mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
320 lines
11 KiB
C++
320 lines
11 KiB
C++
#pragma once
|
|
|
|
|
|
#include "../lib/HeroBonus.h"
|
|
#include "../lib/ConstTransitivePtr.h"
|
|
#include "JsonNode.h"
|
|
|
|
/*
|
|
* CArtHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
class CDefHandler;
|
|
class CArtifact;
|
|
class CGHeroInstance;
|
|
struct ArtifactLocation;
|
|
class CArtifactSet;
|
|
class CArtifactInstance;
|
|
|
|
namespace ArtifactPosition
|
|
{
|
|
enum ArtifactPosition
|
|
{
|
|
PRE_FIRST = -1,
|
|
HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
|
|
MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
|
|
AFTER_LAST,
|
|
//cres
|
|
CREATURE_SLOT = 0,
|
|
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
|
|
};
|
|
}
|
|
|
|
namespace ArtifactID
|
|
{
|
|
enum ArtifactID
|
|
{
|
|
SPELLBOOK = 0,
|
|
SPELL_SCROLL = 1,
|
|
GRAIL = 2,
|
|
CATAPULT = 3,
|
|
BALLISTA = 4,
|
|
AMMO_CART = 5,
|
|
FIRST_AID_TENT = 6,
|
|
CENTAUR_AXE = 7,
|
|
BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
|
|
CORNUCOPIA = 140
|
|
};
|
|
}
|
|
|
|
#define ART_BEARER_LIST \
|
|
ART_BEARER(HERO)\
|
|
ART_BEARER(CREATURE)\
|
|
ART_BEARER(COMMANDER)
|
|
|
|
namespace ArtBearer
|
|
{
|
|
enum
|
|
{
|
|
#define ART_BEARER(x) x,
|
|
ART_BEARER_LIST
|
|
#undef ART_BEARER
|
|
};
|
|
}
|
|
|
|
class DLL_LINKAGE CArtifact : public CBonusSystemNode //container for artifacts
|
|
{
|
|
protected:
|
|
std::string name, description; //set if custom
|
|
std::string eventText; //short story displayed upon picking
|
|
public:
|
|
enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
|
|
|
|
std::string image;
|
|
std::string large; // big image for cutom artifacts, used in drag & drop
|
|
std::string advMapDef; //used for adventure map object
|
|
si32 iconIndex; //TODO: handle automatically
|
|
|
|
const std::string &Name() const; //getter
|
|
const std::string &Description() const; //getter
|
|
const std::string &EventText() const;
|
|
bool isBig () const;
|
|
void setName (std::string desc);
|
|
void setDescription (std::string desc);
|
|
void setEventText (std::string desc);
|
|
void addConstituent (ui32 component);
|
|
|
|
int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
|
|
std::string nodeName() const OVERRIDE;
|
|
void addNewBonus(Bonus *b) OVERRIDE;
|
|
|
|
virtual void levelUpArtifact (CArtifactInstance * art){};
|
|
|
|
ui32 price;
|
|
bmap<ui8, std::vector<ui16> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
|
|
std::vector<TArtifactID> * constituents; // Artifacts IDs a combined artifact consists of, or NULL.
|
|
std::vector<TArtifactID> * constituentOf; // Reverse map of constituents.
|
|
EartClass aClass;
|
|
TArtifactID id;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CBonusSystemNode&>(*this);
|
|
h & name & description & eventText & image & large & advMapDef & iconIndex &
|
|
price & possibleSlots & constituents & constituentOf & aClass & id;
|
|
}
|
|
|
|
CArtifact();
|
|
~CArtifact();
|
|
|
|
//override
|
|
//void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
|
|
};
|
|
|
|
class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
|
|
{
|
|
public:
|
|
std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
|
|
std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
|
|
|
|
void levelUpArtifact (CArtifactInstance * art);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArtifact&>(*this);
|
|
h & bonusesPerLevel & thresholdBonuses;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
|
|
{
|
|
protected:
|
|
void init();
|
|
CArtifactInstance(CArtifact *Art);
|
|
public:
|
|
CArtifactInstance();
|
|
|
|
ConstTransitivePtr<CArtifact> artType;
|
|
TArtifactInstanceID id;
|
|
|
|
//CArtifactInstance(int aid);
|
|
|
|
std::string nodeName() const OVERRIDE;
|
|
void deserializationFix();
|
|
void setType(CArtifact *Art);
|
|
|
|
int firstAvailableSlot(const CArtifactSet *h) const;
|
|
int firstBackpackSlot(const CArtifactSet *h) const;
|
|
int getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
|
|
|
|
virtual bool canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved = false) const;
|
|
bool canBePutAt(const ArtifactLocation al, bool assumeDestRemoved = false) const; //forwards to the above one
|
|
virtual bool canBeDisassembled() const;
|
|
virtual void putAt(ArtifactLocation al);
|
|
virtual void removeFrom(ArtifactLocation al);
|
|
virtual bool isPart(const CArtifactInstance *supposedPart) const; //checks if this a part of this artifact: artifact instance is a part of itself, additionally truth is returned for consituents of combined arts
|
|
|
|
std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
|
|
void move(ArtifactLocation src, ArtifactLocation dst);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CBonusSystemNode&>(*this);
|
|
h & artType & id;
|
|
BONUS_TREE_DESERIALIZATION_FIX
|
|
}
|
|
|
|
static CArtifactInstance *createScroll(const CSpell *s);
|
|
static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
|
|
static CArtifactInstance *createNewArtifactInstance(int aid);
|
|
};
|
|
|
|
class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
|
|
{
|
|
CCombinedArtifactInstance(CArtifact *Art);
|
|
public:
|
|
struct ConstituentInfo
|
|
{
|
|
ConstTransitivePtr<CArtifactInstance> art;
|
|
si16 slot;
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & art & slot;
|
|
}
|
|
|
|
bool operator==(const ConstituentInfo &rhs) const;
|
|
ConstituentInfo(CArtifactInstance *art = NULL, ui16 slot = -1);
|
|
};
|
|
|
|
std::vector<ConstituentInfo> constituentsInfo;
|
|
|
|
bool canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved = false) const OVERRIDE;
|
|
bool canBeDisassembled() const OVERRIDE;
|
|
void putAt(ArtifactLocation al) OVERRIDE;
|
|
void removeFrom(ArtifactLocation al) OVERRIDE;
|
|
bool isPart(const CArtifactInstance *supposedPart) const OVERRIDE;
|
|
|
|
void createConstituents();
|
|
void addAsConstituent(CArtifactInstance *art, int slot);
|
|
CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replcaed with us (combined art), not lock
|
|
|
|
CCombinedArtifactInstance();
|
|
|
|
void deserializationFix();
|
|
|
|
friend class CArtifactInstance;
|
|
friend struct AssembledArtifact;
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & static_cast<CArtifactInstance&>(*this);
|
|
h & constituentsInfo;
|
|
BONUS_TREE_DESERIALIZATION_FIX
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtHandler //handles artifacts
|
|
{
|
|
void giveArtBonus(TArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalinfo = 0);
|
|
void giveArtBonus(TArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0);
|
|
void giveArtBonus(TArtifactID aid, Bonus *bonus);
|
|
public:
|
|
std::vector<CArtifact*> treasures, minors, majors, relics;
|
|
std::vector< ConstTransitivePtr<CArtifact> > artifacts;
|
|
std::vector<CArtifact *> allowedArtifacts;
|
|
std::set<ui32> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
|
|
std::set<ui32> growingArtifacts;
|
|
|
|
void loadArtifacts(bool onlyTxt);
|
|
/// load all artifacts from json structure
|
|
void load(const JsonNode & node);
|
|
/// load one artifact from json config
|
|
CArtifact * loadArtifact(const JsonNode & node);
|
|
///read (optional) components of combined artifact
|
|
void readComponents (const JsonNode & node, CArtifact * art);
|
|
|
|
void sortArts();
|
|
void addBonuses();
|
|
void clear();
|
|
void clearHlpLists();
|
|
ui16 getRandomArt (int flags);
|
|
ui16 getArtSync (ui32 rand, int flags);
|
|
bool legalArtifact(int id);
|
|
void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
|
|
void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
|
|
void erasePickedArt (TArtifactInstanceID id);
|
|
bool isBigArtifact (TArtifactID artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
|
|
void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
|
|
static int convertMachineID(int id, bool creToArt);
|
|
void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
|
|
void makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature = true);
|
|
void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
|
|
void makeItCommanderArt (TArtifactInstanceID aid, bool onlyCommander = true);
|
|
CArtHandler();
|
|
~CArtHandler();
|
|
|
|
/**
|
|
* Gets a list of default allowed artifacts.
|
|
*
|
|
* @return a list of allowed artifacts, the index is the artifact id
|
|
*/
|
|
std::vector<bool> getDefaultAllowedArtifacts() const;
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & artifacts & allowedArtifacts & treasures & minors & majors & relics
|
|
& growingArtifacts;
|
|
//if(!h.saving) sortArts();
|
|
}
|
|
};
|
|
|
|
struct DLL_LINKAGE ArtSlotInfo
|
|
{
|
|
ConstTransitivePtr<CArtifactInstance> artifact;
|
|
ui8 locked; //if locked, then artifact points to the combined artifact
|
|
|
|
ArtSlotInfo()
|
|
{
|
|
locked = false;
|
|
}
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & artifact & locked;
|
|
}
|
|
};
|
|
|
|
class DLL_LINKAGE CArtifactSet
|
|
{
|
|
public:
|
|
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
|
|
bmap<ui16, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
|
|
|
ArtSlotInfo &retreiveNewArtSlot(ui16 slot);
|
|
void setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked);
|
|
void eraseArtSlot(ui16 slot);
|
|
|
|
const ArtSlotInfo *getSlot(ui16 pos) const;
|
|
const CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true) const; //NULL - no artifact
|
|
CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true); //NULL - no artifact
|
|
si32 getArtPos(int aid, bool onlyWorn = true) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
|
|
si32 getArtPos(const CArtifactInstance *art) const;
|
|
const CArtifactInstance *getArtByInstanceId(TArtifactInstanceID artInstId) const;
|
|
bool hasArt(ui32 aid, bool onlyWorn = false) const; //checks if hero possess artifact of given id (either in backack or worn)
|
|
bool isPositionFree(ui16 pos, bool onlyLockCheck = false) const;
|
|
si32 getArtTypeId(ui16 pos) const;
|
|
|
|
virtual ui8 bearerType() const = 0;
|
|
virtual ~CArtifactSet();
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & artifactsInBackpack & artifactsWorn;
|
|
}
|
|
|
|
void artDeserializationFix(CBonusSystemNode *node);
|
|
};
|