mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
b5fcefe455
- fixed #1128, artifact constituents are now stored as pointers
39 lines
1010 B
C++
39 lines
1010 B
C++
#pragma once
|
|
|
|
#include "GameConstants.h"
|
|
|
|
/*
|
|
* VCMIDirs.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
/// Where to find the various VCMI files. This is mostly useful for linux.
|
|
class DLL_LINKAGE VCMIDirs
|
|
{
|
|
public:
|
|
VCMIDirs();
|
|
|
|
/// get singleton instance
|
|
static VCMIDirs & get();
|
|
|
|
/// Path to local, user-specific directory (e.g. ~/.vcmi on *nix systems)
|
|
std::string localPath() const;
|
|
|
|
/// Path where vcmi libraries can be found (in AI and Scripting subdirectories)
|
|
std::string libraryPath() const;
|
|
|
|
/// Path to vcmiserver, including server name (e.g. /usr/bin/vcmiserver)
|
|
std::string serverPath() const;
|
|
|
|
/// Path to global system-wide data directory
|
|
std::string dataPath() const;
|
|
|
|
/// Returns system-specific name for dynamic libraries ("libStupidAI.so" or "StupidAI.dll")
|
|
std::string libraryName(std::string basename) const;
|
|
};
|