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356 lines
9.5 KiB
C++
356 lines
9.5 KiB
C++
/*
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* CMessage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMessage.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Images.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/InfoWindows.h"
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#include "../../lib/texts/TextOperations.h"
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constexpr int RIGHT_CLICK_POPUP_MIN_SIZE = 100;
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constexpr int SIDE_MARGIN = 11;
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constexpr int TOP_MARGIN = 20;
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constexpr int BOTTOM_MARGIN = 16;
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constexpr int INTERVAL_BETWEEN_BUTTONS = 18;
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constexpr int INTERVAL_BETWEEN_TEXT_AND_BUTTONS = 24;
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static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
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static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
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void CMessage::init()
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{
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
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for(int j = 0; j < dialogBorders[i]->size(0); j++)
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{
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auto image = dialogBorders[i]->getImage(j, 0);
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//assume blue color initially
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if(i != 1)
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image->playerColored(PlayerColor(i));
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piecesOfBox[i].push_back(image);
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}
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}
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}
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void CMessage::dispose()
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{
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for(auto & item : dialogBorders)
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item.reset();
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}
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std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
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{
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assert(maxLineWidth != 0);
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if(maxLineWidth == 0)
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return {text};
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std::vector<std::string> ret;
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boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
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const auto & fontPtr = GH.renderHandler().loadFont(font);
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// each iteration generates one output line
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while(text.length())
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{
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ui32 wordBreak = -1; //last position for line break (last space character)
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ui32 currPos = 0; //current position in text
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bool opened = false; //set to true when opening brace is found
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std::string color; //color found
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size_t symbolSize = 0; // width of character, in bytes
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std::string printableString;
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// loops till line is full or end of text reached
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while(currPos < text.length() && text[currPos] != 0x0a && fontPtr->getStringWidth(printableString) <= maxLineWidth)
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{
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symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
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// candidate for line break
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if(ui8(text[currPos]) <= ui8(' '))
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wordBreak = currPos;
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/* We don't count braces in string length. */
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if(text[currPos] == '{')
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{
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opened = true;
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std::smatch match;
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std::regex expr("^\\{(.*?)\\|");
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std::string tmp = text.substr(currPos);
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if(std::regex_search(tmp, match, expr))
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{
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std::string colorText = match[1].str();
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if(auto c = Colors::parseColor(colorText))
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{
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color = colorText + "|";
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currPos += colorText.length() + 1;
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}
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}
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}
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else if(text[currPos] == '}')
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{
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opened = false;
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color = "";
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}
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else
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printableString.append(text.data() + currPos, symbolSize);
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currPos += symbolSize;
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}
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// not all line has been processed - it turned out to be too long, so erase everything after last word break
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// if string consists from a single word (or this is Chinese/Korean) - erase only last symbol to bring line back to allowed length
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if(currPos < text.length() && (text[currPos] != 0x0a))
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{
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if(wordBreak != ui32(-1))
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currPos = wordBreak;
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else
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currPos -= symbolSize;
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}
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//non-blank line
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if(currPos != 0)
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{
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ret.push_back(text.substr(0, currPos));
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if(opened)
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/* Close the brace for the current line. */
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ret.back() += '}';
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text.erase(0, currPos);
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}
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else if(text[currPos] == 0x0a)
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{
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ret.push_back(""); //add empty string, no extra actions needed
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}
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if(text.length() != 0 && text[0] == 0x0a)
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{
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/* Remove LF */
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text.erase(0, 1);
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}
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else
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{
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// trim only if line does not starts with LF
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// FIXME: necessary? All lines will be trimmed before returning anyway
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boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
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}
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if(opened)
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{
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/* Add an opening brace for the next line. */
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if(text.length() != 0)
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text.insert(0, "{" + color);
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}
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}
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/* Trim whitespaces of every line. */
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for(auto & elem : ret)
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boost::algorithm::trim(elem);
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return ret;
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}
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std::string CMessage::guessHeader(const std::string & msg)
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{
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size_t begin = 0;
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std::string delimiters = "{}";
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size_t start = msg.find_first_of(delimiters[0], begin);
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size_t end = msg.find_first_of(delimiters[1], start);
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if(start > msg.size() || end > msg.size())
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return "";
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return msg.substr(begin, end);
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}
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int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
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{
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const auto & fontPtr = GH.renderHandler().loadFont(font);
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const auto lines = CMessage::breakText(txt, width, font);
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size_t lineHeight = fontPtr->getLineHeight();
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return lineHeight * lines.size();
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}
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int CMessage::getEstimatedComponentHeight(int numComps)
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{
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if(numComps > 8) //Bigger than 8 components - return invalid value
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return std::numeric_limits<int>::max();
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if(numComps > 2)
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return 160; // 32px * 1 row + 20 to offset
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if(numComps > 0)
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return 118; // 118 px to offset
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return 0;
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}
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void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
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{
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// possible sizes of text boxes section of window
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// game should pick smallest one that can fit text without slider
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// or, if not possible - pick last one and use slider
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constexpr std::array textAreaSizes = {
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// FIXME: this size should only be used for single-line texts: Point(206, 72),
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Point(270, 72),
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Point(270, 136),
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Point(270, 200),
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Point(400, 136),
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Point(400, 200),
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Point(590, 200)
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};
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assert(ret && ret->text);
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// STEP 1: DETERMINE SIZE OF ALL ELEMENTS
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for(const auto & area : textAreaSizes)
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{
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ret->text->resize(area);
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if(!ret->text->slider)
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break; // suitable size found, use it
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}
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int textHeight = ret->text->pos.h;
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if(ret->text->slider)
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ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
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int buttonsWidth = 0;
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int buttonsHeight = 0;
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if(!ret->buttons.empty())
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{
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// Compute total width of buttons
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buttonsWidth = INTERVAL_BETWEEN_BUTTONS * (ret->buttons.size() - 1); // space between all buttons
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for(const auto & elem : ret->buttons) //and add buttons width
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{
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buttonsWidth += elem->pos.w;
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vstd::amax(buttonsHeight, elem->pos.h);
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}
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}
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// STEP 2: COMPUTE WINDOW SIZE
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if(ret->buttons.empty() && !ret->components)
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{
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// use more compact form for right-click popup with no buttons / components
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ret->pos.w = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.x + 2 * SIDE_MARGIN);
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ret->pos.h = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.y + TOP_MARGIN + BOTTOM_MARGIN);
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}
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else
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{
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int windowContentWidth = ret->text->pos.w;
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int windowContentHeight = ret->text->pos.h;
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if(ret->components)
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{
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vstd::amax(windowContentWidth, ret->components->pos.w);
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windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + ret->components->pos.h;
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}
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if(!ret->buttons.empty())
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{
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vstd::amax(windowContentWidth, buttonsWidth);
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windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + buttonsHeight;
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}
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ret->pos.w = windowContentWidth + 2 * SIDE_MARGIN;
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ret->pos.h = windowContentHeight + TOP_MARGIN + BOTTOM_MARGIN;
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}
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// STEP 3: MOVE ALL ELEMENTS IN PLACE
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if(ret->buttons.empty() && !ret->components)
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{
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ret->text->trimToFit();
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ret->text->center(ret->pos.center());
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}
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else
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{
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if(ret->components)
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ret->components->moveBy(Point((ret->pos.w - ret->components->pos.w) / 2, TOP_MARGIN + ret->text->pos.h + INTERVAL_BETWEEN_TEXT_AND_BUTTONS));
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ret->text->trimToFit();
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ret->text->moveBy(Point((ret->pos.w - ret->text->pos.w) / 2, TOP_MARGIN + (textHeight - ret->text->pos.h) / 2 ));
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if(!ret->buttons.empty())
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{
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int buttonPosX = ret->pos.w / 2 - buttonsWidth / 2;
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int buttonPosY = ret->pos.h - BOTTOM_MARGIN - ret->buttons[0]->pos.h;
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for(const auto & elem : ret->buttons)
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{
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elem->moveBy(Point(buttonPosX, buttonPosY));
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buttonPosX += elem->pos.w + INTERVAL_BETWEEN_BUTTONS;
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}
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}
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}
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ret->backgroundTexture->pos = ret->pos;
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ret->center();
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}
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void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
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{
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if(playerColor.isSpectator())
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playerColor = PlayerColor(1);
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auto & box = piecesOfBox.at(playerColor.getNum());
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// Note: this code assumes that the corner dimensions are all the same.
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// Horizontal borders
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int start_x = x + box[0]->width();
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const int stop_x = x + w - box[1]->width();
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const int bottom_y = y + h - box[7]->height() + 1;
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while(start_x < stop_x)
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{
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// Top border
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to.draw(box[6], Point(start_x, y));
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// Bottom border
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to.draw(box[7], Point(start_x, bottom_y));
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start_x += box[6]->width();
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}
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// Vertical borders
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int start_y = y + box[0]->height();
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const int stop_y = y + h - box[2]->height() + 1;
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const int right_x = x + w - box[5]->width();
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while(start_y < stop_y)
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{
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// Left border
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to.draw(box[4], Point(x, start_y));
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// Right border
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to.draw(box[5], Point(right_x, start_y));
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start_y += box[4]->height();
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}
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//corners
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to.draw(box[0], Point(x, y));
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to.draw(box[1], Point(x + w - box[1]->width(), y));
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to.draw(box[2], Point(x, y + h - box[2]->height() + 1));
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to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));
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}
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