mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
104 lines
3.9 KiB
C++
104 lines
3.9 KiB
C++
/*
|
|
* GlobalLobbyClient.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "GlobalLobbyDefines.h"
|
|
#include "../../lib/network/NetworkInterface.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
class JsonNode;
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class GlobalLobbyLoginWindow;
|
|
class GlobalLobbyWindow;
|
|
|
|
class GlobalLobbyClient final : public INetworkClientListener, boost::noncopyable
|
|
{
|
|
std::vector<GlobalLobbyAccount> activeAccounts;
|
|
std::vector<GlobalLobbyRoom> activeRooms;
|
|
std::vector<std::string> activeChannels;
|
|
std::set<std::string> activeInvites;
|
|
std::vector<GlobalLobbyRoom> matchesHistory;
|
|
|
|
/// Contains known history of each channel
|
|
/// Key: concatenated channel type and channel name
|
|
/// Value: list of known chat messages
|
|
std::map<std::string, std::vector<GlobalLobbyChannelMessage>> chatHistory;
|
|
|
|
std::shared_ptr<INetworkConnection> networkConnection;
|
|
std::string currentGameRoomUUID;
|
|
bool accountLoggedIn = false;
|
|
|
|
std::weak_ptr<GlobalLobbyLoginWindow> loginWindow;
|
|
std::weak_ptr<GlobalLobbyWindow> lobbyWindow;
|
|
std::shared_ptr<GlobalLobbyWindow> lobbyWindowLock; // helper strong reference to prevent window destruction on closing
|
|
|
|
void onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) override;
|
|
void onConnectionFailed(const std::string & errorMessage) override;
|
|
void onConnectionEstablished(const std::shared_ptr<INetworkConnection> &) override;
|
|
void onDisconnected(const std::shared_ptr<INetworkConnection> &, const std::string & errorMessage) override;
|
|
|
|
void receiveAccountCreated(const JsonNode & json);
|
|
void receiveOperationFailed(const JsonNode & json);
|
|
void receiveClientLoginSuccess(const JsonNode & json);
|
|
void receiveChatHistory(const JsonNode & json);
|
|
void receiveChatMessage(const JsonNode & json);
|
|
void receiveActiveAccounts(const JsonNode & json);
|
|
void receiveActiveGameRooms(const JsonNode & json);
|
|
void receiveMatchesHistory(const JsonNode & json);
|
|
void receiveJoinRoomSuccess(const JsonNode & json);
|
|
void receiveInviteReceived(const JsonNode & json);
|
|
|
|
std::shared_ptr<GlobalLobbyLoginWindow> createLoginWindow();
|
|
std::shared_ptr<GlobalLobbyWindow> createLobbyWindow();
|
|
|
|
void setAccountID(const std::string & accountID);
|
|
void setAccountCookie(const std::string & accountCookie);
|
|
void setAccountDisplayName(const std::string & accountDisplayName);
|
|
|
|
public:
|
|
explicit GlobalLobbyClient();
|
|
~GlobalLobbyClient();
|
|
|
|
const std::vector<GlobalLobbyAccount> & getActiveAccounts() const;
|
|
const std::vector<GlobalLobbyRoom> & getActiveRooms() const;
|
|
const std::vector<std::string> & getActiveChannels() const;
|
|
const std::vector<GlobalLobbyRoom> & getMatchesHistory() const;
|
|
const std::vector<GlobalLobbyChannelMessage> & getChannelHistory(const std::string & channelType, const std::string & channelName) const;
|
|
|
|
/// Returns active room by ID. Throws out-of-range on failure
|
|
const GlobalLobbyRoom & getActiveRoomByName(const std::string & roomUUID) const;
|
|
|
|
const std::string & getCurrentGameRoomID() const;
|
|
const std::string & getAccountID() const;
|
|
const std::string & getAccountCookie() const;
|
|
const std::string & getAccountDisplayName() const;
|
|
const std::string & getServerHost() const;
|
|
uint16_t getServerPort() const;
|
|
|
|
/// Activate interface and pushes lobby UI as top window
|
|
void activateInterface();
|
|
void activateRoomInviteInterface();
|
|
|
|
void sendMatchChatMessage(const std::string & messageText);
|
|
void sendMessage(const JsonNode & data);
|
|
void sendClientRegister(const std::string & accountName);
|
|
void sendClientLogin();
|
|
void sendOpenRoom(const std::string & mode, int playerLimit);
|
|
|
|
void sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection);
|
|
void resetMatchState();
|
|
|
|
void connect();
|
|
bool isConnected() const;
|
|
bool isLoggedIn() const;
|
|
bool isInvitedToRoom(const std::string & gameRoomID);
|
|
};
|