1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/mapeditor/mapsettings/modsettings.cpp
2023-09-21 04:31:08 +02:00

164 lines
4.3 KiB
C++

/*
* modsettings.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "modsettings.h"
#include "ui_modsettings.h"
#include "../mapcontroller.h"
#include "../../lib/modding/CModHandler.h"
#include "../../lib/mapping/CMapService.h"
#include "../../lib/modding/CModInfo.h"
void traverseNode(QTreeWidgetItem * item, std::function<void(QTreeWidgetItem*)> action)
{
// Do something with item
action(item);
for (int i = 0; i < item->childCount(); ++i)
traverseNode(item->child(i), action);
}
ModSettings::ModSettings(QWidget *parent) :
AbstractSettings(parent),
ui(new Ui::ModSettings)
{
ui->setupUi(this);
}
ModSettings::~ModSettings()
{
delete ui;
}
void ModSettings::initialize(MapController & c)
{
AbstractSettings::initialize(c);
//mods management
//collect all active mods
QMap<QString, QTreeWidgetItem*> addedMods;
QSet<QString> modsToProcess;
ui->treeMods->blockSignals(true);
auto createModTreeWidgetItem = [&](QTreeWidgetItem * parent, const CModInfo & modInfo)
{
auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.getVerificationInfo().name), QString::fromStdString(modInfo.getVerificationInfo().version.toString())});
item->setData(0, Qt::UserRole, QVariant(QString::fromStdString(modInfo.identifier)));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(0, controller->map()->mods.count(modInfo.identifier) ? Qt::Checked : Qt::Unchecked);
//set parent check
if(parent && item->checkState(0) == Qt::Checked)
parent->setCheckState(0, Qt::Checked);
return item;
};
for(const auto & modName : VLC->modh->getActiveMods())
{
QString qmodName = QString::fromStdString(modName);
if(qmodName.split(".").size() == 1)
{
const auto & modInfo = VLC->modh->getModInfo(modName);
addedMods[qmodName] = createModTreeWidgetItem(nullptr, modInfo);
ui->treeMods->addTopLevelItem(addedMods[qmodName]);
}
else
{
modsToProcess.insert(qmodName);
}
}
for(auto qmodIter = modsToProcess.begin(); qmodIter != modsToProcess.end();)
{
auto qmodName = *qmodIter;
auto pieces = qmodName.split(".");
assert(pieces.size() > 1);
QString qs;
for(int i = 0; i < pieces.size() - 1; ++i)
qs += pieces[i];
if(addedMods.count(qs))
{
const auto & modInfo = VLC->modh->getModInfo(qmodName.toStdString());
addedMods[qmodName] = createModTreeWidgetItem(addedMods[qs], modInfo);
modsToProcess.erase(qmodIter);
qmodIter = modsToProcess.begin();
}
else
++qmodIter;
}
ui->treeMods->blockSignals(false);
}
void ModSettings::update()
{
//Mod management
auto widgetAction = [&](QTreeWidgetItem * item)
{
if(item->checkState(0) == Qt::Checked)
{
auto modName = item->data(0, Qt::UserRole).toString().toStdString();
controller->map()->mods[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
}
};
controller->map()->mods.clear();
for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
{
QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
traverseNode(item, widgetAction);
}
}
void ModSettings::updateModWidgetBasedOnMods(const ModCompatibilityInfo & mods)
{
//Mod management
auto widgetAction = [&](QTreeWidgetItem * item)
{
auto modName = item->data(0, Qt::UserRole).toString().toStdString();
item->setCheckState(0, mods.count(modName) ? Qt::Checked : Qt::Unchecked);
};
for (int i = 0; i < ui->treeMods->topLevelItemCount(); ++i)
{
QTreeWidgetItem *item = ui->treeMods->topLevelItem(i);
traverseNode(item, widgetAction);
}
}
void ModSettings::on_modResolution_map_clicked()
{
updateModWidgetBasedOnMods(MapController::modAssessmentMap(*controller->map()));
}
void ModSettings::on_modResolution_full_clicked()
{
updateModWidgetBasedOnMods(MapController::modAssessmentAll());
}
void ModSettings::on_treeMods_itemChanged(QTreeWidgetItem *item, int column)
{
//set state for children
for (int i = 0; i < item->childCount(); ++i)
item->child(i)->setCheckState(0, item->checkState(0));
//set state for parent
ui->treeMods->blockSignals(true);
if(item->checkState(0) == Qt::Checked)
{
while(item->parent())
{
item->parent()->setCheckState(0, Qt::Checked);
item = item->parent();
}
}
ui->treeMods->blockSignals(false);
}