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91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/*
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* CResDataBar.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CResDataBar.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../render/Canvas.h"
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#include "../render/Colors.h"
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#include "../render/EFont.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/TextAlignment.h"
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#include "../widgets/Images.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/ResourceSet.h"
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CResDataBar::CResDataBar(const ImagePath & imageName, const Point & position)
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{
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pos.x += position.x;
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pos.y += position.y;
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OBJECT_CONSTRUCTION;
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background = std::make_shared<CPicture>(imageName, 0, 0);
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background->setPlayerColor(LOCPLINT->playerID);
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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}
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CResDataBar::CResDataBar(const ImagePath & defname, int x, int y, int offx, int offy, int resdist, int datedist):
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CResDataBar(defname, Point(x,y))
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{
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for (int i = 0; i < 7 ; i++)
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resourcePositions[GameResID(i)] = Point( offx + resdist*i, offy );
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datePosition = resourcePositions[EGameResID::GOLD] + Point(datedist, 0);
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}
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void CResDataBar::setDatePosition(const Point & position)
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{
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datePosition = position;
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}
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void CResDataBar::setResourcePosition(const GameResID & resource, const Point & position)
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{
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resourcePositions[resource] = position;
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}
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std::string CResDataBar::buildDateString()
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{
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std::string pattern = "%s: %d, %s: %d, %s: %d";
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auto formatted = boost::format(pattern)
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% CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
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% CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
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% CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
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return boost::str(formatted);
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}
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void CResDataBar::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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//TODO: all this should be labels, but they require proper text update on change
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for (auto & entry : resourcePositions)
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{
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std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(entry.first));
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to.drawText(pos.topLeft() + entry.second, FONT_SMALL, Colors::WHITE, ETextAlignment::TOPLEFT, text);
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}
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if (datePosition)
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to.drawText(pos.topLeft() + *datePosition, FONT_SMALL, Colors::WHITE, ETextAlignment::TOPLEFT, buildDateString());
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}
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void CResDataBar::setPlayerColor(PlayerColor player)
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{
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background->setPlayerColor(player);
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}
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