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vcmi/lib/CMapInfo.cpp
beegee1 7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00

72 lines
1.4 KiB
C++

#include "StdInc.h"
#include "CMapInfo.h"
#include "StartInfo.h"
#include "map.h"
#include "CCampaignHandler.h"
#include "GameConstants.h"
void CMapInfo::countPlayers()
{
actualHumanPlayers = playerAmnt = humenPlayers = 0;
for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
{
if(mapHeader->players[i].canHumanPlay)
{
playerAmnt++;
humenPlayers++;
}
else if(mapHeader->players[i].canComputerPlay)
{
playerAmnt++;
}
}
if(scenarioOpts)
for (std::map<int, PlayerSettings>::const_iterator i = scenarioOpts->playerInfos.begin(); i != scenarioOpts->playerInfos.end(); i++)
if(i->second.human)
actualHumanPlayers++;
}
CMapInfo::CMapInfo(bool map)
: mapHeader(NULL), campaignHeader(NULL), scenarioOpts(NULL)
{
}
void CMapInfo::mapInit(const std::string &fname, const ui8 *map )
{
filename = fname;
int i = 0;
mapHeader = new CMapHeader();
mapHeader->version = CMapHeader::invalid;
try
{
mapHeader->initFromMemory(map, i);
countPlayers();
}
catch (const std::string &e)
{
tlog1 << "\t\tWarning: evil map file: " << fname << ": " << e << std::endl;
delete mapHeader;
mapHeader = NULL;
}
}
CMapInfo::~CMapInfo()
{
delete mapHeader;
delete campaignHeader;
}
void CMapInfo::campaignInit()
{
campaignHeader = new CCampaignHeader( CCampaignHandler::getHeader(filename, lodCmpgn) );
}
void CMapInfo::setHeader(CMapHeader *header)
{
mapHeader = header;
}