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77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
/*
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* TerrainHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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#include "filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct DLL_LINKAGE RiverPaletteAnimation
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{
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/// index of first color to cycle
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int32_t start;
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/// total numbers of colors to cycle
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int32_t length;
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};
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class DLL_LINKAGE RiverType : public EntityT<RiverId>
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{
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friend class RiverTypeHandler;
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std::string identifier;
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std::string modScope;
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RiverId id;
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public:
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int32_t getIndex() const override { return id.getNum(); }
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int32_t getIconIndex() const override { return 0; }
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std::string getJsonKey() const override;
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void registerIcons(const IconRegistar & cb) const override {}
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RiverId getId() const override { return id;}
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void updateFrom(const JsonNode & data) {};
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std::string getNameTextID() const override;
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std::string getNameTranslated() const override;
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AnimationPath tilesFilename;
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std::string shortIdentifier;
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std::string deltaName;
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std::vector<RiverPaletteAnimation> paletteAnimation;
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RiverType();
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};
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class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
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{
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public:
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};
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class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
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{
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public:
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virtual RiverType * loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index) override;
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RiverTypeHandler();
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virtual const std::vector<std::string> & getTypeNames() const override;
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virtual std::vector<JsonNode> loadLegacyData() override;
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};
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VCMI_LIB_NAMESPACE_END
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