mirror of
https://github.com/vcmi/vcmi.git
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b85ccccb37
- removed unsuccessful and broken validation of translations - pass JsonNode when registering strings to provide information on mod source
540 lines
18 KiB
C++
540 lines
18 KiB
C++
/*
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* Info.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Info.h"
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#include "Configuration.h"
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#include "Limiter.h"
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#include "Reward.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../IGameCallback.h"
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#include "../json/JsonRandom.h"
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#include "../mapObjects/IObjectInterface.h"
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#include "../modding/IdentifierStorage.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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namespace {
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MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )
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{
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MetaString ret;
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if (value.isVector())
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{
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for(const auto & entry : value.Vector())
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{
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if (entry.isNumber())
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ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));
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if (entry.isString())
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ret.appendRawString(entry.String());
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}
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return ret;
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}
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if (value.isNumber())
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{
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ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));
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return ret;
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}
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if (value.String().empty())
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return ret;
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if (value.String()[0] == '@')
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ret.appendTextID(value.String().substr(1));
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else
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ret.appendTextID(textIdentifier.get());
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return ret;
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}
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bool testForKey(const JsonNode & value, const std::string & key)
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{
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for(const auto & reward : value["rewards"].Vector())
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{
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if (!reward[key].isNull())
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return true;
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}
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return false;
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}
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}
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void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName)
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{
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objectTextID = objectName;
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auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
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if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
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VLC->generaltexth->registerString(entry.getModScope(), textID, entry);
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};
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parameters = objectConfig;
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for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)
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{
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const JsonNode message = parameters["rewards"][i]["message"];
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loadString(message, TextIdentifier(objectName, "rewards", i));
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}
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for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)
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{
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const JsonNode message = parameters["onVisited"][i]["message"];
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loadString(message, TextIdentifier(objectName, "onVisited", i));
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}
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for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)
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{
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const JsonNode message = parameters["onEmpty"][i]["message"];
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loadString(message, TextIdentifier(objectName, "onEmpty", i));
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}
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loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));
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loadString(parameters["description"], TextIdentifier(objectName, "description"));
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loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));
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loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
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loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
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loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
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loadString(parameters["onGuardedMessage"], TextIdentifier(objectName, "onGuarded"));
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}
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Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
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{
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Rewardable::LimitersList result;
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for (const auto & input : source.Vector())
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{
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auto newLimiter = std::make_shared<Rewardable::Limiter>();
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configureLimiter(object, rng, cb, *newLimiter, input);
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result.push_back(newLimiter);
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}
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return result;
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}
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void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
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{
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auto const & variables = object.variables.values;
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JsonRandom randomizer(cb);
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limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
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limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
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limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
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limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
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limiter.canLearnSkills = source["canLearnSkills"].Bool();
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limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables);
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limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables);
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limiter.resources = randomizer.loadResources(source["resources"], rng, variables);
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limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
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limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
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limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
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limiter.spells = randomizer.loadSpells(source["spells"], rng, variables);
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limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], rng, variables);
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limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
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limiter.players = randomizer.loadColors(source["colors"], rng, variables);
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limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
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limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
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limiter.allOf = configureSublimiters(object, rng, cb, source["allOf"] );
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limiter.anyOf = configureSublimiters(object, rng, cb, source["anyOf"] );
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limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
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}
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void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
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{
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auto const & variables = object.variables.values;
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JsonRandom randomizer(cb);
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reward.resources = randomizer.loadResources(source["resources"], rng, variables);
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reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
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reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
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reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);
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reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables);
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reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1);
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reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables);
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reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1);
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reward.removeObject = source["removeObject"].Bool();
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reward.bonuses = randomizer.loadBonuses(source["bonuses"]);
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reward.guards = randomizer.loadCreatures(source["guards"], rng, variables);
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reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
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reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
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reward.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
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reward.spells = randomizer.loadSpells(source["spells"], rng, variables);
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reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
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if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
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{
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reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables);
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reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
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}
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if (!source["revealTiles"].isNull())
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{
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auto const & entry = source["revealTiles"];
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reward.revealTiles = RewardRevealTiles();
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reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables);
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reward.revealTiles->hide = entry["hide"].Bool();
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reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables);
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reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables);
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reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables);
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reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables);
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}
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for ( auto node : source["changeCreatures"].Struct() )
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{
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CreatureID from(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value());
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CreatureID dest(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value());
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reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);
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reward.creaturesChange[from] = dest;
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}
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}
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void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
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{
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resetParameters.period = static_cast<ui32>(source["period"].Float());
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resetParameters.visitors = source["visitors"].Bool();
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resetParameters.rewards = source["rewards"].Bool();
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}
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void Rewardable::Info::configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
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{
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JsonRandom randomizer(cb);
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for(const auto & category : source.Struct())
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{
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for(const auto & entry : category.second.Struct())
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{
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JsonNode preset = object.getPresetVariable(category.first, entry.first);
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const JsonNode & input = preset.isNull() ? entry.second : preset;
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int32_t value = -1;
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if (category.first == "number")
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value = randomizer.loadValue(input, rng, object.variables.values);
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if (category.first == "artifact")
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value = randomizer.loadArtifact(input, rng, object.variables.values).getNum();
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if (category.first == "spell")
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value = randomizer.loadSpell(input, rng, object.variables.values).getNum();
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if (category.first == "primarySkill")
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value = randomizer.loadPrimary(input, rng, object.variables.values).getNum();
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if (category.first == "secondarySkill")
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value = randomizer.loadSecondary(input, rng, object.variables.values).getNum();
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object.initVariable(category.first, entry.first, value);
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}
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}
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}
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void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const
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{
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for (const auto & variable : variables.values )
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{
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if( boost::algorithm::starts_with(variable.first, "spell"))
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target.replaceName(SpellID(variable.second));
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if( boost::algorithm::starts_with(variable.first, "secondarySkill"))
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target.replaceName(SecondarySkill(variable.second));
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}
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}
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void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const
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{
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if (!info.reward.guards.empty())
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{
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replaceTextPlaceholders(target, variables);
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CreatureID strongest = info.reward.guards.at(0).getId();
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for (const auto & guard : info.reward.guards )
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{
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if (strongest.toEntity(VLC)->getFightValue() < guard.getId().toEntity(VLC)->getFightValue())
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strongest = guard.getId();
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}
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target.replaceNamePlural(strongest); // FIXME: use singular if only 1 such unit is in guards
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MetaString loot;
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for (GameResID it : GameResID::ALL_RESOURCES())
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{
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if (info.reward.resources[it] != 0)
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(info.reward.resources[it]);
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loot.replaceName(it);
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}
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}
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for (const auto & artifact : info.reward.artifacts )
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{
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loot.appendRawString("%s");
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loot.replaceName(artifact);
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}
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for (const auto & spell : info.reward.spells )
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{
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loot.appendRawString("%s");
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loot.replaceName(spell);
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}
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for (const auto & secondary : info.reward.secondary )
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{
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loot.appendRawString("%s");
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loot.replaceName(secondary.first);
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}
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target.replaceRawString(loot.buildList());
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}
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else
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{
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for (const auto & artifact : info.reward.artifacts )
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target.replaceName(artifact);
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for (const auto & spell : info.reward.spells )
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target.replaceName(spell);
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for (const auto & secondary : info.reward.secondary )
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target.replaceName(secondary.first);
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replaceTextPlaceholders(target, variables);
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}
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}
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void Rewardable::Info::configureRewards(
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Rewardable::Configuration & object,
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vstd::RNG & rng,
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IGameCallback * cb,
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const JsonNode & source,
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Rewardable::EEventType event,
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const std::string & modeName) const
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{
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for(size_t i = 0; i < source.Vector().size(); ++i)
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{
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const JsonNode & reward = source.Vector().at(i);
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if (!reward["appearChance"].isNull())
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{
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const JsonNode & chance = reward["appearChance"];
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std::string diceID = std::to_string(chance["dice"].Integer());
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auto diceValue = object.getVariable("dice", diceID);
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if (!diceValue.has_value())
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{
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const JsonNode & preset = object.getPresetVariable("dice", diceID);
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if (preset.isNull())
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object.initVariable("dice", diceID, rng.nextInt(0, 99));
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else
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object.initVariable("dice", diceID, preset.Integer());
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diceValue = object.getVariable("dice", diceID);
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}
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assert(diceValue.has_value());
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if (!chance["min"].isNull())
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{
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int min = static_cast<int>(chance["min"].Float());
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if (min > *diceValue)
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continue;
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}
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if (!chance["max"].isNull())
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{
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int max = static_cast<int>(chance["max"].Float());
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if (max <= *diceValue)
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continue;
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}
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}
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Rewardable::VisitInfo info;
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configureLimiter(object, rng, cb, info.limiter, reward["limiter"]);
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configureReward(object, rng, cb, info.reward, reward);
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info.visitType = event;
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info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
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info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);
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replaceTextPlaceholders(info.message, object.variables, info);
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replaceTextPlaceholders(info.description, object.variables, info);
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object.info.push_back(info);
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}
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}
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void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const
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{
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object.info.clear();
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object.variables.values.clear();
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configureVariables(object, rng, cb, parameters["variables"]);
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configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
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configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
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configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
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object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
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object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
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object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);
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object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);
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if (object.notVisitedTooltip.empty())
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object.notVisitedTooltip.appendTextID("core.genrltxt.353");
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if (object.visitedTooltip.empty())
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object.visitedTooltip.appendTextID("core.genrltxt.352");
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if (!parameters["onVisitedMessage"].isNull())
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{
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Rewardable::VisitInfo onVisited;
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onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
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onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));
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replaceTextPlaceholders(onVisited.message, object.variables);
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object.info.push_back(onVisited);
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}
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if (!parameters["onEmptyMessage"].isNull())
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{
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Rewardable::VisitInfo onEmpty;
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onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
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onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));
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replaceTextPlaceholders(onEmpty.message, object.variables);
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object.info.push_back(onEmpty);
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}
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if (!parameters["onGuardedMessage"].isNull())
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{
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Rewardable::VisitInfo onGuarded;
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onGuarded.visitType = Rewardable::EEventType::EVENT_GUARDED;
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onGuarded.message = loadMessage(parameters["onGuardedMessage"], TextIdentifier(objectTextID, "onGuarded"));
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replaceTextPlaceholders(onGuarded.message, object.variables);
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object.info.push_back(onGuarded);
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}
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configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
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object.canRefuse = parameters["canRefuse"].Bool();
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object.showScoutedPreview = parameters["showScoutedPreview"].Bool();
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object.guardsLayout = parameters["guardsLayout"].String();
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object.coastVisitable = parameters["coastVisitable"].Bool();
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if(parameters["showInInfobox"].isNull())
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object.infoWindowType = EInfoWindowMode::AUTO;
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else
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object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
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auto visitMode = parameters["visitMode"].String();
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for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
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{
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if(Rewardable::VisitModeString[i] == visitMode)
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{
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object.visitMode = i;
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break;
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}
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}
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auto selectMode = parameters["selectMode"].String();
|
|
for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
|
|
{
|
|
if(Rewardable::SelectModeString[i] == selectMode)
|
|
{
|
|
object.selectMode = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (object.visitMode == Rewardable::VISIT_LIMITER)
|
|
configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]);
|
|
|
|
}
|
|
|
|
bool Rewardable::Info::givesResources() const
|
|
{
|
|
return testForKey(parameters, "resources");
|
|
}
|
|
|
|
bool Rewardable::Info::givesExperience() const
|
|
{
|
|
return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
|
|
}
|
|
|
|
bool Rewardable::Info::givesMana() const
|
|
{
|
|
return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
|
|
}
|
|
|
|
bool Rewardable::Info::givesMovement() const
|
|
{
|
|
return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
|
|
}
|
|
|
|
bool Rewardable::Info::givesPrimarySkills() const
|
|
{
|
|
return testForKey(parameters, "primary");
|
|
}
|
|
|
|
bool Rewardable::Info::givesSecondarySkills() const
|
|
{
|
|
return testForKey(parameters, "secondary");
|
|
}
|
|
|
|
bool Rewardable::Info::givesArtifacts() const
|
|
{
|
|
return testForKey(parameters, "artifacts");
|
|
}
|
|
|
|
bool Rewardable::Info::givesCreatures() const
|
|
{
|
|
return testForKey(parameters, "spells");
|
|
}
|
|
|
|
bool Rewardable::Info::givesSpells() const
|
|
{
|
|
return testForKey(parameters, "creatures");
|
|
}
|
|
|
|
bool Rewardable::Info::givesBonuses() const
|
|
{
|
|
return testForKey(parameters, "bonuses");
|
|
}
|
|
|
|
bool Rewardable::Info::hasGuards() const
|
|
{
|
|
return testForKey(parameters, "guards");
|
|
}
|
|
|
|
const JsonNode & Rewardable::Info::getParameters() const
|
|
{
|
|
return parameters;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|