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vcmi/lib/mapping/MapFormatH3M.cpp
Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
- BOOST_FOREACH -> for
- replaced several boost classes with std (e.g. unordered)
- removed gcc-4.5 workarounds
- ran clang c++11 migration tool to detect some cases:
- - pointer initialized with "0" to nullptr
- - replace for with iterators with range-based for
- - use auto in some situations (type name specified twice, avoid long iterators type names)
2013-06-29 13:05:48 +00:00

2187 lines
50 KiB
C++

/*
* MapFormatH3M.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapFormatH3M.h"
#include <boost/crc.hpp>
#include "../CStopWatch.h"
#include "../filesystem/CResourceLoader.h"
#include "../filesystem/CInputStream.h"
#include "CMap.h"
#include "../CSpellHandler.h"
#include "../CCreatureHandler.h"
#include "../CHeroHandler.h"
#include "../CObjectHandler.h"
#include "../CDefObjInfoHandler.h"
#include "../VCMI_Lib.h"
const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), reader(stream),inputStream(stream)
{
}
CMapLoaderH3M::~CMapLoaderH3M()
{
}
std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
{
// Init map object by parsing the input buffer
map = new CMap();
mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
init();
return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
}
std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
{
// Read header
mapHeader = make_unique<CMapHeader>();
readHeader();
return std::move(mapHeader);
}
void CMapLoaderH3M::init()
{
//FIXME: get rid of double input process
si64 temp_size = inputStream->getSize();
inputStream->seek(0);
auto temp_buffer = new ui8[temp_size];
inputStream->read(temp_buffer,temp_size);
// Compute checksum
boost::crc_32_type result;
result.process_bytes(temp_buffer, temp_size);
map->checksum = result.checksum();
delete [] temp_buffer;
inputStream->seek(0);
CStopWatch sw;
struct MapLoadingTime
{
std::string name;
si64 time;
MapLoadingTime(std::string name, si64 time) : name(name),
time(time)
{
}
};
std::vector<MapLoadingTime> times;
readHeader();
times.push_back(MapLoadingTime("header", sw.getDiff()));
map->allHeroes.resize(map->allowedHeroes.size());
readDisposedHeroes();
times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
readAllowedArtifacts();
times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
readAllowedSpellsAbilities();
times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
readRumors();
times.push_back(MapLoadingTime("rumors", sw.getDiff()));
readPredefinedHeroes();
times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
readTerrain();
times.push_back(MapLoadingTime("terrain", sw.getDiff()));
readDefInfo();
times.push_back(MapLoadingTime("def info", sw.getDiff()));
readObjects();
times.push_back(MapLoadingTime("objects", sw.getDiff()));
readEvents();
times.push_back(MapLoadingTime("events", sw.getDiff()));
// Calculate blocked / visitable positions
for(auto & elem : map->objects)
{
if(!elem->defInfo) continue;
map->addBlockVisTiles(elem);
}
times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
// Print profiling times
if(IS_PROFILING_ENABLED)
{
for(MapLoadingTime & mlt : times)
{
logGlobal->debugStream() << "\tReading " << mlt.name << " took " << mlt.time << " ms.";
}
}
}
void CMapLoaderH3M::readHeader()
{
// Check map for validity
if(inputStream->getSize() < 50)
{
throw std::runtime_error("Corrupted map file.");
}
// Map version
mapHeader->version = (EMapFormat::EMapFormat)(reader.readUInt32());
if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
&& mapHeader->version != EMapFormat::WOG)
{
throw std::runtime_error("Invalid map format!");
}
// Read map name, description, dimensions,...
mapHeader->areAnyPlayers = reader.readBool();
mapHeader->height = mapHeader->width = reader.readUInt32();
mapHeader->twoLevel = reader.readBool();
mapHeader->name = reader.readString();
mapHeader->description = reader.readString();
mapHeader->difficulty = reader.readInt8();
if(mapHeader->version != EMapFormat::ROE)
{
mapHeader->levelLimit = reader.readUInt8();
}
else
{
mapHeader->levelLimit = 0;
}
readPlayerInfo();
readVictoryLossConditions();
readTeamInfo();
readAllowedHeroes();
}
void CMapLoaderH3M::readPlayerInfo()
{
for(int i = 0; i < mapHeader->players.size(); ++i)
{
mapHeader->players[i].canHumanPlay = reader.readBool();
mapHeader->players[i].canComputerPlay = reader.readBool();
// If nobody can play with this player
if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
{
switch(mapHeader->version)
{
case EMapFormat::SOD:
case EMapFormat::WOG:
reader.skip(13);
break;
case EMapFormat::AB:
reader.skip(12);
break;
case EMapFormat::ROE:
reader.skip(6);
break;
}
continue;
}
mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(reader.readUInt8());
if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
{
mapHeader->players[i].p7 = reader.readUInt8();
}
else
{
mapHeader->players[i].p7 = -1;
}
// Factions this player can choose
ui16 allowedFactions = reader.readUInt8();
// How many factions will be read from map
ui16 totalFactions = GameConstants::F_NUMBER;
if(mapHeader->version != EMapFormat::ROE)
allowedFactions += reader.readUInt8() * 256;
else
totalFactions--; //exclude conflux for ROE
for(int fact = 0; fact < totalFactions; ++fact)
{
if(!(allowedFactions & (1 << fact)))
{
mapHeader->players[i].allowedFactions.erase(fact);
}
}
mapHeader->players[i].isFactionRandom = reader.readBool();
mapHeader->players[i].hasMainTown = reader.readBool();
if(mapHeader->players[i].hasMainTown)
{
if(mapHeader->version != EMapFormat::ROE)
{
mapHeader->players[i].generateHeroAtMainTown = reader.readBool();
mapHeader->players[i].generateHero = reader.readBool();
}
else
{
mapHeader->players[i].generateHeroAtMainTown = true;
mapHeader->players[i].generateHero = false;
}
mapHeader->players[i].posOfMainTown = readInt3();
}
mapHeader->players[i].hasHero = reader.readBool();
mapHeader->players[i].customHeroID = reader.readUInt8();
if(mapHeader->players[i].customHeroID != 0xff)
{
mapHeader->players[i].mainHeroPortrait = reader.readUInt8();
if (mapHeader->players[i].mainHeroPortrait == 0xff)
mapHeader->players[i].mainHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
mapHeader->players[i].mainHeroName = reader.readString();
}
else
mapHeader->players[i].customHeroID = -1; //correct 1-byte -1 (0xff) into 4-byte -1
if(mapHeader->version != EMapFormat::ROE)
{
mapHeader->players[i].powerPlaceholders = reader.readUInt8(); //unknown byte
int heroCount = reader.readUInt8();
reader.skip(3);
for(int pp = 0; pp < heroCount; ++pp)
{
SHeroName vv;
vv.heroId = reader.readUInt8();
vv.heroName = reader.readString();
mapHeader->players[i].heroesNames.push_back(vv);
}
}
}
}
void CMapLoaderH3M::readVictoryLossConditions()
{
mapHeader->victoryCondition.obj = nullptr;
mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)reader.readUInt8();
// Specific victory conditions
if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
{
mapHeader->victoryCondition.allowNormalVictory = reader.readBool();
mapHeader->victoryCondition.appliesToAI = reader.readBool();
// Read victory conditions
// int nr = 0;
switch(mapHeader->victoryCondition.condition)
{
case EVictoryConditionType::ARTIFACT:
{
mapHeader->victoryCondition.objectId = reader.readUInt8();
if (mapHeader->version != EMapFormat::ROE)
reader.skip(1);
break;
}
case EVictoryConditionType::GATHERTROOP:
{
mapHeader->victoryCondition.objectId = reader.readUInt8();
if (mapHeader->version != EMapFormat::ROE)
reader.skip(1);
mapHeader->victoryCondition.count = reader.readUInt32();
break;
}
case EVictoryConditionType::GATHERRESOURCE:
{
mapHeader->victoryCondition.objectId = reader.readUInt8();
mapHeader->victoryCondition.count = reader.readUInt32();
break;
}
case EVictoryConditionType::BUILDCITY:
{
mapHeader->victoryCondition.pos = readInt3();
mapHeader->victoryCondition.count = reader.readUInt8();
mapHeader->victoryCondition.objectId = reader.readUInt8();
break;
}
case EVictoryConditionType::BUILDGRAIL:
{
int3 p = readInt3();
if(p.z > 2)
{
p = int3(-1,-1,-1);
}
mapHeader->victoryCondition.pos = p;
break;
}
case EVictoryConditionType::BEATHERO:
case EVictoryConditionType::CAPTURECITY:
case EVictoryConditionType::BEATMONSTER:
{
mapHeader->victoryCondition.pos = readInt3();
break;
}
case EVictoryConditionType::TAKEDWELLINGS:
case EVictoryConditionType::TAKEMINES:
{
break;
}
case EVictoryConditionType::TRANSPORTITEM:
{
mapHeader->victoryCondition.objectId = reader.readUInt8();
mapHeader->victoryCondition.pos = readInt3();
break;
}
default:
assert(0);
}
}
// Read loss conditions
mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType) reader.readUInt8();
switch(mapHeader->lossCondition.typeOfLossCon)
{
case ELossConditionType::LOSSCASTLE:
case ELossConditionType::LOSSHERO:
{
mapHeader->lossCondition.pos = readInt3();
break;
}
case ELossConditionType::TIMEEXPIRES:
{
mapHeader->lossCondition.timeLimit = reader.readUInt16();
break;
}
}
}
void CMapLoaderH3M::readTeamInfo()
{
mapHeader->howManyTeams = reader.readUInt8();
if(mapHeader->howManyTeams > 0)
{
// Teams
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
mapHeader->players[i].team = TeamID(reader.readUInt8());
}
}
else
{
// No alliances
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
{
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
{
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
}
}
}
}
void CMapLoaderH3M::readAllowedHeroes()
{
mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);
const int bytes = mapHeader->version == EMapFormat::ROE ? 16 : 20;
readBitmask(mapHeader->allowedHeroes,bytes,GameConstants::HEROES_QUANTITY, false);
// Probably reserved for further heroes
if(mapHeader->version > EMapFormat::ROE)
{
int placeholdersQty = reader.readUInt32();
for(int p = 0; p < placeholdersQty; ++p)
{
mapHeader->placeholdedHeroes.push_back(reader.readUInt8());
}
}
}
void CMapLoaderH3M::readDisposedHeroes()
{
// Reading disposed heroes (20 bytes)
if(map->version >= EMapFormat::SOD)
{
ui8 disp = reader.readUInt8();
map->disposedHeroes.resize(disp);
for(int g = 0; g < disp; ++g)
{
map->disposedHeroes[g].heroId = reader.readUInt8();
map->disposedHeroes[g].portrait = reader.readUInt8();
map->disposedHeroes[g].name = reader.readString();
map->disposedHeroes[g].players = reader.readUInt8();
}
}
//omitting NULLS
reader.skip(31);
}
void CMapLoaderH3M::readAllowedArtifacts()
{
map->allowedArtifact.resize (VLC->arth->artifacts.size(),true); //handle new artifacts, make them allowed by default
// Reading allowed artifacts: 17 or 18 bytes
if(map->version != EMapFormat::ROE)
{
const int bytes = map->version == EMapFormat::AB ? 17 : 18;
readBitmask(map->allowedArtifact,bytes,GameConstants::ARTIFACTS_QUANTITY);
}
// ban combo artifacts
if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
{
for(CArtifact * artifact : VLC->arth->artifacts)
{
// combo
if (artifact->constituents)
{
map->allowedArtifact[artifact->id] = false;
}
}
if (map->version == EMapFormat::ROE)
{
// Armageddon's Blade
map->allowedArtifact[128] = false;
}
}
// Messy, but needed
if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
|| map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
{
map->allowedArtifact[map->victoryCondition.objectId] = false;
}
}
void CMapLoaderH3M::readAllowedSpellsAbilities()
{
// Read allowed spells
map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY, true);
// Read allowed abilities
map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
if(map->version >= EMapFormat::SOD)
{
// Reading allowed spells (9 bytes)
const int spell_bytes = 9;
readBitmask(map->allowedSpell, spell_bytes, GameConstants::SPELLS_QUANTITY);
// Allowed hero's abilities (4 bytes)
const int abil_bytes = 4;
readBitmask(map->allowedAbilities, abil_bytes, GameConstants::SKILL_QUANTITY);
}
}
void CMapLoaderH3M::readRumors()
{
int rumNr = reader.readUInt32();
for(int it = 0; it < rumNr; it++)
{
Rumor ourRumor;
ourRumor.name = reader.readString();
ourRumor.text = reader.readString();
map->rumors.push_back(ourRumor);
}
}
void CMapLoaderH3M::readPredefinedHeroes()
{
switch(map->version)
{
case EMapFormat::WOG:
case EMapFormat::SOD:
{
// Disposed heroes
for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
{
int custom = reader.readUInt8();
if(!custom) continue;
auto hero = new CGHeroInstance();
hero->ID = Obj::HERO;
hero->subID = z;
bool hasExp = reader.readBool();
if(hasExp)
{
hero->exp = reader.readUInt32();
}
else
{
hero->exp = 0;
}
bool hasSecSkills = reader.readBool();
if(hasSecSkills)
{
int howMany = reader.readUInt32();
hero->secSkills.resize(howMany);
for(int yy = 0; yy < howMany; ++yy)
{
hero->secSkills[yy].first = SecondarySkill(reader.readUInt8());
hero->secSkills[yy].second = reader.readUInt8();
}
}
loadArtifactsOfHero(hero);
bool hasCustomBio = reader.readBool();
if(hasCustomBio)
{
hero->biography = reader.readString();
}
// 0xFF is default, 00 male, 01 female
hero->sex = reader.readUInt8();
bool hasCustomSpells = reader.readBool();
if(hasCustomSpells)
{
readSpells(hero->spells);
}
bool hasCustomPrimSkills = reader.readBool();
if(hasCustomPrimSkills)
{
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
{
hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader.readUInt8());
}
}
map->predefinedHeroes.push_back(hero);
}
break;
}
case EMapFormat::ROE:
break;
}
}
void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
{
bool artSet = reader.readBool();
// True if artifact set is not default (hero has some artifacts)
if(artSet)
{
for(int pom = 0; pom < 16; pom++)
{
loadArtifactToSlot(hero, pom);
}
// misc5 art //17
if(map->version >= EMapFormat::SOD)
{
if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
{
// catapult by default
hero->putArtifact(ArtifactPosition::MACH4, createArtifact(ArtifactID::CATAPULT));
}
}
loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
// 19 //???what is that? gap in file or what? - it's probably fifth slot..
if(map->version > EMapFormat::ROE)
{
loadArtifactToSlot(hero, ArtifactPosition::MISC5);
}
else
{
reader.skip(1);
}
// bag artifacts //20
// number of artifacts in hero's bag
int amount = reader.readUInt16();
for(int ss = 0; ss < amount; ++ss)
{
loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
}
}
}
bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
{
const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
int aid;
if(map->version == EMapFormat::ROE)
{
aid = reader.readUInt8();
}
else
{
aid = reader.readUInt16();
}
bool isArt = aid != artmask;
if(isArt)
{
if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
{
logGlobal->warnStream() << "Warning: A big artifact (war machine) in hero's backpack, ignoring...";
return false;
}
if(aid == 0 && slot == ArtifactPosition::MISC5)
{
//TODO: check how H3 handles it -> art 0 in slot 18 in AB map
logGlobal->warnStream() << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
<< static_cast<int>(map->version) << ")";
slot = ArtifactPosition::SPELLBOOK;
}
hero->putArtifact(ArtifactPosition(slot), createArtifact(aid));
}
return isArt;
}
CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
{
CArtifactInstance * a = nullptr;
if(aid >= 0)
{
if(spellID < 0)
{
a = CArtifactInstance::createNewArtifactInstance(aid);
}
else
{
a = CArtifactInstance::createScroll(SpellID(spellID).toSpell());
}
}
else //FIXME: create combined artifact instance for random combined artifacts, just in case
{
a = new CArtifactInstance(); //random, empty
}
map->addNewArtifactInstance(a);
//TODO make it nicer
if(a->artType && (!!a->artType->constituents))
{
CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
for(CCombinedArtifactInstance::ConstituentInfo & ci : comb->constituentsInfo)
{
map->addNewArtifactInstance(ci.art);
}
}
return a;
}
void CMapLoaderH3M::readTerrain()
{
map->initTerrain();
// Read terrain
for(int a = 0; a < 2; ++a)
{
if(a == 1 && !map->twoLevel)
{
break;
}
for(int c = 0; c < map->width; c++)
{
for(int z = 0; z < map->height; z++)
{
auto & tile = map->getTile(int3(z, c, a));
tile.terType = ETerrainType(reader.readUInt8());
tile.terView = reader.readUInt8();
tile.riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8());
tile.riverDir = reader.readUInt8();
tile.roadType = static_cast<ERoadType::ERoadType>(reader.readUInt8());
tile.roadDir = reader.readUInt8();
tile.extTileFlags = reader.readUInt8();
tile.blocked = (tile.terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
tile.visitable = 0;
}
}
}
}
void CMapLoaderH3M::readDefInfo()
{
int defAmount = reader.readUInt32();
map->customDefs.reserve(defAmount + 8);
// Read custom defs
for(int idd = 0; idd < defAmount; ++idd)
{
auto defInfo = new CGDefInfo();
defInfo->name = reader.readString();
std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
ui8 bytes[12];
for(auto & byte : bytes)
{
byte = reader.readUInt8();
}
defInfo->terrainAllowed = reader.readUInt16();
defInfo->terrainMenu = reader.readUInt16();
defInfo->id = Obj(reader.readUInt32());
defInfo->subid = reader.readUInt32();
defInfo->type = reader.readUInt8();
defInfo->printPriority = reader.readUInt8();
for(int zi = 0; zi < 6; ++zi)
{
defInfo->blockMap[zi] = reverse(bytes[zi]);
}
for(int zi = 0; zi < 6; ++zi)
{
defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
}
reader.skip(16);
if(defInfo->id != Obj::HERO && defInfo->id != Obj::RANDOM_HERO)
{
CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
if(!h)
{
//remove fake entry
VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
if(VLC->dobjinfo->gobjs[defInfo->id].size())
{
VLC->dobjinfo->gobjs.erase(defInfo->id);
}
logGlobal->warnStream() << "\t\tWarning: no defobjinfo entry for object ID="
<< defInfo->id << " subID=" << defInfo->subid;
}
else
{
defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
}
}
else
{
defInfo->visitDir = 0xff;
}
if(defInfo->id == Obj::EVENT)
{
std::memset(defInfo->blockMap, 255, 6);
}
//calculating coverageMap
defInfo->fetchInfoFromMSK();
map->customDefs.push_back(defInfo);
}
//add holes - they always can appear
for(int i = 0; i < 8 ; ++i)
{
map->customDefs.push_back(VLC->dobjinfo->gobjs[Obj::HOLE][i]);
}
}
void CMapLoaderH3M::readObjects()
{
int howManyObjs = reader.readUInt32();
for(int ww = 0; ww < howManyObjs; ++ww)
{
CGObjectInstance * nobj = nullptr;
int3 objPos = readInt3();
int defnum = reader.readUInt32();
ObjectInstanceID idToBeGiven = ObjectInstanceID(map->objects.size());
CGDefInfo * defInfo = map->customDefs.at(defnum);
reader.skip(5);
switch(defInfo->id)
{
case Obj::EVENT:
{
auto evnt = new CGEvent();
nobj = evnt;
readMessageAndGuards(evnt->message, evnt);
evnt->gainedExp = reader.readUInt32();
evnt->manaDiff = reader.readUInt32();
evnt->moraleDiff = reader.readInt8();
evnt->luckDiff = reader.readInt8();
readResourses(evnt->resources);
evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
for(int x = 0; x < 4; ++x)
{
evnt->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader.readUInt8());
}
int gabn = reader.readUInt8(); // Number of gained abilities
for(int oo = 0; oo < gabn; ++oo)
{
evnt->abilities.push_back(SecondarySkill(reader.readUInt8()));
evnt->abilityLevels.push_back(reader.readUInt8());
}
int gart = reader.readUInt8(); // Number of gained artifacts
for(int oo = 0; oo < gart; ++oo)
{
if(map->version == EMapFormat::ROE)
{
evnt->artifacts.push_back(ArtifactID(reader.readUInt8()));
}
else
{
evnt->artifacts.push_back(ArtifactID(reader.readUInt16()));
}
}
int gspel = reader.readUInt8(); // Number of gained spells
for(int oo = 0; oo < gspel; ++oo)
{
evnt->spells.push_back(SpellID(reader.readUInt8()));
}
int gcre = reader.readUInt8(); //number of gained creatures
readCreatureSet(&evnt->creatures, gcre);
reader.skip(8);
evnt->availableFor = reader.readUInt8();
evnt->computerActivate = reader.readUInt8();
evnt->removeAfterVisit = reader.readUInt8();
evnt->humanActivate = true;
reader.skip(4);
break;
}
case Obj::HERO:
case Obj::RANDOM_HERO:
case Obj::PRISON:
{
nobj = readHero(idToBeGiven);
break;
}
case Obj::ARENA:
case Obj::MERCENARY_CAMP:
case Obj::MARLETTO_TOWER:
case Obj::STAR_AXIS:
case Obj::GARDEN_OF_REVELATION:
case Obj::LEARNING_STONE:
case Obj::TREE_OF_KNOWLEDGE:
case Obj::LIBRARY_OF_ENLIGHTENMENT:
case Obj::SCHOOL_OF_MAGIC:
case Obj::SCHOOL_OF_WAR:
{
nobj = new CGVisitableOPH();
break;
}
case Obj::MYSTICAL_GARDEN:
case Obj::WINDMILL:
case Obj::WATER_WHEEL:
{
nobj = new CGVisitableOPW();
break;
}
case Obj::MONOLITH1:
case Obj::MONOLITH2:
case Obj::MONOLITH3:
case Obj::SUBTERRANEAN_GATE:
case Obj::WHIRLPOOL:
{
nobj = new CGTeleport();
break;
}
case Obj::CAMPFIRE:
case Obj::FLOTSAM:
case Obj::SEA_CHEST:
case Obj::SHIPWRECK_SURVIVOR:
{
nobj = new CGPickable();
break;
}
case Obj::TREASURE_CHEST:
if(defInfo->subid == 0)
{
nobj = new CGPickable();
}
else
{
//WoG pickable object
//TODO: possible special handling
nobj = new CGObjectInstance();
}
break;
case Obj::MONSTER: //Monster
case Obj::RANDOM_MONSTER:
case Obj::RANDOM_MONSTER_L1:
case Obj::RANDOM_MONSTER_L2:
case Obj::RANDOM_MONSTER_L3:
case Obj::RANDOM_MONSTER_L4:
case Obj::RANDOM_MONSTER_L5:
case Obj::RANDOM_MONSTER_L6:
case Obj::RANDOM_MONSTER_L7:
{
auto cre = new CGCreature();
nobj = cre;
if(map->version > EMapFormat::ROE)
{
cre->identifier = reader.readUInt32();
map->questIdentifierToId[cre->identifier] = idToBeGiven;
}
auto hlp = new CStackInstance();
hlp->count = reader.readUInt16();
//type will be set during initialization
cre->putStack(SlotID(0), hlp);
cre->character = reader.readUInt8();
bool hasMessage = reader.readBool();
if(hasMessage)
{
cre->message = reader.readString();
readResourses(cre->resources);
int artID;
if (map->version == EMapFormat::ROE)
{
artID = reader.readUInt8();
}
else
{
artID = reader.readUInt16();
}
if(map->version == EMapFormat::ROE)
{
if(artID != 0xff)
{
cre->gainedArtifact = ArtifactID(artID);
}
else
{
cre->gainedArtifact = ArtifactID::NONE;
}
}
else
{
if(artID != 0xffff)
{
cre->gainedArtifact = ArtifactID(artID);
}
else
{
cre->gainedArtifact = ArtifactID::NONE;
}
}
}
cre->neverFlees = reader.readUInt8();
cre->notGrowingTeam =reader.readUInt8();
reader.skip(2);
break;
}
case Obj::OCEAN_BOTTLE:
case Obj::SIGN:
{
auto sb = new CGSignBottle();
nobj = sb;
sb->message = reader.readString();
reader.skip(4);
break;
}
case Obj::SEER_HUT:
{
nobj = readSeerHut();
map->addQuest(nobj);
break;
}
case Obj::WITCH_HUT:
{
auto wh = new CGWitchHut();
nobj = wh;
// in RoE we cannot specify it - all are allowed (I hope)
if(map->version > EMapFormat::ROE)
{
for(int i = 0 ; i < 4; ++i)
{
ui8 c = reader.readUInt8();
for(int yy = 0; yy < 8; ++yy)
{
if(i * 8 + yy < GameConstants::SKILL_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
wh->allowedAbilities.push_back(i * 8 + yy);
}
}
}
}
}
else
{
// RoE map
for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
{
wh->allowedAbilities.push_back(gg);
}
}
break;
}
case Obj::SCHOLAR:
{
auto sch = new CGScholar();
nobj = sch;
sch->bonusType = static_cast<CGScholar::EBonusType>(reader.readUInt8());
sch->bonusID = reader.readUInt8();
reader.skip(6);
break;
}
case Obj::GARRISON:
case Obj::GARRISON2:
{
auto gar = new CGGarrison();
nobj = gar;
nobj->setOwner(PlayerColor(reader.readUInt8()));
reader.skip(3);
readCreatureSet(gar, 7);
if(map->version > EMapFormat::ROE)
{
gar->removableUnits = reader.readBool();
}
else
{
gar->removableUnits = true;
}
reader.skip(8);
break;
}
case Obj::ARTIFACT:
case Obj::RANDOM_ART:
case Obj::RANDOM_TREASURE_ART:
case Obj::RANDOM_MINOR_ART:
case Obj::RANDOM_MAJOR_ART:
case Obj::RANDOM_RELIC_ART:
case Obj::SPELL_SCROLL:
{
int artID = ArtifactID::NONE; //random, set later
int spellID = -1;
auto art = new CGArtifact();
nobj = art;
readMessageAndGuards(art->message, art);
if(defInfo->id == Obj::SPELL_SCROLL)
{
spellID = reader.readUInt32();
artID = 1;
}
else if(defInfo->id == Obj::ARTIFACT)
{
//specific artifact
artID = defInfo->subid;
}
art->storedArtifact = createArtifact(artID, spellID);
break;
}
case Obj::RANDOM_RESOURCE:
case Obj::RESOURCE:
{
auto res = new CGResource();
nobj = res;
readMessageAndGuards(res->message, res);
res->amount = reader.readUInt32();
if(defInfo->subid == Res::GOLD)
{
// Gold is multiplied by 100.
res->amount *= 100;
}
reader.skip(4);
break;
}
case Obj::RANDOM_TOWN:
case Obj::TOWN:
{
nobj = readTown(defInfo->subid);
break;
}
case Obj::MINE:
case Obj::ABANDONED_MINE:
{
nobj = new CGMine();
nobj->setOwner(PlayerColor(reader.readUInt8()));
reader.skip(3);
break;
}
case Obj::CREATURE_GENERATOR1:
case Obj::CREATURE_GENERATOR2:
case Obj::CREATURE_GENERATOR3:
case Obj::CREATURE_GENERATOR4:
{
nobj = new CGDwelling();
nobj->setOwner(PlayerColor(reader.readUInt8()));
reader.skip(3);
break;
}
case Obj::REFUGEE_CAMP:
case Obj::WAR_MACHINE_FACTORY:
{
nobj = new CGDwelling();
break;
}
case Obj::SHRINE_OF_MAGIC_INCANTATION:
case Obj::SHRINE_OF_MAGIC_GESTURE:
case Obj::SHRINE_OF_MAGIC_THOUGHT:
{
auto shr = new CGShrine();
nobj = shr;
ui8 raw_id = reader.readUInt8();
if (255 == raw_id)
{
shr->spell = SpellID(SpellID::NONE);
}
else
{
shr->spell = SpellID(raw_id);
}
reader.skip(3);
break;
}
case Obj::PANDORAS_BOX:
{
auto box = new CGPandoraBox();
nobj = box;
readMessageAndGuards(box->message, box);
box->gainedExp = reader.readUInt32();
box->manaDiff = reader.readUInt32();
box->moraleDiff = reader.readInt8();
box->luckDiff = reader.readInt8();
readResourses(box->resources);
box->primskills.resize(GameConstants::PRIMARY_SKILLS);
for(int x = 0; x < 4; ++x)
{
box->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader.readUInt8());
}
int gabn = reader.readUInt8();//number of gained abilities
for(int oo = 0; oo < gabn; ++oo)
{
box->abilities.push_back(SecondarySkill(reader.readUInt8()));
box->abilityLevels.push_back(reader.readUInt8());
}
int gart = reader.readUInt8(); //number of gained artifacts
for(int oo = 0; oo < gart; ++oo)
{
if(map->version > EMapFormat::ROE)
{
box->artifacts.push_back(ArtifactID(reader.readUInt16()));
}
else
{
box->artifacts.push_back(ArtifactID(reader.readUInt8()));
}
}
int gspel = reader.readUInt8(); //number of gained spells
for(int oo = 0; oo < gspel; ++oo)
{
box->spells.push_back(SpellID(reader.readUInt8()));
}
int gcre = reader.readUInt8(); //number of gained creatures
readCreatureSet(&box->creatures, gcre);
reader.skip(8);
break;
}
case Obj::GRAIL:
{
map->grailPos = objPos;
map->grailRadious = reader.readUInt32();
continue;
}
case Obj::RANDOM_DWELLING: //same as castle + level range
case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level
case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction
{
nobj = new CGDwelling();
CSpecObjInfo * spec = nullptr;
switch(defInfo->id)
{
break; case Obj::RANDOM_DWELLING: spec = new CCreGenLeveledCastleInfo();
break; case Obj::RANDOM_DWELLING_LVL: spec = new CCreGenAsCastleInfo();
break; case Obj::RANDOM_DWELLING_FACTION: spec = new CCreGenLeveledInfo();
}
spec->player = PlayerColor(reader.readUInt32());
//216 and 217
if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
{
castleSpec->identifier = reader.readUInt32();
if(!castleSpec->identifier)
{
castleSpec->asCastle = false;
castleSpec->castles[0] = reader.readUInt8();
castleSpec->castles[1] = reader.readUInt8();
}
else
{
castleSpec->asCastle = true;
}
}
//216 and 218
if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
{
lvlSpec->minLevel = std::max(reader.readUInt8(), ui8(1));
lvlSpec->maxLevel = std::min(reader.readUInt8(), ui8(7));
}
nobj->setOwner(spec->player);
static_cast<CGDwelling *>(nobj)->info = spec;
break;
}
case Obj::QUEST_GUARD:
{
auto guard = new CGQuestGuard();
map->addQuest(guard);
readQuest(guard);
nobj = guard;
break;
}
case Obj::FAERIE_RING:
case Obj::SWAN_POND:
case Obj::IDOL_OF_FORTUNE:
case Obj::FOUNTAIN_OF_FORTUNE:
case Obj::RALLY_FLAG:
case Obj::OASIS:
case Obj::TEMPLE:
case Obj::WATERING_HOLE:
case Obj::FOUNTAIN_OF_YOUTH:
case Obj::BUOY:
case Obj::MERMAID:
case Obj::STABLES:
{
nobj = new CGBonusingObject();
break;
}
case Obj::MAGIC_WELL:
{
nobj = new CGMagicWell();
break;
}
case Obj::COVER_OF_DARKNESS:
case Obj::REDWOOD_OBSERVATORY:
case Obj::PILLAR_OF_FIRE:
{
nobj = new CGObservatory();
break;
}
case Obj::CORPSE:
case Obj::LEAN_TO:
case Obj::WAGON:
case Obj::WARRIORS_TOMB:
{
nobj = new CGOnceVisitable();
break;
}
case Obj::BOAT:
{
nobj = new CGBoat();
break;
}
case Obj::SIRENS:
{
nobj = new CGSirens();
break;
}
case Obj::SHIPYARD:
{
nobj = new CGShipyard();
nobj->setOwner(PlayerColor(reader.readUInt32()));
break;
}
case Obj::HERO_PLACEHOLDER: //hero placeholder
{
auto hp = new CGHeroPlaceholder();
nobj = hp;
hp->setOwner(PlayerColor(reader.readUInt8()));
int htid = reader.readUInt8();; //hero type id
nobj->subID = htid;
if(htid == 0xff)
{
hp->power = reader.readUInt8();
}
else
{
hp->power = 0;
}
break;
}
case Obj::KEYMASTER:
{
nobj = new CGKeymasterTent();
break;
}
case Obj::BORDERGUARD:
{
nobj = new CGBorderGuard();
map->addQuest(nobj);
break;
}
case Obj::BORDER_GATE:
{
nobj = new CGBorderGate();
map->addQuest (nobj);
break;
}
case Obj::EYE_OF_MAGI:
case Obj::HUT_OF_MAGI:
{
nobj = new CGMagi();
break;
}
case Obj::CREATURE_BANK:
case Obj::DERELICT_SHIP:
case Obj::DRAGON_UTOPIA:
case Obj::CRYPT:
case Obj::SHIPWRECK:
{
nobj = new CBank();
break;
}
case Obj::PYRAMID: //Pyramid of WoG object
{
if(defInfo->subid == 0)
{
nobj = new CGPyramid();
}
else
{
//WoG object
//TODO: possible special handling
nobj = new CGObjectInstance();
}
break;
}
case Obj::CARTOGRAPHER:
{
nobj = new CCartographer();
break;
}
case Obj::MAGIC_SPRING:
{
nobj = new CGMagicSpring();
break;
}
case Obj::DEN_OF_THIEVES:
{
nobj = new CGDenOfthieves();
break;
}
case Obj::OBELISK:
{
nobj = new CGObelisk();
break;
}
case Obj::LIGHTHOUSE: //Lighthouse
{
nobj = new CGLighthouse();
nobj->tempOwner = PlayerColor(reader.readUInt32());
break;
}
case Obj::ALTAR_OF_SACRIFICE:
case Obj::TRADING_POST:
case Obj::FREELANCERS_GUILD:
case Obj::TRADING_POST_SNOW:
{
nobj = new CGMarket();
break;
}
case Obj::UNIVERSITY:
{
nobj = new CGUniversity();
break;
}
case Obj::BLACK_MARKET:
{
nobj = new CGBlackMarket();
break;
}
default: //any other object
{
nobj = new CGObjectInstance();
break;
}
}
nobj->pos = objPos;
nobj->ID = defInfo->id;
nobj->id = idToBeGiven;
if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
{
nobj->subID = defInfo->subid;
}
nobj->defInfo = defInfo;
assert(idToBeGiven == ObjectInstanceID(map->objects.size()));
map->objects.push_back(nobj);
if(nobj->ID == Obj::TOWN)
{
map->towns.push_back(static_cast<CGTownInstance *>(nobj));
}
if(nobj->ID == Obj::HERO)
{
map->heroesOnMap.push_back(static_cast<CGHeroInstance*>(nobj));
}
}
std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
{
return a->subID < b->subID;
});
}
void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
{
const bool version = (map->version > EMapFormat::ROE);
const int maxID = version ? 0xffff : 0xff;
for(int ir = 0; ir < number; ++ir)
{
CreatureID creID;
int count;
if (version)
{
creID = CreatureID(reader.readUInt16());
}
else
{
creID = CreatureID(reader.readUInt8());
}
count = reader.readUInt16();
// Empty slot
if(creID == maxID) continue;
auto hlp = new CStackInstance();
hlp->count = count;
if(creID > maxID - 0xf)
{
//this will happen when random object has random army
creID = CreatureID(maxID + 1 - creID + VLC->creh->creatures.size());
hlp->idRand = creID;
}
else
{
hlp->setType(creID);
}
out->putStack(SlotID(ir), hlp);
}
out->validTypes(true);
}
CGObjectInstance * CMapLoaderH3M::readHero(ObjectInstanceID idToBeGiven)
{
auto nhi = new CGHeroInstance();
int identifier = 0;
if(map->version > EMapFormat::ROE)
{
identifier = reader.readUInt32();
map->questIdentifierToId[identifier] = idToBeGiven;
}
PlayerColor owner = PlayerColor(reader.readUInt8());
nhi->subID = reader.readUInt8();
//If hero of this type has been predefined, use that as a base.
//Instance data will overwrite the predefined values where appropriate.
for(auto & elem : map->predefinedHeroes)
{
if(elem->subID == nhi->subID)
{
logGlobal->debugStream() << "Hero " << nhi->subID << " will be taken from the predefined heroes list.";
delete nhi;
nhi = elem;
break;
}
}
nhi->setOwner(owner);
nhi->portrait = nhi->subID;
for(auto & elem : map->disposedHeroes)
{
if(elem.heroId == nhi->subID)
{
nhi->name = elem.name;
nhi->portrait = elem.portrait;
break;
}
}
bool hasName = reader.readBool();
if(hasName)
{
nhi->name = reader.readString();
}
if(map->version > EMapFormat::AB)
{
bool hasExp = reader.readBool();
if(hasExp)
{
nhi->exp = reader.readUInt32();
}
else
{
nhi->exp = 0xffffffff;
}
}
else
{
nhi->exp = reader.readUInt32();
//0 means "not set" in <=AB maps
if(!nhi->exp)
{
nhi->exp = 0xffffffff;
}
}
bool hasPortrait = reader.readBool();
if(hasPortrait)
{
nhi->portrait = reader.readUInt8();
}
bool hasSecSkills = reader.readBool();
if(hasSecSkills)
{
int howMany = reader.readUInt32();
nhi->secSkills.resize(howMany);
for(int yy = 0; yy < howMany; ++yy)
{
nhi->secSkills[yy].first = SecondarySkill(reader.readUInt8());
nhi->secSkills[yy].second = reader.readUInt8();
}
}
bool hasGarison = reader.readBool();
if(hasGarison)
{
readCreatureSet(nhi, 7);
}
nhi->formation = reader.readUInt8();
loadArtifactsOfHero(nhi);
nhi->patrol.patrolRadious = reader.readUInt8();
if(nhi->patrol.patrolRadious == 0xff)
{
nhi->patrol.patrolling = false;
}
else
{
nhi->patrol.patrolling = true;
}
if(map->version > EMapFormat::ROE)
{
bool hasCustomBiography = reader.readBool();
if(hasCustomBiography)
{
nhi->biography = reader.readString();
}
nhi->sex = reader.readUInt8();
// Remove trash
if (nhi->sex != 0xFF)
{
nhi->sex &= 1;
}
}
else
{
nhi->sex = 0xFF;
}
// Spells
if(map->version > EMapFormat::AB)
{
bool hasCustomSpells = reader.readBool();
if(hasCustomSpells)
{
nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
readSpells(nhi->spells);
}
}
else if(map->version == EMapFormat::AB)
{
//we can read one spell
ui8 buff = reader.readUInt8();
if(buff != 254)
{
nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
if(buff < 254) //255 means no spells
{
nhi->spells.insert(SpellID(buff));
}
}
}
if(map->version > EMapFormat::AB)
{
bool hasCustomPrimSkills = reader.readBool();
if(hasCustomPrimSkills)
{
for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
{
nhi->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader.readUInt8());
}
}
}
reader.skip(16);
return nhi;
}
CGSeerHut * CMapLoaderH3M::readSeerHut()
{
auto hut = new CGSeerHut();
if(map->version > EMapFormat::ROE)
{
readQuest(hut);
}
else
{
//RoE
int artID = reader.readUInt8();
if (artID != 255)
{
//not none quest
hut->quest->m5arts.push_back (artID);
hut->quest->missionType = CQuest::MISSION_ART;
}
else
{
hut->quest->missionType = CQuest::MISSION_NONE;
}
hut->quest->lastDay = -1; //no timeout
hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
}
if (hut->quest->missionType)
{
auto rewardType = static_cast<CGSeerHut::ERewardType>(reader.readUInt8());
hut->rewardType = rewardType;
switch(rewardType)
{
case CGSeerHut::EXPERIENCE:
{
hut->rVal = reader.readUInt32();
break;
}
case CGSeerHut::MANA_POINTS:
{
hut->rVal = reader.readUInt32();
break;
}
case CGSeerHut::MORALE_BONUS:
{
hut->rVal = reader.readUInt8();
break;
}
case CGSeerHut::LUCK_BONUS:
{
hut->rVal = reader.readUInt8();
break;
}
case CGSeerHut::RESOURCES:
{
hut->rID = reader.readUInt8();
// Only the first 3 bytes are used. Skip the 4th.
hut->rVal = reader.readUInt32() & 0x00ffffff;
break;
}
case CGSeerHut::PRIMARY_SKILL:
{
hut->rID = reader.readUInt8();
hut->rVal = reader.readUInt8();
break;
}
case CGSeerHut::SECONDARY_SKILL:
{
hut->rID = reader.readUInt8();
hut->rVal = reader.readUInt8();
break;
}
case CGSeerHut::ARTIFACT:
{
if (map->version == EMapFormat::ROE)
{
hut->rID = reader.readUInt8();
}
else
{
hut->rID = reader.readUInt16();
}
break;
}
case CGSeerHut::SPELL:
{
hut->rID = reader.readUInt8();
break;
}
case CGSeerHut::CREATURE:
{
if(map->version > EMapFormat::ROE)
{
hut->rID = reader.readUInt16();
hut->rVal = reader.readUInt16();
}
else
{
hut->rID = reader.readUInt8();
hut->rVal = reader.readUInt16();
}
break;
}
}
reader.skip(2);
}
else
{
// missionType==255
reader.skip(3);
}
return hut;
}
void CMapLoaderH3M::readQuest(IQuestObject * guard)
{
guard->quest->missionType = static_cast<CQuest::Emission>(reader.readUInt8());
switch(guard->quest->missionType)
{
case 0:
return;
case 2:
{
guard->quest->m2stats.resize(4);
for(int x = 0; x < 4; ++x)
{
guard->quest->m2stats[x] = reader.readUInt8();
}
}
break;
case 1:
case 3:
case 4:
{
guard->quest->m13489val = reader.readUInt32();
break;
}
case 5:
{
int artNumber = reader.readUInt8();
for(int yy = 0; yy < artNumber; ++yy)
{
int artid = reader.readUInt16();
guard->quest->m5arts.push_back(artid);
map->allowedArtifact[artid] = false; //these are unavailable for random generation
}
break;
}
case 6:
{
int typeNumber = reader.readUInt8();
guard->quest->m6creatures.resize(typeNumber);
for(int hh = 0; hh < typeNumber; ++hh)
{
guard->quest->m6creatures[hh].type = VLC->creh->creatures[reader.readUInt16()];
guard->quest->m6creatures[hh].count = reader.readUInt16();
}
break;
}
case 7:
{
guard->quest->m7resources.resize(7);
for(int x = 0; x < 7; ++x)
{
guard->quest->m7resources[x] = reader.readUInt32();
}
break;
}
case 8:
case 9:
{
guard->quest->m13489val = reader.readUInt8();
break;
}
}
int limit = reader.readUInt32();
if(limit == (static_cast<int>(0xffffffff)))
{
guard->quest->lastDay = -1;
}
else
{
guard->quest->lastDay = limit;
}
guard->quest->firstVisitText = reader.readString();
guard->quest->nextVisitText = reader.readString();
guard->quest->completedText = reader.readString();
guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
}
CGTownInstance * CMapLoaderH3M::readTown(int castleID)
{
auto nt = new CGTownInstance();
if(map->version > EMapFormat::ROE)
{
nt->identifier = reader.readUInt32();
}
nt->tempOwner = PlayerColor(reader.readUInt8());
bool hasName = reader.readBool();
if(hasName)
{
nt->name = reader.readString();
}
bool hasGarrison = reader.readBool();
if(hasGarrison)
{
readCreatureSet(nt, 7);
}
nt->formation = reader.readUInt8();
bool hasCustomBuildings = reader.readBool();
if(hasCustomBuildings)
{
readBitmask(nt->builtBuildings,6,48,false);
readBitmask(nt->forbiddenBuildings,6,48,false);
nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
}
// Standard buildings
else
{
bool hasFort = reader.readBool();
if(hasFort)
{
nt->builtBuildings.insert(BuildingID::FORT);
}
//means that set of standard building should be included
nt->builtBuildings.insert(BuildingID::DEFAULT);
}
if(map->version > EMapFormat::ROE)
{
for(int i = 0; i < 9; ++i)
{
ui8 c = reader.readUInt8();
for(int yy = 0; yy < 8; ++yy)
{
if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c == (c | static_cast<ui8>(std::pow(2., yy))))
{
nt->obligatorySpells.push_back(SpellID(i * 8 + yy));
}
}
}
}
}
for(int i = 0; i < 9; ++i)
{
ui8 c = reader.readUInt8();
for(int yy = 0; yy < 8; ++yy)
{
if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
{
if(c != (c | static_cast<ui8>(std::pow(2., yy))))
{
nt->possibleSpells.push_back(SpellID(i * 8 + yy));
}
}
}
}
// Read castle events
int numberOfEvent = reader.readUInt32();
for(int gh = 0; gh < numberOfEvent; ++gh)
{
CCastleEvent nce;
nce.town = nt;
nce.name = reader.readString();
nce.message = reader.readString();
readResourses(nce.resources);
nce.players = reader.readUInt8();
if(map->version > EMapFormat::AB)
{
nce.humanAffected = reader.readUInt8();
}
else
{
nce.humanAffected = true;
}
nce.computerAffected = reader.readUInt8();
nce.firstOccurence = reader.readUInt16();
nce.nextOccurence = reader.readUInt8();
reader.skip(17);
// New buildings
readBitmask(nce.buildings,6,48,false);
nce.buildings = convertBuildings(nce.buildings, castleID, false);
nce.creatures.resize(7);
for(int vv = 0; vv < 7; ++vv)
{
nce.creatures[vv] = reader.readUInt16();
}
reader.skip(4);
nt->events.push_back(nce);
}
if(map->version > EMapFormat::AB)
{
nt->alignment = reader.readUInt8();
}
reader.skip(3);
return nt;
}
std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID> h3m, int castleID, bool addAuxiliary /*= true*/)
{
std::map<int, BuildingID> mapa;
std::set<BuildingID> ret;
// Note: this file is parsed many times.
const JsonNode config(ResourceID("config/buildings5.json"));
for(const JsonNode & entry : config["table"].Vector())
{
int town = entry["town"].Float();
if (town == castleID || town == -1)
{
mapa[entry["h3"].Float()] = BuildingID((si32)entry["vcmi"].Float());
}
}
for(auto & elem : h3m)
{
if(mapa[elem] >= 0)
{
ret.insert(mapa[elem]);
}
// horde buildings
else if(mapa[elem] >= (-GameConstants::CREATURES_PER_TOWN))
{
int level = (mapa[elem]);
//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
ret.insert(BuildingID(level - 30));
}
else
{
logGlobal->warnStream() << "Conversion warning: unknown building " << elem << " in castle "
<< castleID;
}
}
if(addAuxiliary)
{
//village hall is always present
ret.insert(BuildingID::VILLAGE_HALL);
}
if(ret.find(BuildingID::CITY_HALL) != ret.end())
{
ret.insert(BuildingID::EXTRA_CITY_HALL);
}
if(ret.find(BuildingID::TOWN_HALL) != ret.end())
{
ret.insert(BuildingID::EXTRA_TOWN_HALL);
}
if(ret.find(BuildingID::CAPITOL) != ret.end())
{
ret.insert(BuildingID::EXTRA_CAPITOL);
}
return ret;
}
void CMapLoaderH3M::readEvents()
{
int numberOfEvents = reader.readUInt32();
for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
{
CMapEvent ne;
ne.name = reader.readString();
ne.message = reader.readString();
readResourses(ne.resources);
ne.players = reader.readUInt8();
if(map->version > EMapFormat::AB)
{
ne.humanAffected = reader.readUInt8();
}
else
{
ne.humanAffected = true;
}
ne.computerAffected = reader.readUInt8();
ne.firstOccurence = reader.readUInt16();
ne.nextOccurence = reader.readUInt8();
reader.skip(17);
map->events.push_back(ne);
}
}
void CMapLoaderH3M::readMessageAndGuards(std::string& message, CCreatureSet* guards)
{
bool hasMessage = reader.readBool();
if(hasMessage)
{
message = reader.readString();
bool hasGuards = reader.readBool();
if(hasGuards)
{
readCreatureSet(guards, 7);
}
reader.skip(4);
}
}
void CMapLoaderH3M::readSpells(std::set<SpellID>& dest)
{
readBitmask(dest,9,GameConstants::SPELLS_QUANTITY,false);
}
void CMapLoaderH3M::readResourses(TResources& resources)
{
resources.resize(GameConstants::RESOURCE_QUANTITY); //needed?
for(int x = 0; x < 7; ++x)
{
resources[x] = reader.readUInt32();
}
}
template <class Indenifier>
void CMapLoaderH3M::readBitmask(std::set<Indenifier>& dest, const int byteCount, const int limit, bool negate)
{
std::vector<bool> temp;
temp.resize(limit,true);
readBitmask(temp, byteCount, limit, negate);
for(int i = 0; i< std::min(temp.size(), static_cast<size_t>(limit)); i++)
{
if(temp[i])
{
dest.insert(static_cast<Indenifier>(i));
}
// else
// {
// dest.erase(static_cast<Indenifier>(i));
// }
}
}
void CMapLoaderH3M::readBitmask(std::vector<bool>& dest, const int byteCount, const int limit, bool negate)
{
for(int byte = 0; byte < byteCount; ++byte)
{
const ui8 mask = reader.readUInt8();
for(int bit = 0; bit < 8; ++bit)
{
if(byte * 8 + bit < limit)
{
const bool flag = mask & (1 << bit);
if((negate && flag) || (!negate && !flag))
dest[byte * 8 + bit] = false;
}
}
}
}
ui8 CMapLoaderH3M::reverse(ui8 arg)
{
ui8 ret = 0;
for(int i = 0; i < 8; ++i)
{
if((arg & (1 << i)) >> i)
{
ret |= (128 >> i);
}
}
return ret;
}