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52e0899d6f
fix: campaign video scrolling for short texts
103 lines
3.9 KiB
C++
103 lines
3.9 KiB
C++
/*
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* CPrologEpilogVideo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CPrologEpilogVideo.h"
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#include "../CGameInfo.h"
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#include "../media/IMusicPlayer.h"
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#include "../media/ISoundPlayer.h"
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//#include "../gui/WindowHandler.h"
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#include "../gui/CGuiHandler.h"
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//#include "../gui/FramerateManager.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/VideoWidget.h"
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#include "../widgets/Images.h"
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#include "../render/Canvas.h"
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CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::function<void()> callback)
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: CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), videoSoundHandle(-1), exitCb(callback), elapsedTimeMilliseconds(0)
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{
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OBJECT_CONSTRUCTION;
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addUsedEvents(LCLICK | TIME);
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pos = center(Rect(0, 0, 800, 600));
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backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(-pos.x, -pos.y, GH.screenDimensions().x, GH.screenDimensions().y));
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//TODO: remove hardcoded paths. Some of campaigns video actually consist from 2 parts
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// however, currently our campaigns format expects only a single video file
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static const std::map<VideoPath, VideoPath> pairedVideoFiles = {
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{ VideoPath::builtin("EVIL2AP1"), VideoPath::builtin("EVIL2AP2") },
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{ VideoPath::builtin("H3ABdb4"), VideoPath::builtin("H3ABdb4b") },
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{ VideoPath::builtin("H3x2_RNe1"), VideoPath::builtin("H3x2_RNe2") },
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};
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if (pairedVideoFiles.count(spe.prologVideo))
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videoPlayer = std::make_shared<VideoWidget>(Point(0, 0), spe.prologVideo, pairedVideoFiles.at(spe.prologVideo), true);
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else
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videoPlayer = std::make_shared<VideoWidget>(Point(0, 0), spe.prologVideo, true);
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//some videos are 800x600 in size while some are 800x400
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if (videoPlayer->pos.h == 400)
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videoPlayer->moveBy(Point(0, 100));
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CCS->musich->setVolume(CCS->musich->getVolume() / 2); // background volume is too loud by default
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CCS->musich->playMusic(spe.prologMusic, true, true);
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voiceDurationMilliseconds = CCS->soundh->getSoundDurationMilliseconds(spe.prologVoice);
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voiceSoundHandle = CCS->soundh->playSound(spe.prologVoice);
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auto onVoiceStop = [this]()
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{
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voiceStopped = true;
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elapsedTimeMilliseconds = 0;
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};
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CCS->soundh->setCallback(voiceSoundHandle, onVoiceStop);
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text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText.toString());
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if(text->getLines().size() == 3)
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text->scrollTextTo(-25); // beginning of text in the vertical middle of black area
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else if(text->getLines().size() > 3)
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text->scrollTextTo(-50); // beginning of text in the vertical middle of black area
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}
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void CPrologEpilogVideo::tick(uint32_t msPassed)
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{
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elapsedTimeMilliseconds += msPassed;
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const uint32_t speed = (voiceDurationMilliseconds == 0) ? 150 : (voiceDurationMilliseconds / (text->textSize.y));
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if(elapsedTimeMilliseconds > speed && text->textSize.y - 50 > positionCounter)
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{
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text->scrollTextBy(1);
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elapsedTimeMilliseconds -= speed;
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++positionCounter;
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}
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else if(elapsedTimeMilliseconds > (voiceDurationMilliseconds == 0 ? 8000 : 3000) && voiceStopped) // pause after completed scrolling (longer for intros missing voice)
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clickPressed(GH.getCursorPosition());
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}
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void CPrologEpilogVideo::show(Canvas & to)
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{
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to.drawColor(pos, Colors::BLACK);
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videoPlayer->show(to);
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text->showAll(to); // blit text over video, if needed
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}
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void CPrologEpilogVideo::clickPressed(const Point & cursorPosition)
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{
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CCS->musich->setVolume(CCS->musich->getVolume() * 2); // restore background volume
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close();
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CCS->soundh->resetCallback(voiceSoundHandle); // reset callback to avoid memory corruption since 'this' will be destroyed
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CCS->soundh->stopSound(voiceSoundHandle);
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CCS->soundh->stopSound(videoSoundHandle);
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if(exitCb)
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exitCb();
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}
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