mirror of
https://github.com/vcmi/vcmi.git
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315 lines
8.3 KiB
C++
315 lines
8.3 KiB
C++
/*
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* CComponentHolder.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CComponentHolder.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "CComponent.h"
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#include "Images.h"
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#include "../render/Canvas.h"
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#include "../render/Colors.h"
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#include "../render/IRenderHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CGameInfo.h"
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#include "../../CCallback.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CSkillHandler.h"
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CComponentHolder::CComponentHolder(const Rect & area, const Point & selectionOversize)
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: SelectableSlot(area, selectionOversize)
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{
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setClickPressedCallback([this](const CComponentHolder &, const Point & cursorPosition)
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{
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if(text.size())
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LRClickableAreaWTextComp::clickPressed(cursorPosition);
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});
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setShowPopupCallback([this](const CComponentHolder &, const Point & cursorPosition)
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{
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if(text.size())
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LRClickableAreaWTextComp::showPopupWindow(cursorPosition);
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});
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}
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void CComponentHolder::setClickPressedCallback(const ClickFunctor & callback)
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{
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clickPressedCallback = callback;
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}
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void CComponentHolder::setShowPopupCallback(const ClickFunctor & callback)
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{
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showPopupCallback = callback;
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}
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void CComponentHolder::setGestureCallback(const ClickFunctor & callback)
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{
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gestureCallback = callback;
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}
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void CComponentHolder::clickPressed(const Point & cursorPosition)
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{
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if(clickPressedCallback)
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clickPressedCallback(*this, cursorPosition);
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}
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void CComponentHolder::showPopupWindow(const Point & cursorPosition)
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{
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if(showPopupCallback)
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showPopupCallback(*this, cursorPosition);
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}
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void CComponentHolder::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
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{
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if(!on)
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return;
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if(gestureCallback)
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gestureCallback(*this, initialPosition);
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}
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CArtPlace::CArtPlace(Point position, const ArtifactID & artId, const SpellID & spellId)
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: CComponentHolder(Rect(position, Point(44, 44)), Point(1, 1))
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, locked(false)
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, imageIndex(0)
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{
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OBJECT_CONSTRUCTION;
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image = std::make_shared<CAnimImage>(AnimationPath::builtin("artifact"), 0);
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setArtifact(artId, spellId);
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moveSelectionForeground();
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}
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void CArtPlace::setArtifact(const SpellID & newSpellId)
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{
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setArtifact(ArtifactID::SPELL_SCROLL, newSpellId);
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}
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void CArtPlace::setArtifact(const ArtifactID & newArtId, const SpellID & newSpellId)
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{
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artId = newArtId;
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if(artId == ArtifactID::NONE)
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{
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image->disable();
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text.clear();
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lockSlot(false);
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return;
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}
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const auto artType = artId.toArtifact();
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imageIndex = artType->getIconIndex();
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if(artId == ArtifactID::SPELL_SCROLL)
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{
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spellId = newSpellId;
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assert(spellId.num > 0);
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if(settings["general"]["enableUiEnhancements"].Bool())
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{
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imageIndex = spellId.num;
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if(component.type != ComponentType::SPELL_SCROLL)
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{
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image->setScale(Point(pos.w, 34));
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image->setAnimationPath(AnimationPath::builtin("spellscr"), imageIndex);
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image->moveTo(Point(pos.x, pos.y + 4));
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}
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}
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// Add spell component info (used to provide a pic in r-click popup)
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component.type = ComponentType::SPELL_SCROLL;
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component.subType = spellId;
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}
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else
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{
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if(settings["general"]["enableUiEnhancements"].Bool() && component.type != ComponentType::ARTIFACT)
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{
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image->setScale(Point());
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image->setAnimationPath(AnimationPath::builtin("artifact"), imageIndex);
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image->moveTo(Point(pos.x, pos.y));
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}
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component.type = ComponentType::ARTIFACT;
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component.subType = artId;
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}
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image->enable();
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lockSlot(locked);
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text = artType->getDescriptionTranslated();
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if(artType->isScroll())
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ArtifactUtils::insertScrrollSpellName(text, spellId);
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}
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ArtifactID CArtPlace::getArtifactId() const
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{
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return artId;
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}
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CCommanderArtPlace::CCommanderArtPlace(Point position, const CGHeroInstance * commanderOwner, ArtifactPosition artSlot,
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const ArtifactID & artId, const SpellID & spellId)
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: CArtPlace(position, artId, spellId),
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commanderOwner(commanderOwner),
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commanderSlotID(artSlot.num)
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{
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}
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void CCommanderArtPlace::returnArtToHeroCallback()
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{
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ArtifactPosition artifactPos = commanderSlotID;
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ArtifactPosition freeSlot = ArtifactUtils::getArtBackpackPosition(commanderOwner, getArtifactId());
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if(freeSlot == ArtifactPosition::PRE_FIRST)
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{
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
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}
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else
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{
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ArtifactLocation src(commanderOwner->id, artifactPos);
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src.creature = SlotID::COMMANDER_SLOT_PLACEHOLDER;
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ArtifactLocation dst(commanderOwner->id, freeSlot);
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if(getArtifactId().toArtifact()->canBePutAt(commanderOwner, freeSlot, true))
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{
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LOCPLINT->cb->swapArtifacts(src, dst);
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setArtifact(ArtifactID(ArtifactID::NONE));
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parent->redraw();
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}
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}
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}
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void CCommanderArtPlace::clickPressed(const Point & cursorPosition)
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{
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if(getArtifactId() != ArtifactID::NONE && text.size())
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LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.commanderWindow.artifactMessage"), [this]() { returnArtToHeroCallback(); }, []() {});
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}
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void CCommanderArtPlace::showPopupWindow(const Point & cursorPosition)
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{
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if(getArtifactId() != ArtifactID::NONE && text.size())
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CArtPlace::showPopupWindow(cursorPosition);
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}
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void CArtPlace::lockSlot(bool on)
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{
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locked = on;
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if(on)
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{
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image->setFrame(ArtifactID::ART_LOCK);
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hoverText = CGI->generaltexth->allTexts[507];
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}
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else if(artId != ArtifactID::NONE)
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{
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image->setFrame(imageIndex);
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auto hoverText = MetaString::createFromRawString(CGI->generaltexth->heroscrn[1]);
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hoverText.replaceName(artId);
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this->hoverText = hoverText.toString();
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}
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else
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{
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hoverText = CGI->generaltexth->allTexts[507];
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}
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}
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bool CArtPlace::isLocked() const
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{
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return locked;
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}
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void CArtPlace::addCombinedArtInfo(const std::map<const ArtifactID, std::vector<ArtifactID>> & arts)
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{
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for(auto [combinedId, availableArts] : arts)
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{
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const auto combinedArt = combinedId.toArtifact();
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MetaString info;
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info.appendEOL();
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info.appendEOL();
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info.appendRawString("{");
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info.appendName(combinedArt->getId());
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info.appendRawString("}");
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info.appendRawString(" (%d/%d)");
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info.replaceNumber(availableArts.size());
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info.replaceNumber(combinedArt->getConstituents().size());
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for(const auto part : combinedArt->getConstituents())
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{
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const auto found = std::find_if(availableArts.begin(), availableArts.end(), [part](const auto & availablePart) -> bool
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{
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return availablePart == part->getId() ? true : false;
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});
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info.appendEOL();
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if(found < availableArts.end())
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{
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info.appendName(part->getId());
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availableArts.erase(found);
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}
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else
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{
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info.appendRawString("{#A9A9A9|");
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info.appendName(part->getId());
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info.appendRawString("}");
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}
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}
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text += info.toString();
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}
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}
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CSecSkillPlace::CSecSkillPlace(const Point & position, const ImageSize & imageSize, const SecondarySkill & newSkillId, const uint8_t level)
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: CComponentHolder(Rect(position, Point()), Point())
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{
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OBJECT_CONSTRUCTION;
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auto imagePath = AnimationPath::builtin("SECSK82");
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if(imageSize == ImageSize::MEDIUM)
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imagePath = AnimationPath::builtin("SECSKILL");
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if(imageSize == ImageSize::SMALL)
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imagePath = AnimationPath::builtin("SECSK32");
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image = std::make_shared<CAnimImage>(imagePath, 0);
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component.type = ComponentType::SEC_SKILL;
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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setSkill(newSkillId, level);
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}
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void CSecSkillPlace::setSkill(const SecondarySkill & newSkillId, const uint8_t level)
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{
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skillId = newSkillId;
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component.subType = newSkillId;
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setLevel(level);
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}
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void CSecSkillPlace::setLevel(const uint8_t level)
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{
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// 0 - none
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// 1 - base
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// 2 - advanced
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// 3 - expert
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assert(level <= 3);
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if(skillId != SecondarySkill::NONE && level > 0)
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{
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const auto secSkill = skillId.toSkill();
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image->setFrame(secSkill->getIconIndex(level - 1));
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image->enable();
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auto hoverText = MetaString::createFromRawString(CGI->generaltexth->heroscrn[21]);
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hoverText.replaceRawString(CGI->generaltexth->levels[level - 1]);
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hoverText.replaceTextID(secSkill->getNameTextID());
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this->hoverText = hoverText.toString();
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component.value = level;
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text = secSkill->getDescriptionTranslated(level);
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}
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else
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{
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image->disable();
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hoverText.clear();
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text.clear();
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}
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}
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