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89cb5cb81b
* added interface for casting spells * artifact info in backpack * artifacts we pick up on the map go to the appropriate slot (if free)
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
#pragma once
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#include "../global.h"
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#include "../CPlayerInterface.h"
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#include "../hch/CDefHandler.h"
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class CCreatureAnimation : public CIntObject
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{
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private:
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int totalEntries, DEFType, totalBlocks;
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bool allowRepaint;
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int length;
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BMPPalette palette[256];
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unsigned int * RWEntries;
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int * RLEntries;
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struct SEntry
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{
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std::string name;
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int offset;
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int group;
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} ;
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std::vector<SEntry> SEntries ;
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char id[2];
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std::string defName, curDir;
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int readNormalNr (int pos, int bytCon, unsigned char * str=NULL, bool cyclic=false);
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void putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder) const;
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////////////
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unsigned char * FDef; //animation raw data
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unsigned int curFrame; //number of currently displayed frame
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unsigned int frames; //number of frames
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public:
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int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
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int fullWidth, fullHeight; //read-only, please!
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CCreatureAnimation(std::string name); //c-tor
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~CCreatureAnimation(); //d-tor
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void setType(int type); //sets type of animation and cleares framecount
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int getType() const; //returns type of animation
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int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, bool incrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
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int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, bool IncrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next
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void incrementFrame();
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int getFrame() const;
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int framesInGroup(int group) const; //retirns number of fromes in given group
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};
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