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vcmi/client/renderSDL/SDLImage.cpp

359 lines
8.3 KiB
C++

/*
* SDLImage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SDLImage.h"
#include "SDLImageLoader.h"
#include "SDL_Extensions.h"
#include "../render/ColorFilter.h"
#include "../render/CBitmapHandler.h"
#include "../render/CDefFile.h"
#include "../render/Graphics.h"
#include "../../lib/json/JsonNode.h"
#include <SDL_surface.h>
class SDLImageLoader;
int IImage::width() const
{
return dimensions().x;
}
int IImage::height() const
{
return dimensions().y;
}
SDLImage::SDLImage(CDefFile * data, size_t frame, size_t group)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
SDLImageLoader loader(this);
data->loadFrame(frame, group, loader);
savePalette();
setBlitMode(EImageBlitMode::ALPHA);
}
SDLImage::SDLImage(SDL_Surface * from, EImageBlitMode mode)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
surf = from;
if (surf == nullptr)
return;
savePalette();
setBlitMode(mode);
surf->refcount++;
fullSize.x = surf->w;
fullSize.y = surf->h;
}
SDLImage::SDLImage(const JsonNode & conf, EImageBlitMode mode)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
surf = BitmapHandler::loadBitmap(ImagePath::fromJson(conf["file"]));
if(surf == nullptr)
return;
savePalette();
setBlitMode(mode);
const JsonNode & jsonMargins = conf["margins"];
margins.x = static_cast<int>(jsonMargins["left"].Integer());
margins.y = static_cast<int>(jsonMargins["top"].Integer());
fullSize.x = static_cast<int>(conf["width"].Integer());
fullSize.y = static_cast<int>(conf["height"].Integer());
if(fullSize.x == 0)
{
fullSize.x = margins.x + surf->w + (int)jsonMargins["right"].Integer();
}
if(fullSize.y == 0)
{
fullSize.y = margins.y + surf->h + (int)jsonMargins["bottom"].Integer();
}
}
SDLImage::SDLImage(const ImagePath & filename, EImageBlitMode mode)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
surf = BitmapHandler::loadBitmap(filename);
if(surf == nullptr)
{
logGlobal->error("Error: failed to load image %s", filename.getOriginalName());
return;
}
else
{
savePalette();
setBlitMode(mode);
fullSize.x = surf->w;
fullSize.y = surf->h;
}
}
void SDLImage::draw(SDL_Surface *where, int posX, int posY, const Rect *src) const
{
if(!surf)
return;
Rect destRect(posX, posY, surf->w, surf->h);
draw(where, &destRect, src);
}
void SDLImage::draw(SDL_Surface* where, const Rect * dest, const Rect* src) const
{
if (!surf)
return;
Rect sourceRect(0, 0, surf->w, surf->h);
Point destShift(0, 0);
if(src)
{
if(src->x < margins.x)
destShift.x += margins.x - src->x;
if(src->y < margins.y)
destShift.y += margins.y - src->y;
sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
sourceRect -= margins;
}
else
destShift = margins;
if(dest)
destShift += dest->topLeft();
uint8_t perSurfaceAlpha;
if (SDL_GetSurfaceAlphaMod(surf, &perSurfaceAlpha) != 0)
logGlobal->error("SDL_GetSurfaceAlphaMod faied! %s", SDL_GetError());
if(surf->format->BitsPerPixel == 8 && perSurfaceAlpha == SDL_ALPHA_OPAQUE && blitMode == EImageBlitMode::ALPHA)
{
CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift);
}
else
{
CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
}
}
std::shared_ptr<IImage> SDLImage::scaleFast(const Point & size) const
{
float scaleX = float(size.x) / width();
float scaleY = float(size.y) / height();
auto scaled = CSDL_Ext::scaleSurfaceFast(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
else if(scaled->format && scaled->format->Amask)
SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
else
CSDL_Ext::setDefaultColorKey(scaled);//just in case
auto * ret = new SDLImage(scaled, EImageBlitMode::ALPHA);
ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
ret->margins.x = (int) round((float)margins.x * scaleX);
ret->margins.y = (int) round((float)margins.y * scaleY);
// erase our own reference
SDL_FreeSurface(scaled);
return std::shared_ptr<IImage>(ret);
}
void SDLImage::exportBitmap(const boost::filesystem::path& path) const
{
SDL_SaveBMP(surf, path.string().c_str());
}
void SDLImage::playerColored(PlayerColor player)
{
if (!surf)
return;
graphics->blueToPlayersAdv(surf, player);
}
void SDLImage::setAlpha(uint8_t value)
{
CSDL_Ext::setAlpha (surf, value);
if (value != 255)
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
}
void SDLImage::setBlitMode(EImageBlitMode mode)
{
blitMode = mode;
if (blitMode != EImageBlitMode::OPAQUE && surf->format->Amask != 0)
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
else
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
}
void SDLImage::setFlagColor(PlayerColor player)
{
if(player.isValidPlayer() || player==PlayerColor::NEUTRAL)
CSDL_Ext::setPlayerColor(surf, player);
}
bool SDLImage::isTransparent(const Point & coords) const
{
return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
}
Point SDLImage::dimensions() const
{
return fullSize;
}
void SDLImage::horizontalFlip()
{
margins.y = fullSize.y - surf->h - margins.y;
//todo: modify in-place
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
SDL_FreeSurface(surf);
surf = flipped;
}
void SDLImage::verticalFlip()
{
margins.x = fullSize.x - surf->w - margins.x;
//todo: modify in-place
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
SDL_FreeSurface(surf);
surf = flipped;
}
void SDLImage::doubleFlip()
{
horizontalFlip();
verticalFlip();
}
// Keep the original palette, in order to do color switching operation
void SDLImage::savePalette()
{
// For some images that don't have palette, skip this
if(surf->format->palette == nullptr)
return;
if(originalPalette == nullptr)
originalPalette = SDL_AllocPalette(DEFAULT_PALETTE_COLORS);
SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS);
}
void SDLImage::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{
if(surf->format->palette)
{
std::vector<SDL_Color> shifterColors(colorsToMove);
for(uint32_t i=0; i<colorsToMove; ++i)
{
shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
}
CSDL_Ext::setColors(surf, shifterColors.data(), firstColorID, colorsToMove);
}
}
void SDLImage::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{
if(originalPalette == nullptr)
return;
SDL_Palette* palette = surf->format->palette;
// Note: here we skip first colors in the palette that are predefined in H3 images
for(int i = 0; i < palette->ncolors; i++)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
continue;
palette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
}
}
void SDLImage::resetPalette()
{
if(originalPalette == nullptr)
return;
// Always keept the original palette not changed, copy a new palette to assign to surface
SDL_SetPaletteColors(surf->format->palette, originalPalette->colors, 0, originalPalette->ncolors);
}
void SDLImage::resetPalette( int colorID )
{
if(originalPalette == nullptr)
return;
// Always keept the original palette not changed, copy a new palette to assign to surface
SDL_SetPaletteColors(surf->format->palette, originalPalette->colors + colorID, colorID, 1);
}
void SDLImage::setSpecialPallete(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
{
if(surf->format->palette)
{
size_t last = std::min<size_t>(specialPalette.size(), surf->format->palette->ncolors);
for (size_t i = 0; i < last; ++i)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
surf->format->palette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
}
}
}
SDLImage::~SDLImage()
{
SDL_FreeSurface(surf);
if(originalPalette != nullptr)
{
SDL_FreePalette(originalPalette);
originalPalette = nullptr;
}
}