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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/widgets
Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
..
AdventureMapClasses.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
AdventureMapClasses.h Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
Buttons.cpp Changes to rest of the code according to review: 2022-12-11 23:43:43 +02:00
Buttons.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CArtifactHolder.cpp ArtifactUtils::isSlotBackpack() func + refactoring 2022-11-18 23:13:44 +02:00
CArtifactHolder.h backpack assemble 2022-11-18 01:55:29 +02:00
CComponent.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
CComponent.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGarrisonInt.cpp Most of rendering in BattleInt is done via canvas 2022-11-26 23:12:20 +02:00
CGarrisonInt.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Images.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
Images.h Moved battle animation enum's into new file 2022-12-13 21:31:49 +02:00
MiscWidgets.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
MiscWidgets.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ObjectLists.cpp Fix: 'Load' and 'Main menu' in-game buttons should work properly 2021-01-17 19:18:26 +03:00
ObjectLists.h Fix: 'Load' and 'Main menu' in-game buttons should work properly 2021-01-17 19:18:26 +03:00
TextControls.cpp Implemented Bloodlust & Petrification effect 2022-12-15 23:24:03 +02:00
TextControls.h changes to status bar according to review comments: 2022-12-12 18:23:41 +02:00