mirror of
https://github.com/vcmi/vcmi.git
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86a3806bec
- entity names are now stored and serialized as text ID's - added helper methods for convenience to get entities names to metastring
354 lines
9.1 KiB
C++
354 lines
9.1 KiB
C++
/*
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* CGPandoraBox.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CGPandoraBox.h"
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "../CSoundBase.h"
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#include "../CSkillHandler.h"
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#include "../StartInfo.h"
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#include "../IGameCallback.h"
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#include "../constants/StringConstants.h"
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#include "../networkPacks/PacksForClient.h"
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#include "../networkPacks/PacksForClientBattle.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../serializer/JsonSerializeFormat.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void CGPandoraBox::init()
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{
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blockVisit = true;
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configuration.info.emplace_back();
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configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
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for(auto & i : configuration.info)
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{
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i.reward.removeObject = true;
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if(!message.empty() && i.message.empty())
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i.message = message;
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}
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}
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void CGPandoraBox::initObj(CRandomGenerator & rand)
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{
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init();
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CRewardableObject::initObj(rand);
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}
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void CGPandoraBox::grantRewardWithMessage(const CGHeroInstance * h, int index, bool markAsVisit) const
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{
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auto vi = configuration.info.at(index);
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if(!vi.message.empty())
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{
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CRewardableObject::grantRewardWithMessage(h, index, markAsVisit);
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return;
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}
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//split reward message for pandora box
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auto setText = [](bool cond, int posId, int negId, const CGHeroInstance * h)
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{
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MetaString text;
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text.appendLocalString(EMetaText::ADVOB_TXT, cond ? posId : negId);
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text.replaceRawString(h->getNameTranslated());
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return text;
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};
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auto sendInfoWindow = [h](const MetaString & text, const Rewardable::Reward & reward)
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text = text;
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reward.loadComponents(iw.components, h);
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iw.type = EInfoWindowMode::MODAL;
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if(!iw.components.empty())
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cb->showInfoDialog(&iw);
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};
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Rewardable::Reward temp;
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temp.spells = vi.reward.spells;
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temp.heroExperience = vi.reward.heroExperience;
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temp.heroLevel = vi.reward.heroLevel;
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temp.primary = vi.reward.primary;
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temp.secondary = vi.reward.secondary;
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temp.bonuses = vi.reward.bonuses;
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temp.manaDiff = vi.reward.manaDiff;
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temp.manaPercentage = vi.reward.manaPercentage;
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MetaString txt;
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if(!vi.reward.spells.empty())
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txt = setText(temp.spells.size() == 1, 184, 188, h);
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if(vi.reward.heroExperience || vi.reward.heroLevel || !vi.reward.secondary.empty())
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txt = setText(true, 175, 175, h);
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for(int i : vi.reward.primary)
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{
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if(i)
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{
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txt = setText(true, 175, 175, h);
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break;
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}
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}
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if(vi.reward.manaDiff || vi.reward.manaPercentage >= 0)
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txt = setText(temp.manaDiff > 0, 177, 176, h);
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for(auto b : vi.reward.bonuses)
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{
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if(b.val && b.type == BonusType::MORALE)
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txt = setText(b.val > 0, 179, 178, h);
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if(b.val && b.type == BonusType::LUCK)
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txt = setText(b.val > 0, 181, 180, h);
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}
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sendInfoWindow(txt, temp);
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//resource message
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temp = Rewardable::Reward{};
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temp.resources = vi.reward.resources;
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sendInfoWindow(setText(vi.reward.resources.marketValue() > 0, 183, 182, h), temp);
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//artifacts message
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temp = Rewardable::Reward{};
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temp.artifacts = vi.reward.artifacts;
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sendInfoWindow(setText(true, 183, 183, h), temp);
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//creatures message
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temp = Rewardable::Reward{};
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temp.creatures = vi.reward.creatures;
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txt.clear();
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if(!vi.reward.creatures.empty())
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{
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MetaString loot;
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for(auto c : vi.reward.creatures)
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{
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loot.appendRawString("%s");
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loot.replaceName(c);
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}
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if(vi.reward.creatures.size() == 1 && vi.reward.creatures[0].count == 1)
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txt.appendLocalString(EMetaText::ADVOB_TXT, 185);
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else
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txt.appendLocalString(EMetaText::ADVOB_TXT, 186);
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txt.replaceRawString(loot.buildList());
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txt.replaceRawString(h->getNameTranslated());
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}
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sendInfoWindow(txt, temp);
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//everything else
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temp = vi.reward;
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temp.heroExperience = 0;
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temp.heroLevel = 0;
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temp.secondary.clear();
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temp.primary.clear();
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temp.resources.amin(0);
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temp.resources.amax(0);
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temp.manaDiff = 0;
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temp.manaPercentage = -1;
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temp.spells.clear();
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temp.creatures.clear();
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temp.bonuses.clear();
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temp.artifacts.clear();
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sendInfoWindow(setText(true, 175, 175, h), temp);
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// grant reward afterwards. Note that it may remove object
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if(markAsVisit)
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markAsVisited(h);
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grantReward(index, h);
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}
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void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
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{
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BlockingDialog bd (true, false);
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bd.player = h->getOwner();
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, 14);
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cb->showBlockingDialog(&bd);
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}
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void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if(result.winner == 0)
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{
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CRewardableObject::onHeroVisit(hero);
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}
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}
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void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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{
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if(answer)
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{
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if(stacksCount() > 0) //if pandora's box is protected by army
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{
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hero->showInfoDialog(16, 0, EInfoWindowMode::MODAL);
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cb->startBattleI(hero, this); //grants things after battle
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}
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else if(getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
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{
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hero->showInfoDialog(15);
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cb->removeObject(this, hero->getOwner());
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}
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else //if it gives something without battle
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{
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CRewardableObject::onHeroVisit(hero);
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}
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}
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}
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void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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CRewardableObject::serializeJsonOptions(handler);
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handler.serializeStruct("guardMessage", message);
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if(!handler.saving)
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{
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//backward compatibility for VCMI maps that use old Pandora Box format
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if(!handler.getCurrent()["guards"].Vector().empty())
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CCreatureSet::serializeJson(handler, "guards", 7);
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bool hasSomething = false;
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Rewardable::VisitInfo vinfo;
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vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
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handler.serializeInt("experience", vinfo.reward.heroExperience, 0);
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handler.serializeInt("mana", vinfo.reward.manaDiff, 0);
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int val;
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handler.serializeInt("morale", val, 0);
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if(val)
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vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));
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handler.serializeInt("luck", val, 0);
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if(val)
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vinfo.reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));
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vinfo.reward.resources.serializeJson(handler, "resources");
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{
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auto s = handler.enterStruct("primarySkills");
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for(int idx = 0; idx < vinfo.reward.primary.size(); idx ++)
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{
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handler.serializeInt(NPrimarySkill::names[idx], vinfo.reward.primary[idx], 0);
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if(vinfo.reward.primary[idx])
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hasSomething = true;
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}
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}
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handler.serializeIdArray("artifacts", vinfo.reward.artifacts);
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handler.serializeIdArray("spells", vinfo.reward.spells);
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handler.enterArray("creatures").serializeStruct(vinfo.reward.creatures);
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{
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auto s = handler.enterStruct("secondarySkills");
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for(const auto & p : handler.getCurrent().Struct())
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{
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const std::string skillName = p.first;
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const std::string levelId = p.second.String();
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const int rawId = SecondarySkill::decode(skillName);
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if(rawId < 0)
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{
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logGlobal->error("Invalid secondary skill %s", skillName);
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continue;
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}
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const int level = vstd::find_pos(NSecondarySkill::levels, levelId);
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if(level < 0)
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{
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logGlobal->error("Invalid secondary skill level %s", levelId);
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continue;
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}
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vinfo.reward.secondary[rawId] = level;
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}
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}
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hasSomething = hasSomething
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|| vinfo.reward.heroExperience
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|| vinfo.reward.manaDiff
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|| vinfo.reward.resources.nonZero()
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|| !vinfo.reward.artifacts.empty()
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|| !vinfo.reward.bonuses.empty()
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|| !vinfo.reward.creatures.empty()
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|| !vinfo.reward.secondary.empty();
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if(hasSomething)
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configuration.info.push_back(vinfo);
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}
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}
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void CGEvent::init()
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{
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blockVisit = false;
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configuration.infoWindowType = EInfoWindowMode::MODAL;
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for(auto & i : configuration.info)
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{
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i.reward.removeObject = removeAfterVisit;
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if(!message.empty() && i.message.empty())
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i.message = message;
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}
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}
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void CGEvent::grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const
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{
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CRewardableObject::grantRewardWithMessage(contextHero, rewardIndex, markAsVisit);
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}
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void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
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{
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if(availableFor.count(h->tempOwner) == 0)
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return;
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if(cb->getPlayerSettings(h->tempOwner)->isControlledByHuman())
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{
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if(humanActivate)
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activated(h);
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}
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else if(computerActivate)
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activated(h);
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}
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void CGEvent::activated( const CGHeroInstance * h ) const
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{
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if(stacksCount() > 0)
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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if(!message.empty())
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iw.text = message;
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else
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iw.text.appendLocalString(EMetaText::ADVOB_TXT, 16);
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cb->showInfoDialog(&iw);
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cb->startBattleI(h, this);
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}
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else
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{
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CRewardableObject::onHeroVisit(h);
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}
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}
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void CGEvent::serializeJsonOptions(JsonSerializeFormat & handler)
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{
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CGPandoraBox::serializeJsonOptions(handler);
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handler.serializeBool("aIActivable", computerActivate, false);
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handler.serializeBool("humanActivable", humanActivate, true);
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handler.serializeBool("removeAfterVisit", removeAfterVisit, false);
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handler.serializeIdArray("availableFor", availableFor);
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}
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VCMI_LIB_NAMESPACE_END
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