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ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
/*
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* CGameInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/ConstTransitivePtr.h"
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class CModHandler;
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class CMapHandler;
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class CArtHandler;
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class CHeroHandler;
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class CCreatureHandler;
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class CSpellHandler;
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class CSkillHandler;
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class CBuildingHandler;
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class CObjectHandler;
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class CSoundHandler;
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class CMusicHandler;
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class CObjectClassesHandler;
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class CTownHandler;
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class CGeneralTextHandler;
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class CConsoleHandler;
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class CCursorHandler;
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class CGameState;
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class IMainVideoPlayer;
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class CServerHandler;
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class CMap;
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//a class for non-mechanical client GUI classes
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class CClientState
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{
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public:
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CSoundHandler * soundh;
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CMusicHandler * musich;
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CConsoleHandler * consoleh;
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CCursorHandler * curh;
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IMainVideoPlayer * videoh;
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};
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extern CClientState * CCS;
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/// CGameInfo class
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/// for allowing different functions for accessing game informations
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class CGameInfo
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{
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public:
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ConstTransitivePtr<CModHandler> modh; //public?
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ConstTransitivePtr<CArtHandler> arth;
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ConstTransitivePtr<CHeroHandler> heroh;
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ConstTransitivePtr<CCreatureHandler> creh;
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ConstTransitivePtr<CSpellHandler> spellh;
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ConstTransitivePtr<CSkillHandler> skillh;
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ConstTransitivePtr<CObjectHandler> objh;
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ConstTransitivePtr<CObjectClassesHandler> objtypeh;
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CGeneralTextHandler * generaltexth;
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CMapHandler * mh;
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CTownHandler * townh;
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void setFromLib();
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friend class CClient;
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CGameInfo();
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};
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extern const CGameInfo* CGI;
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