mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-02 09:02:03 +02:00
d6b9fa8fbd
- Removed CPlayerInterface::pim since this lock does not actually protects LOCPLINT but rather entire game UI state - added more logical CGuiHandler::interfaceLock - interface lock is now non-recursive and is locked only once by initial caller that want to access GUI
663 lines
20 KiB
C++
663 lines
20 KiB
C++
/*
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* CMainMenu.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMainMenu.h"
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#include "CCampaignScreen.h"
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#include "CreditsScreen.h"
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#include "CHighScoreScreen.h"
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#include "../lobby/CBonusSelection.h"
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#include "../lobby/CSelectionBase.h"
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#include "../lobby/CLobbyScreen.h"
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#include "../gui/CursorHandler.h"
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#include "../windows/GUIClasses.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/ShortcutHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Canvas.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/TextControls.h"
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#include "../windows/InfoWindows.h"
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#include "../CServerHandler.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../CPlayerInterface.h"
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#include "../Client.h"
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#include "../CMT.h"
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#include "../../CCallback.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/campaign/CampaignHandler.h"
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#include "../../lib/serializer/Connection.h"
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#include "../../lib/serializer/CTypeList.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/filesystem/CCompressedStream.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/CStopWatch.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CThreadHelper.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/CondSh.h"
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#if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
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#include "../../server/CVCMIServer.h"
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#include <SDL.h>
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#endif
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std::shared_ptr<CMainMenu> CMM;
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ISelectionScreenInfo * SEL;
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static void do_quit()
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{
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GH.dispatchMainThread([]()
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{
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handleQuit(false);
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});
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}
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CMenuScreen::CMenuScreen(const JsonNode & configNode)
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: CWindowObject(BORDERED), config(configNode)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
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if(config["scalable"].Bool())
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background->scaleTo(GH.screenDimensions());
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pos = background->center();
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for(const JsonNode & node : config["items"].Vector())
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menuNameToEntry.push_back(node["name"].String());
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for(const JsonNode & node : config["images"].Vector())
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images.push_back(CMainMenu::createPicture(node));
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//Hardcoded entry
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menuNameToEntry.push_back("credits");
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tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
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if(config["video"].isNull())
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tabs->setRedrawParent(true);
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}
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std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
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{
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if(config["items"].Vector().size() == index)
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return std::make_shared<CreditsScreen>(this->pos);
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else
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return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
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}
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void CMenuScreen::show(Canvas & to)
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{
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if(!config["video"].isNull())
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{
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// redraw order: background -> video -> buttons and pictures
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background->redraw();
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CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
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tabs->redraw();
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}
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CIntObject::show(to);
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}
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void CMenuScreen::activate()
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{
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CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
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if(!config["video"].isNull())
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CCS->videoh->open(VideoPath::fromJson(config["video"]["name"]));
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CIntObject::activate();
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}
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void CMenuScreen::deactivate()
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{
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if(!config["video"].isNull())
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CCS->videoh->close();
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CIntObject::deactivate();
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}
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void CMenuScreen::switchToTab(size_t index)
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{
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tabs->setActive(index);
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}
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void CMenuScreen::switchToTab(std::string name)
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{
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switchToTab(vstd::find_pos(menuNameToEntry, name));
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}
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size_t CMenuScreen::getActiveTab() const
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{
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return tabs->getActive();
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}
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//funciton for std::string -> std::function conversion for main menu
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static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
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{
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static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
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static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
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std::list<std::string> commands;
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boost::split(commands, string, boost::is_any_of("\t "));
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if(!commands.empty())
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{
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size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
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commands.pop_front();
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if(index > 3 || !commands.empty())
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{
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switch(index)
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{
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case 0: //to - switch to another tab, if such tab exists
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{
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size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
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if(index2 != menuType.size())
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return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
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break;
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}
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case 1: //open campaign selection window
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{
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return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
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break;
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}
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case 2: //start
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{
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switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
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{
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case 0:
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return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
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case 1:
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return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
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case 2:
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return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
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case 3:
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return std::bind(CMainMenu::startTutorial);
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}
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break;
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}
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case 3: //load
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{
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switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
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{
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case 0:
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return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
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case 1:
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return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
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case 2:
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return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
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case 3:
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return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::TUTORIAL);
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}
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}
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break;
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case 4: //exit
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{
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return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
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}
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break;
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case 5: //highscores
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{
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return std::bind(CMainMenu::openHighScoreScreen);
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}
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}
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}
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}
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logGlobal->error("Failed to parse command: %s", string);
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return std::function<void()>();
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}
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std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
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{
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std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
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std::pair<std::string, std::string> help;
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if(!button["help"].isNull() && button["help"].Float() > 0)
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help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
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int posx = static_cast<int>(button["x"].Float());
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if(posx < 0)
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posx = pos.w + posx;
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int posy = static_cast<int>(button["y"].Float());
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if(posy < 0)
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posy = pos.h + posy;
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EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
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auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
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if (button["center"].Bool())
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result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
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return result;
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}
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CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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setRedrawParent(true);
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pos = parent->pos;
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for(const JsonNode & node : config["images"].Vector())
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images.push_back(CMainMenu::createPicture(node));
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for(const JsonNode & node : config["buttons"].Vector())
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{
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buttons.push_back(createButton(parent, node));
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buttons.back()->hoverable = true;
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buttons.back()->setRedrawParent(true);
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}
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}
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CMainMenuConfig::CMainMenuConfig()
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: campaignSets(JsonPath::builtin("config/campaignSets.json"))
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, config(JsonPath::builtin("config/mainmenu.json"))
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{
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}
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CMainMenuConfig & CMainMenuConfig::get()
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{
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static CMainMenuConfig config;
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return config;
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}
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const JsonNode & CMainMenuConfig::getConfig() const
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{
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return config;
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}
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const JsonNode & CMainMenuConfig::getCampaigns() const
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{
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return campaignSets;
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}
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CMainMenu::CMainMenu()
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{
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pos.w = GH.screenDimensions().x;
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pos.h = GH.screenDimensions().y;
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GH.defActionsDef = 63;
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menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
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}
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CMainMenu::~CMainMenu()
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{
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if(GH.curInt == this)
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GH.curInt = nullptr;
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}
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void CMainMenu::activate()
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{
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// check if screen was resized while main menu was inactive - e.g. in gameplay mode
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if (pos.dimensions() != GH.screenDimensions())
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onScreenResize();
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CIntObject::activate();
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}
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void CMainMenu::onScreenResize()
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{
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pos.w = GH.screenDimensions().x;
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pos.h = GH.screenDimensions().y;
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menu = nullptr;
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menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
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backgroundAroundMenu->pos = pos;
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}
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void CMainMenu::update()
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{
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if(CMM != this->shared_from_this()) //don't update if you are not a main interface
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return;
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if(GH.windows().count() == 0)
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{
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GH.windows().pushWindow(CMM);
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GH.windows().pushWindow(menu);
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menu->switchToTab(menu->getActiveTab());
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}
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// Handles mouse and key input
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GH.handleEvents();
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GH.windows().simpleRedraw();
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}
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void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
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{
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CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
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CSH->screenType = screenType;
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CSH->loadMode = loadMode;
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GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
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}
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void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
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{
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auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
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ourCampaign->campaignSet = campaignSet;
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openCampaignLobby(ourCampaign);
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}
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void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
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{
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CSH->resetStateForLobby(StartInfo::CAMPAIGN);
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CSH->screenType = ESelectionScreen::campaignList;
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CSH->campaignStateToSend = campaign;
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GH.windows().createAndPushWindow<CSimpleJoinScreen>();
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}
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void CMainMenu::openCampaignScreen(std::string name)
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{
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if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
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{
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GH.windows().createAndPushWindow<CCampaignScreen>(CMainMenuConfig::get().getCampaigns(), name);
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return;
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}
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logGlobal->error("Unknown campaign set: %s", name);
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}
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void CMainMenu::startTutorial()
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{
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ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
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if(!CResourceHandler::get()->existsResource(tutorialMap))
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{
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CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
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return;
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}
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auto mapInfo = std::make_shared<CMapInfo>();
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mapInfo->mapInit(tutorialMap.getName());
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CMainMenu::openLobby(ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
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CSH->startMapAfterConnection(mapInfo);
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}
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void CMainMenu::openHighScoreScreen()
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{
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GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
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return;
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}
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std::shared_ptr<CMainMenu> CMainMenu::create()
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{
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if(!CMM)
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CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
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return CMM;
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}
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std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
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{
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return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
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}
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CMultiMode::CMultiMode(ESelectionScreen ScreenType)
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: screenType(ScreenType)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
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pos = background->center(); //center, window has size of bg graphic
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picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
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playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
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playerName->setText(getPlayerName());
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playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
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buttonHotseat = std::make_shared<CButton>(Point(373, 78), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
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buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
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buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
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buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
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}
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void CMultiMode::hostTCP()
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{
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auto savedScreenType = screenType;
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close();
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GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
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}
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void CMultiMode::joinTCP()
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{
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auto savedScreenType = screenType;
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close();
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GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
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}
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std::string CMultiMode::getPlayerName()
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{
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std::string name = settings["general"]["playerName"].String();
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if(name == "Player")
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name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
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return name;
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}
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void CMultiMode::onNameChange(std::string newText)
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{
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Settings name = settings.write["general"]["playerName"];
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name->String() = newText;
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}
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CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
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: loadMode(LoadMode), screenType(ScreenType), host(Host)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
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pos = background->center(); //center, window has size of bg graphic
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std::string text = CGI->generaltexth->allTexts[446];
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boost::replace_all(text, "\t", "\n");
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textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
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for(int i = 0; i < inputNames.size(); i++)
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{
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inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
|
|
inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
|
|
}
|
|
|
|
buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
|
|
buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
|
|
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
|
|
|
|
inputNames[0]->setText(firstPlayer, true);
|
|
#ifndef VCMI_IOS
|
|
inputNames[0]->giveFocus();
|
|
#endif
|
|
}
|
|
|
|
void CMultiPlayers::onChange(std::string newText)
|
|
{
|
|
}
|
|
|
|
void CMultiPlayers::enterSelectionScreen()
|
|
{
|
|
std::vector<std::string> names;
|
|
for(auto name : inputNames)
|
|
{
|
|
if(name->getText().length())
|
|
names.push_back(name->getText());
|
|
}
|
|
|
|
Settings name = settings.write["general"]["playerName"];
|
|
name->String() = names[0];
|
|
|
|
CMainMenu::openLobby(screenType, host, &names, loadMode);
|
|
}
|
|
|
|
CSimpleJoinScreen::CSimpleJoinScreen(bool host)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
|
|
pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
|
|
|
|
textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
|
|
inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
|
|
inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
|
|
if(host && !settings["session"]["donotstartserver"].Bool())
|
|
{
|
|
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
|
|
startConnectThread();
|
|
}
|
|
else
|
|
{
|
|
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
|
|
inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
|
inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
|
inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
|
|
buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
|
|
|
|
inputAddress->giveFocus();
|
|
}
|
|
inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
|
|
inputPort->setText(std::to_string(CSH->getHostPort()), true);
|
|
|
|
buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
|
|
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
|
|
}
|
|
|
|
void CSimpleJoinScreen::connectToServer()
|
|
{
|
|
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
|
|
buttonOk->block(true);
|
|
GH.stopTextInput();
|
|
|
|
startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
|
|
}
|
|
|
|
void CSimpleJoinScreen::leaveScreen()
|
|
{
|
|
if(CSH->state == EClientState::CONNECTING)
|
|
{
|
|
textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
|
|
CSH->state = EClientState::CONNECTION_CANCELLED;
|
|
}
|
|
else if(GH.windows().isTopWindow(this))
|
|
{
|
|
close();
|
|
}
|
|
}
|
|
|
|
void CSimpleJoinScreen::onChange(const std::string & newText)
|
|
{
|
|
buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
|
|
}
|
|
|
|
void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
|
|
{
|
|
#if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
|
|
// in single process build server must use same JNIEnv as client
|
|
// as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
|
|
// https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
|
|
CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
|
|
#endif
|
|
boost::thread connector(&CSimpleJoinScreen::connectThread, this, addr, port);
|
|
|
|
connector.detach();
|
|
}
|
|
|
|
void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
|
|
{
|
|
setThreadName("connectThread");
|
|
if(!addr.length())
|
|
CSH->startLocalServerAndConnect();
|
|
else
|
|
CSH->justConnectToServer(addr, port);
|
|
|
|
// async call to prevent thread race
|
|
GH.dispatchMainThread([this](){
|
|
if(GH.windows().isTopWindow(this))
|
|
{
|
|
close();
|
|
}
|
|
});
|
|
}
|
|
|
|
CLoadingScreen::CLoadingScreen()
|
|
: CWindowObject(BORDERED, getBackground())
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
|
|
addUsedEvents(TIME);
|
|
|
|
CCS->musich->stopMusic(5000);
|
|
|
|
const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
|
|
if(conf.isStruct())
|
|
{
|
|
const int posx = conf["x"].Integer(), posy = conf["y"].Integer();
|
|
const int blockSize = conf["size"].Integer();
|
|
const int blocksAmount = conf["amount"].Integer();
|
|
|
|
for(int i = 0; i < blocksAmount; ++i)
|
|
{
|
|
progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
|
|
progressBlocks.back()->deactivate();
|
|
progressBlocks.back()->visible = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
CLoadingScreen::~CLoadingScreen()
|
|
{
|
|
}
|
|
|
|
void CLoadingScreen::tick(uint32_t msPassed)
|
|
{
|
|
if(!progressBlocks.empty())
|
|
{
|
|
int status = float(get()) / 255.f * progressBlocks.size();
|
|
|
|
for(int i = 0; i < status; ++i)
|
|
{
|
|
progressBlocks.at(i)->activate();
|
|
progressBlocks.at(i)->visible = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
ImagePath CLoadingScreen::getBackground()
|
|
{
|
|
ImagePath fname = ImagePath::builtin("loadbar");
|
|
const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
|
|
|
|
if(conf.isStruct())
|
|
{
|
|
if(conf["background"].isVector())
|
|
return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
|
|
|
|
if(conf["background"].isString())
|
|
return ImagePath::fromJson(conf["background"]);
|
|
|
|
return fname;
|
|
}
|
|
|
|
if(conf.isVector() && !conf.Vector().empty())
|
|
return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
|
|
|
|
return fname;
|
|
}
|