..
AdventureMapClasses.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
AdventureMapClasses.h
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
Buttons.cpp
Changes to rest of the code according to review:
2022-12-11 23:43:43 +02:00
Buttons.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CArtifactHolder.cpp
ArtifactUtils::isSlotBackpack() func + refactoring
2022-11-18 23:13:44 +02:00
CArtifactHolder.h
backpack assemble
2022-11-18 01:55:29 +02:00
CComponent.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
CComponent.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CGarrisonInt.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CGarrisonInt.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
Images.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
Images.h
Moved battle animation enum's into new file
2022-12-13 21:31:49 +02:00
MiscWidgets.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
MiscWidgets.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
ObjectLists.cpp
Fix: 'Load' and 'Main menu' in-game buttons should work properly
2021-01-17 19:18:26 +03:00
ObjectLists.h
Fix: 'Load' and 'Main menu' in-game buttons should work properly
2021-01-17 19:18:26 +03:00
TextControls.cpp
Implemented Bloodlust & Petrification effect
2022-12-15 23:24:03 +02:00
TextControls.h
changes to status bar according to review comments:
2022-12-12 18:23:41 +02:00