mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
76 lines
1.9 KiB
CMake
76 lines
1.9 KiB
CMake
project(libvcmi)
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cmake_minimum_required(VERSION 2.6)
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
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include_directories(${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
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set(lib_SRCS
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Filesystem/CBinaryReader.cpp
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Filesystem/CFilesystemLoader.cpp
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Filesystem/CMemoryStream.cpp
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Filesystem/CFileInfo.cpp
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Filesystem/CLodArchiveLoader.cpp
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Filesystem/CResourceLoader.cpp
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Filesystem/CFileInputStream.cpp
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Filesystem/CCompressedStream.cpp
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Map/CCampaignHandler.cpp
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Map/CMap.cpp
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Map/CMapInfo.cpp
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Map/CMapService.cpp
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RMG/CMapGenOptions.cpp
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BattleAction.cpp
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BattleHex.cpp
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BattleState.cpp
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CArtHandler.cpp
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CBattleCallback.cpp
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CBuildingHandler.cpp
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CConfigHandler.cpp
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CConsoleHandler.cpp
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CCreatureHandler.cpp
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CCreatureSet.cpp
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CDefObjInfoHandler.cpp
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CGameInterface.cpp
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CGameState.cpp
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CGeneralTextHandler.cpp
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CHeroHandler.cpp
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CLogger.cpp
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CModHandler.cpp
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CObjectHandler.cpp
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CObstacleInstance.cpp
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Connection.cpp
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CSpellHandler.cpp
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CThreadHelper.cpp
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CTownHandler.cpp
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HeroBonus.cpp
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IGameCallback.cpp
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JsonNode.cpp
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NetPacksLib.cpp
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ResourceSet.cpp
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VCMI_Lib.cpp
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)
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set(lib_HEADERS
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Filesystem/CInputStream.h
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Filesystem/ISimpleResourceLoader.h
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AI_Base.h
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CondSh.h
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ConstTransitivePtr.h
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CScriptingModule.h
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CStopWatch.h
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GameConstants.h
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IGameEventsReceiver.h
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int3.h
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Interprocess.h
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NetPacks.h
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RegisterTypes.h
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StartInfo.h
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UnlockGuard.h
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VCMIDirs.h
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vcmi_endian.h
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)
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add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
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target_link_libraries(vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES})
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install(TARGETS vcmi DESTINATION ${LIB_DIR})
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