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vcmi/lib/JsonRandom.h
Ivan Savenko 0ea44520fd Fix build
2023-10-16 00:12:39 +03:00

63 lines
2.7 KiB
C++

/*
* JsonRandom.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "GameConstants.h"
#include "ResourceSet.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
using JsonVector = std::vector<JsonNode>;
class CRandomGenerator;
struct Bonus;
struct Component;
class CStackBasicDescriptor;
namespace JsonRandom
{
using Variables = std::map<std::string, int>;
struct DLL_LINKAGE RandomStackInfo
{
std::vector<const CCreature *> allowedCreatures;
si32 minAmount;
si32 maxAmount;
};
DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
DLL_LINKAGE std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
DLL_LINKAGE std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
}
VCMI_LIB_NAMESPACE_END