mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
046e54563c
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords) * fixed crash when creature is casting Cure before attack (ie. exped Unicorns) * fixed crash when creature is summoning elemental (TODO fix it) * fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle) * fixed deadlock when StupidAI tried to assault the turrets * fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege) * fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended) * AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players * added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI). * many minor changes
944 lines
23 KiB
C++
944 lines
23 KiB
C++
#pragma once
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#include <typeinfo> //XXX this is in namespace std if you want w/o use typeinfo.h?
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#include <boost/type_traits/is_fundamental.hpp>
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#include <boost/type_traits/is_enum.hpp>
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#include <boost/type_traits/is_pointer.hpp>
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#include <boost/type_traits/is_class.hpp>
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#include <boost/type_traits/is_base_of.hpp>
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#include <boost/type_traits/is_array.hpp>
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#include <boost/type_traits/remove_pointer.hpp>
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#include <boost/type_traits/remove_const.hpp>
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#include <boost/mpl/eval_if.hpp>
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#include <boost/mpl/equal_to.hpp>
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#include <boost/mpl/int.hpp>
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#include <boost/mpl/identity.hpp>
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#include <boost/any.hpp>
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#include "ConstTransitivePtr.h"
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const ui32 version = 730;
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class CConnection;
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class CGObjectInstance;
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class CGameState;
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class CCreature;
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class LibClasses;
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class CHero;
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struct CPack;
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extern DLL_LINKAGE LibClasses * VLC;
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namespace mpl = boost::mpl;
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/*
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* Connection.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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namespace boost
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{
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namespace asio
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{
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namespace ip
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{
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class tcp;
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}
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class io_service;
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template <typename Protocol> class stream_socket_service;
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template <typename Protocol,typename StreamSocketService>
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class basic_stream_socket;
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template <typename Protocol> class socket_acceptor_service;
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template <typename Protocol,typename SocketAcceptorService>
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class basic_socket_acceptor;
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}
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class mutex;
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};
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enum SerializationLvl
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{
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Wrong=0,
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Primitive,
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Array,
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Pointer,
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Serializable
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};
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struct TypeComparer
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{
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bool operator()(const std::type_info *a, const std::type_info *b) const
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{
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return a->before(*b);
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}
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};
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class DLL_LINKAGE CTypeList
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{
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typedef std::multimap<const std::type_info *,ui16,TypeComparer> TTypeMap;
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TTypeMap types;
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public:
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CTypeList();
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ui16 registerType(const std::type_info *type);
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template <typename T> ui16 registerType(const T * t = NULL)
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{
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return registerType(getTypeInfo(t));
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}
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ui16 getTypeID(const std::type_info *type);
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template <typename T> ui16 getTypeID(const T * t = NULL)
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{
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return getTypeID(getTypeInfo(t));
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}
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template <typename T> const std::type_info * getTypeInfo(const T * t = NULL)
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{
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if(t)
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return &typeid(*t);
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else
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return &typeid(T);
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}
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};
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extern DLL_LINKAGE CTypeList typeList;
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template<typename Ser,typename T>
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struct SavePrimitive
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{
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static void invoke(Ser &s, const T &data)
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{
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s.savePrimitive(data);
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}
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};
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template<typename Ser,typename T>
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struct SaveSerializable
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{
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static void invoke(Ser &s, const T &data)
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{
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s.saveSerializable(data);
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}
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};
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template<typename Ser,typename T>
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struct LoadPrimitive
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{
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static void invoke(Ser &s, T &data)
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{
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s.loadPrimitive(data);
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}
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};
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template<typename Ser,typename T>
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struct SavePointer
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{
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static void invoke(Ser &s, const T &data)
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{
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s.savePointer(data);
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}
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};
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template<typename Ser,typename T>
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struct LoadPointer
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{
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static void invoke(Ser &s, T &data)
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{
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s.loadPointer(data);
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}
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};
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template<typename Ser,typename T>
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struct SaveArray
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{
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static void invoke(Ser &s, const T &data)
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{
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s.saveArray(data);
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}
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};
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template<typename Ser,typename T>
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struct LoadArray
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{
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static void invoke(Ser &s, T &data)
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{
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s.loadArray(data);
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}
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};
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template<typename Ser,typename T>
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struct LoadSerializable
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{
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static void invoke(Ser &s, T &data)
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{
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s.loadSerializable(data);
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}
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};
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template<typename Ser,typename T>
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struct SaveWrong
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{
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static void invoke(Ser &s, const T &data)
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{
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throw std::string("Wrong save serialization call!");
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}
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};
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template<typename Ser,typename T>
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struct LoadWrong
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{
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static void invoke(Ser &s, const T &data)
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{
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throw std::string("Wrong load serialization call!");
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}
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};
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template<typename T>
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struct SerializationLevel
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{
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typedef mpl::integral_c_tag tag;
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typedef
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typename mpl::eval_if<
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boost::is_fundamental<T>,
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mpl::int_<Primitive>,
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//else
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typename mpl::eval_if<
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boost::is_class<T>,
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mpl::int_<Serializable>,
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//else
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typename mpl::eval_if<
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boost::is_array<T>,
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mpl::int_<Array>,
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//else
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typename mpl::eval_if<
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boost::is_pointer<T>,
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mpl::int_<Pointer>,
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//else
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typename mpl::eval_if<
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boost::is_enum<T>,
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mpl::int_<Primitive>,
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//else
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mpl::int_<Wrong>
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>
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>
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>
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>
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>::type type;
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static const int value = SerializationLevel::type::value;
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};
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template <typename T>
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struct VectorisedObjectInfo
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{
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const std::vector<ConstTransitivePtr<T> > *vector; //pointer to the appropriate vector
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const si32 T::*idPtr; //pointer to the field representing the position in the vector
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VectorisedObjectInfo(const std::vector< ConstTransitivePtr<T> > *Vector, const si32 T::*IdPtr)
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:vector(Vector), idPtr(IdPtr)
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{
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}
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};
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/// Class which is responsible for storing and loading data.
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class DLL_LINKAGE CSerializer
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{
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public:
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typedef std::map<const std::type_info *, boost::any, TypeComparer> TTypeVecMap;
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TTypeVecMap vectors; //entry must be a pointer to vector containing pointers to the objects of key type
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bool smartVectorMembersSerialization;
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CSerializer();
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~CSerializer();
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virtual void reportState(CLogger &out){};
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template <typename T>
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void registerVectoredType(const std::vector<T*> *Vector, const si32 T::*IdPtr)
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{
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vectors[&typeid(T)] = VectorisedObjectInfo<T>(Vector, IdPtr);
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}
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template <typename T>
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void registerVectoredType(const std::vector<ConstTransitivePtr<T> > *Vector, const si32 T::*IdPtr)
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{
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vectors[&typeid(T)] = VectorisedObjectInfo<T>(Vector, IdPtr);
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}
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template <typename T>
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const VectorisedObjectInfo<T> *getVectorisedTypeInfo()
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{
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const std::type_info *myType = NULL;
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//
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// if(boost::is_base_of<CGObjectInstance, T>::value) //ugly workaround to support also types derived from CGObjectInstance -> if we encounter one, treat it aas CGObj..
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// myType = &typeid(CGObjectInstance);
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// else
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myType = &typeid(T);
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TTypeVecMap::iterator i = vectors.find(myType);
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if(i == vectors.end())
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return NULL;
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else
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{
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assert(!i->second.empty());
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assert(i->second.type() == typeid(VectorisedObjectInfo<T>));
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VectorisedObjectInfo<T> *ret = &(boost::any_cast<VectorisedObjectInfo<T>&>(i->second));
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return ret;
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}
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}
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template <typename T>
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T* getVectorItemFromId(const VectorisedObjectInfo<T> &oInfo, ui32 id) const
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{
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/* if(id < 0)
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return NULL;*/
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assert(oInfo.vector);
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assert(oInfo.vector->size() > id);
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return const_cast<T*>((*oInfo.vector)[id].get());
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}
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template <typename T>
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si32 getIdFromVectorItem(const VectorisedObjectInfo<T> &oInfo, const T* obj) const
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{
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if(!obj)
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return -1;
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return obj->*oInfo.idPtr;
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}
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void addStdVecItems(CGameState *gs, LibClasses *lib = VLC);
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};
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class DLL_LINKAGE CSaverBase : public virtual CSerializer
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{
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};
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class CBasicPointerSaver
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{
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public:
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virtual void savePtr(CSaverBase &ar, const void *data) const =0;
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~CBasicPointerSaver(){}
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};
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template <typename Serializer, typename T> class CPointerSaver : public CBasicPointerSaver
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{
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public:
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void savePtr(CSaverBase &ar, const void *data) const
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{
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Serializer &s = static_cast<Serializer&>(ar);
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const T *ptr = static_cast<const T*>(data);
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//T is most derived known type, it's time to call actual serialize
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const_cast<T&>(*ptr).serialize(s,version);
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}
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};
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template <typename T> //metafunction returning CGObjectInstance if T is its derivate or T elsewise
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struct VectorisedTypeFor
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{
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typedef typename
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//if
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mpl::eval_if<boost::is_base_of<CGObjectInstance,T>,
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mpl::identity<CGObjectInstance>,
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//else
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mpl::identity<T>
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>::type type;
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};
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/// The class which manages saving objects.
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template <typename Serializer> class DLL_LINKAGE COSer : public CSaverBase
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{
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public:
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bool saving;
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std::map<ui16,CBasicPointerSaver*> savers; // typeID => CPointerSaver<serializer,type>
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std::map<const void*, ui32> savedPointers;
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bool smartPointerSerialization;
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COSer()
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{
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saving=true;
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smartPointerSerialization = true;
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}
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~COSer()
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{
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std::map<ui16,CBasicPointerSaver*>::iterator iter;
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for(iter = savers.begin(); iter != savers.end(); iter++)
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delete iter->second;
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}
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template<typename T> void registerType(const T * t=NULL)
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{
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ui16 ID = typeList.registerType(t);
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savers[ID] = new CPointerSaver<COSer<Serializer>,T>;
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}
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Serializer * This()
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{
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return static_cast<Serializer*>(this);
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}
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template<class T>
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Serializer & operator<<(const T &t)
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{
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this->This()->save(t);
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return * this->This();
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}
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template<class T>
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COSer & operator&(const T & t)
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{
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return * this->This() << t;
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}
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int write(const void * data, unsigned size);
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template <typename T>
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void savePrimitive(const T &data)
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{
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this->This()->write(&data,sizeof(data));
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}
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template <typename T>
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void savePointer(const T &data)
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{
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//write if pointer is not NULL
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ui8 hlp = (data!=NULL);
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*this << hlp;
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//if pointer is NULL then we don't need anything more...
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if(!hlp)
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return;
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if(smartVectorMembersSerialization)
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{
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typedef typename boost::remove_const<typename boost::remove_pointer<T>::type>::type TObjectType;
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typedef typename VectorisedTypeFor<TObjectType>::type VType;
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if(const VectorisedObjectInfo<VType> *info = getVectorisedTypeInfo<VType>())
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{
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si32 id = getIdFromVectorItem<VType>(*info, data);
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*this << id;
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if(id != -1) //vector id is enough
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return;
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}
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}
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if(smartPointerSerialization)
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{
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std::map<const void*,ui32>::iterator i = savedPointers.find(data);
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if(i != savedPointers.end())
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{
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//this pointer has been already serialized - write only it's id
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*this << i->second;
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return;
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}
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//give id to this pointer
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ui32 pid = (ui32)savedPointers.size();
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savedPointers[data] = pid;
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*this << pid;
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}
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//write type identifier
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ui16 tid = typeList.getTypeID(data);
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*this << tid;
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This()->savePointerHlp(tid, data);
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}
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//that part of ptr serialization was extracted to allow customization of its behavior in derived classes
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template <typename T>
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void savePointerHlp(ui16 tid, const T &data)
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{
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if(!tid)
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*this << *data; //if type is unregistered simply write all data in a standard way
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else
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savers[tid]->savePtr(*this,data); //call serializer specific for our real type
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}
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template <typename T>
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void saveArray(const T &data)
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{
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ui32 size = ARRAY_COUNT(data);
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for(ui32 i=0; i < size; i++)
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*this << data[i];
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}
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template <typename T>
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void save(const T &data)
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{
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typedef
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//if
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typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
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mpl::identity<SavePrimitive<Serializer,T> >,
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//else if
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typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
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mpl::identity<SavePointer<Serializer,T> >,
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//else if
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typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Array> >,
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mpl::identity<SaveArray<Serializer,T> >,
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//else if
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typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
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mpl::identity<SaveSerializable<Serializer,T> >,
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//else
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mpl::identity<SaveWrong<Serializer,T> >
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>
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>
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>
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>::type typex;
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typex::invoke(* this->This(), data);
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}
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template <typename T>
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void saveSerializable(const T &data)
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{
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const_cast<T&>(data).serialize(*this,version);
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}
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template <typename T>
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void saveSerializable(const boost::shared_ptr<T> &data)
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{
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T *internalPtr = data.get();
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*this << internalPtr;
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}
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template <typename T>
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void saveSerializable(const std::vector<T> &data)
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{
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ui32 length = data.size();
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*this << length;
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for(ui32 i=0;i<length;i++)
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*this << data[i];
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}
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template <typename T>
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void saveSerializable(const std::set<T> &data)
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{
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std::set<T> &d = const_cast<std::set<T> &>(data);
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ui32 length = d.size();
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*this << length;
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for(typename std::set<T>::iterator i=d.begin();i!=d.end();i++)
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*this << *i;
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}
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template <typename T, typename U>
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void saveSerializable(const boost::unordered_set<T, U> &data)
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{
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boost::unordered_set<T, U> &d = const_cast<boost::unordered_set<T, U> &>(data);
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ui32 length = d.size();
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*this << length;
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for(typename boost::unordered_set<T, U>::iterator i=d.begin();i!=d.end();i++)
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*this << *i;
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}
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template <typename T>
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void saveSerializable(const std::list<T> &data)
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{
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std::list<T> &d = const_cast<std::list<T> &>(data);
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ui32 length = d.size();
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*this << length;
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for(typename std::list<T>::iterator i=d.begin();i!=d.end();i++)
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*this << *i;
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}
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void saveSerializable(const std::string &data)
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{
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*this << ui32(data.length());
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this->This()->write(data.c_str(),data.size());
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}
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template <typename T1, typename T2>
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void saveSerializable(const std::pair<T1,T2> &data)
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{
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*this << data.first << data.second;
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}
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template <typename T1, typename T2>
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void saveSerializable(const std::map<T1,T2> &data)
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{
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*this << ui32(data.size());
|
|
for(typename std::map<T1,T2>::const_iterator i=data.begin();i!=data.end();i++)
|
|
*this << i->first << i->second;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE CLoaderBase : public virtual CSerializer
|
|
{};
|
|
|
|
class CBasicPointerLoader
|
|
{
|
|
public:
|
|
virtual void loadPtr(CLoaderBase &ar, void *data, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER
|
|
virtual ~CBasicPointerLoader(){}
|
|
};
|
|
|
|
template <typename Serializer, typename T> class CPointerLoader : public CBasicPointerLoader
|
|
{
|
|
public:
|
|
void loadPtr(CLoaderBase &ar, void *data, ui32 pid) const //data is pointer to the ACTUAL POINTER
|
|
{
|
|
Serializer &s = static_cast<Serializer&>(ar);
|
|
T *&ptr = *static_cast<T**>(data);
|
|
|
|
//create new object under pointer
|
|
typedef typename boost::remove_pointer<T>::type npT;
|
|
ptr = new npT;
|
|
s.ptrAllocated(ptr, pid);
|
|
//T is most derived known type, it's time to call actual serialize
|
|
ptr->serialize(s,version);
|
|
}
|
|
};
|
|
|
|
/// The class which manages loading of objects.
|
|
template <typename Serializer> class DLL_LINKAGE CISer : public CLoaderBase
|
|
{
|
|
public:
|
|
bool saving;
|
|
std::map<ui16,CBasicPointerLoader*> loaders; // typeID => CPointerSaver<serializer,type>
|
|
ui32 myVersion;
|
|
|
|
std::map<ui32, void*> loadedPointers;
|
|
bool smartPointerSerialization;
|
|
|
|
CISer()
|
|
{
|
|
saving = false;
|
|
myVersion = version;
|
|
smartPointerSerialization = true;
|
|
}
|
|
|
|
~CISer()
|
|
{
|
|
std::map<ui16,CBasicPointerLoader*>::iterator iter;
|
|
|
|
for(iter = loaders.begin(); iter != loaders.end(); iter++)
|
|
delete iter->second;
|
|
}
|
|
|
|
template<typename T> void registerType(const T * t=NULL)
|
|
{
|
|
ui16 ID = typeList.registerType(t);
|
|
loaders[ID] = new CPointerLoader<CISer<Serializer>,T>;
|
|
}
|
|
|
|
Serializer * This()
|
|
{
|
|
return static_cast<Serializer*>(this);
|
|
}
|
|
|
|
template<class T>
|
|
Serializer & operator>>(T &t)
|
|
{
|
|
this->This()->load(t);
|
|
return * this->This();
|
|
}
|
|
|
|
template<class T>
|
|
CISer & operator&(T & t)
|
|
{
|
|
return * this->This() >> t;
|
|
}
|
|
|
|
int write(const void * data, unsigned size);
|
|
template <typename T>
|
|
void load(T &data)
|
|
{
|
|
typedef
|
|
//if
|
|
typename mpl::eval_if< mpl::equal_to<SerializationLevel<T>,mpl::int_<Primitive> >,
|
|
mpl::identity<LoadPrimitive<Serializer,T> >,
|
|
//else if
|
|
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Pointer> >,
|
|
mpl::identity<LoadPointer<Serializer,T> >,
|
|
//else if
|
|
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Array> >,
|
|
mpl::identity<LoadArray<Serializer,T> >,
|
|
//else if
|
|
typename mpl::eval_if<mpl::equal_to<SerializationLevel<T>,mpl::int_<Serializable> >,
|
|
mpl::identity<LoadSerializable<Serializer,T> >,
|
|
//else
|
|
mpl::identity<LoadWrong<Serializer,T> >
|
|
>
|
|
>
|
|
>
|
|
>::type typex;
|
|
typex::invoke(* this->This(), data);
|
|
}
|
|
template <typename T>
|
|
void loadPrimitive(T &data)
|
|
{
|
|
this->This()->read(&data,sizeof(data));
|
|
}
|
|
template <typename T>
|
|
void loadSerializable(T &data)
|
|
{
|
|
////that const cast is evil because it allows to implicitly overwrite const objects when deserializing
|
|
typedef typename boost::remove_const<T>::type nonConstT;
|
|
nonConstT &hlp = const_cast<nonConstT&>(data);
|
|
hlp.serialize(*this,myVersion);
|
|
//data.serialize(*this,myVersion);
|
|
}
|
|
template <typename T>
|
|
void loadArray(T &data)
|
|
{
|
|
ui32 size = ARRAY_COUNT(data);
|
|
for(ui32 i = 0; i < size; i++)
|
|
*this >> data[i];
|
|
}
|
|
template <typename T>
|
|
void loadPointer(T &data)
|
|
{
|
|
ui8 hlp;
|
|
*this >> hlp;
|
|
if(!hlp)
|
|
{
|
|
data = NULL;
|
|
return;
|
|
}
|
|
|
|
if(smartVectorMembersSerialization)
|
|
{
|
|
typedef typename boost::remove_const<typename boost::remove_pointer<T>::type>::type TObjectType; //eg: const CGHeroInstance * => CGHeroInstance
|
|
typedef typename VectorisedTypeFor<TObjectType>::type VType; //eg: CGHeroInstance -> CGobjectInstance
|
|
if(const VectorisedObjectInfo<VType> *info = getVectorisedTypeInfo<VType>())
|
|
{
|
|
si32 id;
|
|
*this >> id;
|
|
if(id != -1)
|
|
{
|
|
data = static_cast<T>(getVectorItemFromId(*info, id));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
ui32 pid = 0xffffffff; //pointer id (or maybe rather pointee id)
|
|
if(smartPointerSerialization)
|
|
{
|
|
*this >> pid; //get the id
|
|
std::map<ui32, void*>::iterator i = loadedPointers.find(pid); //lookup
|
|
|
|
if(i != loadedPointers.end())
|
|
{
|
|
//we already got this pointer
|
|
data = static_cast<T>(i->second);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//get type id
|
|
ui16 tid;
|
|
*this >> tid;
|
|
This()->loadPointerHlp(tid, data, pid);
|
|
}
|
|
|
|
//that part of ptr deserialization was extracted to allow customization of its behavior in derived classes
|
|
template <typename T>
|
|
void loadPointerHlp( ui16 tid, T & data, ui32 pid )
|
|
{
|
|
if(!tid)
|
|
{
|
|
typedef typename boost::remove_pointer<T>::type npT;
|
|
typedef typename boost::remove_const<npT>::type ncpT;
|
|
data = new ncpT;
|
|
ptrAllocated(data, pid);
|
|
*this >> *data;
|
|
}
|
|
else
|
|
{
|
|
loaders[tid]->loadPtr(*this,&data, pid);
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
void ptrAllocated(const T *ptr, ui32 pid)
|
|
{
|
|
if(smartPointerSerialization && pid != 0xffffffff)
|
|
loadedPointers[pid] = (void*)ptr; //add loaded pointer to our lookup map; cast is to avoid errors with const T* pt
|
|
}
|
|
|
|
#define READ_CHECK_U32(x) \
|
|
ui32 length; \
|
|
*this >> length; \
|
|
if(length > 50000) \
|
|
{ \
|
|
tlog2 << "Warning: very big length: " << length << "\n" ;\
|
|
reportState(tlog2); \
|
|
};
|
|
|
|
|
|
template <typename T>
|
|
void loadSerializable(boost::shared_ptr<T> &data)
|
|
{
|
|
T *internalPtr;
|
|
*this >> internalPtr;
|
|
data.reset(internalPtr);
|
|
}
|
|
template <typename T>
|
|
void loadSerializable(std::vector<T> &data)
|
|
{
|
|
READ_CHECK_U32(length);
|
|
data.resize(length);
|
|
for(ui32 i=0;i<length;i++)
|
|
*this >> data[i];
|
|
}
|
|
template <typename T>
|
|
void loadSerializable(std::set<T> &data)
|
|
{
|
|
READ_CHECK_U32(length);
|
|
T ins;
|
|
for(ui32 i=0;i<length;i++)
|
|
{
|
|
*this >> ins;
|
|
data.insert(ins);
|
|
}
|
|
}
|
|
template <typename T, typename U>
|
|
void loadSerializable(boost::unordered_set<T, U> &data)
|
|
{
|
|
READ_CHECK_U32(length);
|
|
T ins;
|
|
for(ui32 i=0;i<length;i++)
|
|
{
|
|
*this >> ins;
|
|
data.insert(ins);
|
|
}
|
|
}
|
|
template <typename T>
|
|
void loadSerializable(std::list<T> &data)
|
|
{
|
|
READ_CHECK_U32(length);
|
|
T ins;
|
|
for(ui32 i=0;i<length;i++)
|
|
{
|
|
*this >> ins;
|
|
data.push_back(ins);
|
|
}
|
|
}
|
|
template <typename T1, typename T2>
|
|
void loadSerializable(std::pair<T1,T2> &data)
|
|
{
|
|
*this >> data.first >> data.second;
|
|
}
|
|
|
|
template <typename T1, typename T2>
|
|
void loadSerializable(std::map<T1,T2> &data)
|
|
{
|
|
READ_CHECK_U32(length);
|
|
T1 t;
|
|
for(ui32 i=0;i<length;i++)
|
|
{
|
|
*this >> t;
|
|
*this >> data[t];
|
|
}
|
|
}
|
|
void loadSerializable(std::string &data)
|
|
{
|
|
READ_CHECK_U32(length);
|
|
data.resize(length);
|
|
this->This()->read((void*)data.c_str(),length);
|
|
}
|
|
|
|
};
|
|
|
|
|
|
class DLL_LINKAGE CSaveFile
|
|
: public COSer<CSaveFile>
|
|
{
|
|
void dummyMagicFunction()
|
|
{
|
|
*this << std::string("This function makes stuff working.");
|
|
}
|
|
public:
|
|
std::string fName;
|
|
std::ofstream *sfile;
|
|
|
|
CSaveFile(const std::string &fname);
|
|
~CSaveFile();
|
|
int write(const void * data, unsigned size);
|
|
|
|
void close();
|
|
void openNextFile(const std::string &fname);
|
|
void reportState(CLogger &out);
|
|
};
|
|
|
|
class DLL_LINKAGE CLoadFile
|
|
: public CISer<CLoadFile>
|
|
{
|
|
void dummyMagicFunction()
|
|
{
|
|
std::string dummy = "This function makes stuff working.";
|
|
*this >> dummy;
|
|
}
|
|
public:
|
|
std::string fName;
|
|
std::ifstream *sfile;
|
|
|
|
CLoadFile(const std::string &fname, int minimalVersion = version);
|
|
~CLoadFile();
|
|
int read(const void * data, unsigned size);
|
|
|
|
void close();
|
|
void openNextFile(const std::string &fname, int minimalVersion);
|
|
void reportState(CLogger &out);
|
|
};
|
|
|
|
typedef boost::asio::basic_stream_socket < boost::asio::ip::tcp , boost::asio::stream_socket_service<boost::asio::ip::tcp> > TSocket;
|
|
typedef boost::asio::basic_socket_acceptor<boost::asio::ip::tcp, boost::asio::socket_acceptor_service<boost::asio::ip::tcp> > TAcceptor;
|
|
|
|
class DLL_LINKAGE CConnection
|
|
:public CISer<CConnection>, public COSer<CConnection>
|
|
{
|
|
//CGameState *gs;
|
|
CConnection(void);
|
|
|
|
void init();
|
|
void reportState(CLogger &out);
|
|
public:
|
|
boost::mutex *rmx, *wmx; // read/write mutexes
|
|
TSocket * socket;
|
|
bool logging;
|
|
bool connected;
|
|
bool myEndianess, contactEndianess; //true if little endian, if endianess is different we'll have to revert received multi-byte vars
|
|
boost::asio::io_service *io_service;
|
|
std::string name; //who uses this connection
|
|
|
|
int connectionID;
|
|
CConnection *c;
|
|
boost::thread *handler;
|
|
|
|
bool receivedStop, sendStop;
|
|
|
|
CConnection(std::string host, std::string port, std::string Name);
|
|
CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_service, std::string Name);
|
|
CConnection(TSocket * Socket, std::string Name); //use immediately after accepting connection into socket
|
|
|
|
int write(const void * data, unsigned size);
|
|
int read(void * data, unsigned size);
|
|
void close();
|
|
bool isOpen() const;
|
|
template<class T>
|
|
CConnection &operator&(const T&);
|
|
~CConnection(void);
|
|
|
|
CPack *retreivePack(); //gets from server next pack (allocates it with new)
|
|
void sendPackToServer(const CPack &pack, ui8 player);
|
|
};
|
|
|
|
DLL_LINKAGE std::ostream &operator<<(std::ostream &str, const CConnection &cpc);
|
|
|
|
template<typename T>
|
|
class CApplier
|
|
{
|
|
public:
|
|
std::map<ui16,T*> apps;
|
|
|
|
~CApplier()
|
|
{
|
|
typename std::map<ui16, T*>::iterator iter;
|
|
|
|
for(iter = apps.begin(); iter != apps.end(); iter++)
|
|
delete iter->second;
|
|
}
|
|
template<typename U> void registerType(const U * t=NULL)
|
|
{
|
|
ui16 ID = typeList.registerType(t);
|
|
apps[ID] = T::getApplier(t);
|
|
}
|
|
|
|
};
|