mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
38 lines
991 B
C++
38 lines
991 B
C++
/*
|
|
* DigAtTile.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "DigAtTile.h"
|
|
#include "../AIGateway.h"
|
|
#include "../AIUtility.h"
|
|
|
|
|
|
extern boost::thread_specific_ptr<CCallback> cb;
|
|
extern boost::thread_specific_ptr<AIGateway> ai;
|
|
|
|
using namespace Goals;
|
|
|
|
bool DigAtTile::operator==(const DigAtTile & other) const
|
|
{
|
|
return other.hero.h == hero.h && other.tile == tile;
|
|
}
|
|
//
|
|
//TSubgoal DigAtTile::decomposeSingle() const
|
|
//{
|
|
// const CGObjectInstance * firstObj = vstd::frontOrNull(cb->getVisitableObjs(tile));
|
|
// if(firstObj && firstObj->ID == Obj::HERO && firstObj->tempOwner == ai->playerID) //we have hero at dest
|
|
// {
|
|
// const CGHeroInstance * h = dynamic_cast<const CGHeroInstance *>(firstObj);
|
|
// sethero(h).setisElementar(true);
|
|
// return sptr(*this);
|
|
// }
|
|
//
|
|
// return sptr(VisitTile(tile));
|
|
//}
|