mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
a9af0da0ab
* #785 and parts of #760 * first aid tent can heal only creatures that suffered damage * war machines can't be healed by tent * creatures casting spells won't try to cast them during tactic phase * console tooltips for first aid tent * console tooltips for teleport spell * cursor is reset to pointer when action is requested * fixed a few other missing or wrong tooltips/cursors Implemented opening creature window by l-clicking on stack. Master Genie's spell is picked by server, not client. Minor changes.
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#pragma once
|
|
|
|
|
|
|
|
struct SDL_Thread;
|
|
class CDefHandler;
|
|
struct SDL_Surface;
|
|
|
|
/*
|
|
* CCursorhandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
namespace ECursor
|
|
{
|
|
enum ECursorTypes { ADVENTURE, COMBAT, DEFAULT, SPELLBOOK };
|
|
|
|
enum EBattleCursors { COMBAT_BLOCKED, COMBAT_MOVE, COMBAT_FLY, COMBAT_SHOOT,
|
|
COMBAT_HERO, COMBAT_QUERY, COMBAT_POINTER,
|
|
//various attack frames
|
|
COMBAT_SHOOT_PENALTY = 15, COMBAT_SHOOT_CATAPULT, COMBAT_HEAL,
|
|
COMBAT_SACRIFICE, COMBAT_TELEPORT};
|
|
}
|
|
|
|
/// handles mouse cursor
|
|
class CCursorHandler
|
|
{
|
|
public:
|
|
int mode, number;
|
|
SDL_Surface * help;
|
|
SDL_Surface * dndImage;
|
|
bool Show;
|
|
|
|
std::vector<CDefHandler*> cursors;
|
|
int xpos, ypos; //position of cursor
|
|
void initCursor(); //inits cursorHandler - run only once, it's not memleak-proof (rev 1333)
|
|
void cursorMove(const int & x, const int & y); //change cursor's positions to (x, y)
|
|
void changeGraphic(const int & type, const int & no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
|
|
void dragAndDropCursor (SDL_Surface* image); // Replace cursor with a custom image.
|
|
void draw1();
|
|
void draw(SDL_Surface *to);
|
|
|
|
void shiftPos( int &x, int &y );
|
|
void draw2();
|
|
void hide() { Show=0; };
|
|
void show() { Show=1; };
|
|
void centerCursor();
|
|
~CCursorHandler();
|
|
};
|