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vcmi/lib/mapObjects/CRewardableConstructor.h
Ivan Savenko 7cfd9a0903 First part of implementation of some type-specific handlers.
TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
2014-06-14 18:42:13 +03:00

59 lines
1.4 KiB
C++

#pragma once
#include "CRewardableObject.h"
#include "CObjectClassesHandler.h"
#include "../JsonNode.h"
/*
* CRewardableConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CRandomRewardObjectInfo : public IObjectInfo
{
JsonNode parameters;
public:
bool givesResources() const override;
bool givesExperience() const override;
bool givesMana() const override;
bool givesMovement() const override;
bool givesPrimarySkills() const override;
bool givesSecondarySkills() const override;
bool givesArtifacts() const override;
bool givesCreatures() const override;
bool givesSpells() const override;
bool givesBonuses() const override;
void configureObject(CRewardableObject * object, CRandomGenerator & rng) const;
CRandomRewardObjectInfo()
{}
void init(const JsonNode & objectConfig);
};
class CRewardableConstructor : public AObjectTypeHandler
{
CRandomRewardObjectInfo objectInfo;
void initTypeData(const JsonNode & config) override;
public:
CRewardableConstructor();
CGObjectInstance * create(ObjectTemplate tmpl) const override;
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const override;
};