufor[i]; ++i;
|
|
if(spec->areGuarders)
|
|
{
|
|
spec->guarders = readCreatureSet(bufor,i,7,(version>RoE));
|
|
}
|
|
i+=4;
|
|
}
|
|
////// copied form event handling (seems to be similar)
|
|
spec->gainedExp = readNormalNr(bufor,i, 4); i+=4;
|
|
spec->manaDiff = readNormalNr(bufor,i, 4); i+=4;
|
|
spec->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
|
|
spec->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
|
|
spec->wood = readNormalNr(bufor,i); i+=4;
|
|
spec->mercury = readNormalNr(bufor,i); i+=4;
|
|
spec->ore = readNormalNr(bufor,i); i+=4;
|
|
spec->sulfur = readNormalNr(bufor,i); i+=4;
|
|
spec->crystal = readNormalNr(bufor,i); i+=4;
|
|
spec->gems = readNormalNr(bufor,i); i+=4;
|
|
spec->gold = readNormalNr(bufor,i); i+=4;
|
|
spec->attack = readNormalNr(bufor,i, 1); ++i;
|
|
spec->defence = readNormalNr(bufor,i, 1); ++i;
|
|
spec->power = readNormalNr(bufor,i, 1); ++i;
|
|
spec->knowledge = readNormalNr(bufor,i, 1); ++i;
|
|
int gabn; //number of gained abilities
|
|
gabn = readNormalNr(bufor,i, 1); ++i;
|
|
for(int oo = 0; oo<gabn; ++oo)
|
|
{
|
|
spec->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
spec->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
}
|
|
int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
|
|
for(int oo = 0; oo<gart; ++oo)
|
|
{
|
|
if(version > RoE)
|
|
{
|
|
spec->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
|
|
}
|
|
else
|
|
{
|
|
spec->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
|
|
}
|
|
}
|
|
int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
|
|
for(int oo = 0; oo<gspel; ++oo)
|
|
{
|
|
spec->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
|
|
}
|
|
int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
|
|
spec->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
|
|
i+=8;
|
|
nobj->info = spec;
|
|
///////end of copied fragment
|
|
break;
|
|
}
|
|
case GRAIL_DEF:
|
|
{
|
|
CGrailObjInfo * spec = new CGrailObjInfo;
|
|
spec->radius = readNormalNr(bufor,i); i+=4;
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case CREGEN_DEF:
|
|
{
|
|
CCreGenObjInfo * spec = new CCreGenObjInfo;
|
|
spec->player = readNormalNr(bufor,i); i+=4;
|
|
spec->identifier = readNormalNr(bufor,i); i+=4;
|
|
if(!spec->identifier)
|
|
{
|
|
spec->asCastle = false;
|
|
spec->castles[0] = bufor[i]; ++i;
|
|
spec->castles[1] = bufor[i]; ++i;
|
|
}
|
|
else
|
|
{
|
|
spec->asCastle = true;
|
|
}
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case CREGEN2_DEF:
|
|
{
|
|
CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
|
|
spec->player = readNormalNr(bufor,i); i+=4;
|
|
spec->identifier = readNormalNr(bufor,i); i+=4;
|
|
if(!spec->identifier)
|
|
{
|
|
spec->asCastle = false;
|
|
spec->castles[0] = bufor[i]; ++i;
|
|
spec->castles[1] = bufor[i]; ++i;
|
|
}
|
|
else
|
|
{
|
|
spec->asCastle = true;
|
|
}
|
|
spec->minLevel = bufor[i]; ++i;
|
|
spec->maxLevel = bufor[i]; ++i;
|
|
//if(spec->maxLevel>7)
|
|
// spec->maxLevel = 7;
|
|
//if(spec->minLevel<1)
|
|
// spec->minLevel = 1;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case CREGEN3_DEF:
|
|
{
|
|
CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
|
|
spec->player = bufor[i]; ++i;
|
|
i+=3;
|
|
spec->minLevel = bufor[i]; ++i;
|
|
spec->maxLevel = bufor[i]; ++i;
|
|
if(spec->maxLevel>7)
|
|
spec->maxLevel = 7;
|
|
if(spec->minLevel<1)
|
|
spec->minLevel = 1;
|
|
nobj->setOwner(spec->player);
|
|
nobj->info = spec;
|
|
break;
|
|
}
|
|
case BORDERGUARD_DEF:
|
|
{
|
|
CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
|
|
spec->missionType = bufor[i]; ++i;
|
|
int len1, len2, len3;
|
|
switch(spec->missionType)
|
|
{
|
|
case 0:
|
|
{
|
|
goto borderguardend;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
spec->m1level = readNormalNr(bufor,i); i+=4;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
spec->m2attack = bufor[i]; ++i;
|
|
spec->m2defence = bufor[i]; ++i;
|
|
spec->m2power = bufor[i]; ++i;
|
|
spec->m2knowledge = bufor[i]; ++i;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
spec->m3bytes[0] = bufor[i]; ++i;
|
|
spec->m3bytes[1] = bufor[i]; ++i;
|
|
spec->m3bytes[2] = bufor[i]; ++i;
|
|
spec->m3bytes[3] = bufor[i]; ++i;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
spec->m4bytes[0] = bufor[i]; ++i;
|
|
spec->m4bytes[1] = bufor[i]; ++i;
|
|
spec->m4bytes[2] = bufor[i]; ++i;
|
|
spec->m4bytes[3] = bufor[i]; ++i;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
int artNumber = bufor[i]; ++i;
|
|
for(int yy=0; yy<artNumber; ++yy)
|
|
{
|
|
spec->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
|
|
}
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
int typeNumber = bufor[i]; ++i;
|
|
for(int hh=0; hh<typeNumber; ++hh)
|
|
{
|
|
int creType = readNormalNr(bufor,i, 2); i+=2;
|
|
int creNumb = readNormalNr(bufor,i, 2); i+=2;
|
|
spec->m6cre.push_back(&(VLC->creh->creatures[creType]));
|
|
spec->m6number.push_back(creNumb);
|
|
}
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
spec->m7wood = readNormalNr(bufor,i); i+=4;
|
|
spec->m7mercury = readNormalNr(bufor,i); i+=4;
|
|
spec->m7ore = readNormalNr(bufor,i); i+=4;
|
|
spec->m7sulfur = readNormalNr(bufor,i); i+=4;
|
|
spec->m7crystal = readNormalNr(bufor,i); i+=4;
|
|
spec->m7gems = readNormalNr(bufor,i); i+=4;
|
|
spec->m7gold = readNormalNr(bufor,i); i+=4;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
int heroType = bufor[i]; ++i;
|
|
spec->m8hero = heroType;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
case 9:
|
|
{
|
|
spec->m9player = bufor[i]; ++i;
|
|
int limit = readNormalNr(bufor,i); i+=4;
|
|
if(limit == ((int)0xffffffff))
|
|
{
|
|
spec->isDayLimit = false;
|
|
spec->lastDay = -1;
|
|
}
|
|
else
|
|
{
|
|
spec->isDayLimit = true;
|
|
spec->lastDay = limit;
|
|
}
|
|
break;
|
|
}
|
|
}//internal switch end (seer huts)
|
|
|
|
len1 = readNormalNr(bufor,i); i+=4;
|
|
for(int ee=0; ee<len1; ++ee)
|
|
{
|
|
spec->firstVisitText += bufor[i]; ++i;
|
|
}
|
|
|
|
len2 = readNormalNr(bufor,i); i+=4;
|
|
for(int ee=0; ee<len2; ++ee)
|
|
{
|
|
spec->nextVisitText += bufor[i]; ++i;
|
|
}
|
|
|
|
len3 = readNormalNr(bufor,i); i+=4;
|
|
for(int ee=0; ee<len3; ++ee)
|
|
{
|
|
spec->completedText += bufor[i]; ++i;
|
|
}
|
|
nobj->info = spec;
|
|
borderguardend:
|
|
break;
|
|
}
|
|
case HEROPLACEHOLDER_DEF:
|
|
{
|
|
i+=3; //TODO: handle it more properly
|
|
break;
|
|
}
|
|
} //end of main switch
|
|
objects.push_back(nobj);
|
|
}
|
|
}
|
|
|
|
void Mapa::readEvents( unsigned char * bufor, int &i )
|
|
{
|
|
int numberOfEvents = readNormalNr(bufor,i); i+=4;
|
|
for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
|
|
{
|
|
CMapEvent ne;
|
|
ne.name = std::string();
|
|
ne.message = std::string();
|
|
int nameLen = readNormalNr(bufor,i); i+=4;
|
|
for(int qq=0; qq<nameLen; ++qq)
|
|
{
|
|
ne.name += bufor[i]; ++i;
|
|
}
|
|
int messLen = readNormalNr(bufor,i); i+=4;
|
|
for(int qq=0; qq<messLen; ++qq)
|
|
{
|
|
ne.message +=bufor[i]; ++i;
|
|
}
|
|
ne.wood = readNormalNr(bufor,i); i+=4;
|
|
ne.mercury = readNormalNr(bufor,i); i+=4;
|
|
ne.ore = readNormalNr(bufor,i); i+=4;
|
|
ne.sulfur = readNormalNr(bufor,i); i+=4;
|
|
ne.crystal = readNormalNr(bufor,i); i+=4;
|
|
ne.gems = readNormalNr(bufor,i); i+=4;
|
|
ne.gold = readNormalNr(bufor,i); i+=4;
|
|
ne.players = bufor[i]; ++i;
|
|
if(version>AB)
|
|
{
|
|
ne.humanAffected = bufor[i]; ++i;
|
|
}
|
|
else
|
|
ne.humanAffected = true;
|
|
ne.computerAffected = bufor[i]; ++i;
|
|
ne.firstOccurence = bufor[i]; ++i;
|
|
ne.nextOccurence = bufor[i]; ++i;
|
|
i+=18;
|
|
events.push_back(ne);
|
|
}
|
|
}
|
|
|
|
bool Mapa::isInTheMap( int3 pos )
|
|
{
|
|
if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
|
|
return false;
|
|
else return true;
|
|
}
|