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7f04ed990b
Introduction of pre compiled headers,...
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#pragma once
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class CMapHeader;
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class CCampaignHeader;
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struct StartInfo;
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/// A class which stores the count of human players and all players, the filename,
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/// scenario options, the map header information,...
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class DLL_LINKAGE CMapInfo
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{
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public:
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CMapHeader * mapHeader; //may be NULL if campaign
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CCampaignHeader * campaignHeader; //may be NULL if scenario
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StartInfo *scenarioOpts; //options with which scenario has been started (used only with saved games)
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std::string filename;
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bool lodCmpgn; //tells if this campaign is located in Lod file
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std::string date;
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int playerAmnt, //players in map
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humenPlayers; //players ALLOWED to be controlled by human
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int actualHumanPlayers; // >1 if multiplayer game
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CMapInfo(bool map = true);
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~CMapInfo();
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//CMapInfo(const std::string &fname, const ui8 *map);
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void setHeader(CMapHeader *header);
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void mapInit(const std::string &fname, const ui8 *map);
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void campaignInit();
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void countPlayers();
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template <typename Handler> void serialize(Handler &h, const int Version)
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{
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h & mapHeader & campaignHeader & scenarioOpts & filename & lodCmpgn & date & playerAmnt & humenPlayers;
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h & actualHumanPlayers;
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}
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};
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