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vcmi/test/spells/effects/CatapultTest.cpp
2024-08-21 01:01:23 +03:00

146 lines
4.2 KiB
C++

/*
* CatapultTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "EffectFixture.h"
#include <vstd/RNG.h>
#include "../../../lib/mapObjects/CGTownInstance.h"
#include "../../../lib/json/JsonNode.h"
namespace test
{
using namespace ::spells;
using namespace ::spells::effects;
using namespace ::testing;
class CatapultTest : public Test, public EffectFixture
{
public:
CatapultTest()
:EffectFixture("core:catapult")
{
}
protected:
void SetUp() override
{
EffectFixture::setUp();
setupEffect(JsonNode());
}
};
TEST_F(CatapultTest, NotApplicableWithoutTown)
{
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(nullptr));
EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).Times(0);
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
}
TEST_F(CatapultTest, NotApplicableInVillage)
{
auto fakeTown = std::make_shared<CGTownInstance>(nullptr);
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).Times(0);
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
}
TEST_F(CatapultTest, NotApplicableForDefenderIfSmart)
{
auto fakeTown = std::make_shared<CGTownInstance>(nullptr);
fakeTown->addBuilding(BuildingID::FORT);
mechanicsMock.casterSide = BattleSide::DEFENDER;
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).WillOnce(Return(false));
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).WillRepeatedly(Return(EWallState::INTACT));
EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
}
TEST_F(CatapultTest, DISABLED_ApplicableInTown)
{
auto fakeTown = std::make_shared<CGTownInstance>(nullptr);
fakeTown->addBuilding(BuildingID::FORT);
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
EXPECT_CALL(mechanicsMock, adaptProblem(_, _)).Times(0);
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).WillRepeatedly(Return(EWallState::INTACT));
EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock));
}
class CatapultApplyTest : public Test, public EffectFixture
{
public:
CatapultApplyTest()
: EffectFixture("core:catapult")
{
}
void setDefaultExpectations()
{
EXPECT_CALL(*battleFake, getDefendedTown()).WillRepeatedly(Return(fakeTown.get()));
EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
setupDefaultRNG();
}
protected:
void SetUp() override
{
EffectFixture::setUp();
fakeTown = std::make_shared<CGTownInstance>(nullptr);
fakeTown->addBuilding(BuildingID::FORT);
}
private:
std::shared_ptr<CGTownInstance> fakeTown;
};
TEST_F(CatapultApplyTest, DISABLED_DamageToIntactPart)
{
{
JsonNode config;
config["targetsToAttack"].Integer() = 1;
config["chanceToNormalHit"].Integer() = 100;
EffectFixture::setupEffect(config);
}
setDefaultExpectations();
const EWallPart targetPart = EWallPart::BELOW_GATE;
auto & actualCaster = unitsFake.add(BattleSide::ATTACKER);
mechanicsMock.caster = &actualCaster;
EXPECT_CALL(actualCaster, getCasterUnitId()).WillRepeatedly(Return(-1));
EXPECT_CALL(mechanicsMock, isMassive()).WillRepeatedly(Return(true));
EXPECT_CALL(*battleFake, getWallState(_)).WillRepeatedly(Return(EWallState::DESTROYED));
EXPECT_CALL(*battleFake, getWallState(Eq(targetPart))).WillRepeatedly(Return(EWallState::INTACT));
EXPECT_CALL(*battleFake, setWallState(Eq(targetPart), Eq(EWallState::DAMAGED))).Times(1);
EXPECT_CALL(serverMock, apply(Matcher<CatapultAttack *>(_))).Times(1);
EffectTarget target;
target.emplace_back();
subject->apply(&serverMock, &mechanicsMock, target);
}
}