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144 lines
3.9 KiB
C++
144 lines
3.9 KiB
C++
/*
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* CBitmapFont.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBitmapFont.h"
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#include "SDL_Extensions.h"
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#include "../../lib/vcmi_endian.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/TextOperations.h"
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#include "../../lib/Rect.h"
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#include <SDL_surface.h>
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std::array<CBitmapFont::BitmapChar, CBitmapFont::totalChars> CBitmapFont::loadChars() const
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{
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std::array<BitmapChar, totalChars> ret;
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size_t offset = 32;
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for (auto & elem : ret)
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{
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elem.leftOffset = read_le_u32(data.first.get() + offset); offset+=4;
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elem.width = read_le_u32(data.first.get() + offset); offset+=4;
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elem.rightOffset = read_le_u32(data.first.get() + offset); offset+=4;
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}
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for (auto & elem : ret)
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{
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int pixelOffset = read_le_u32(data.first.get() + offset); offset+=4;
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elem.pixels = data.first.get() + 4128 + pixelOffset;
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assert(pixelOffset + 4128 < data.second);
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}
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return ret;
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}
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CBitmapFont::CBitmapFont(const std::string & filename):
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data(CResourceHandler::get()->load(ResourceID("data/" + filename, EResType::BMP_FONT))->readAll()),
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chars(loadChars()),
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height(data.first.get()[5])
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{}
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size_t CBitmapFont::getLineHeight() const
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{
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return height;
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}
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size_t CBitmapFont::getGlyphWidth(const char * data) const
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{
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std::string localChar = TextOperations::fromUnicode(std::string(data, TextOperations::getUnicodeCharacterSize(data[0])));
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if (localChar.size() == 1)
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{
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const BitmapChar & ch = chars[ui8(localChar[0])];
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return ch.leftOffset + ch.width + ch.rightOffset;
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}
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return 0;
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}
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void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const
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{
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Rect clipRect;
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CSDL_Ext::getClipRect(surface, clipRect);
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posX += character.leftOffset;
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CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
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uint8_t bpp = surface->format->BytesPerPixel;
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// start of line, may differ from 0 due to end of surface or clipped surface
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int lineBegin = std::max<int>(0, clipRect.y - posY);
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int lineEnd = std::min<int>(height, clipRect.y + clipRect.h - posY - 1);
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// start end end of each row, may differ from 0
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int rowBegin = std::max<int>(0, clipRect.x - posX);
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int rowEnd = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);
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//for each line in symbol
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for(int dy = lineBegin; dy <lineEnd; dy++)
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{
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uint8_t *dstLine = (uint8_t*)surface->pixels;
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uint8_t *srcLine = character.pixels;
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// shift source\destination pixels to current position
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dstLine += (posY+dy) * surface->pitch + posX * bpp;
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srcLine += dy * character.width;
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//for each column in line
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for(int dx = rowBegin; dx < rowEnd; dx++)
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{
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uint8_t* dstPixel = dstLine + dx*bpp;
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switch(srcLine[dx])
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{
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case 1: //black "shadow"
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colorPutter(dstPixel, 0, 0, 0);
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break;
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case 255: //text colour
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colorPutter(dstPixel, color.r, color.g, color.b);
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break;
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default :
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break; //transparency
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}
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}
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}
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posX += character.width;
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posX += character.rightOffset;
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}
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void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
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{
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if (data.empty())
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return;
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assert(surface);
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int posX = pos.x;
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int posY = pos.y;
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// Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)
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//assert(data[0] != '{');
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//assert(data[data.size()-1] != '}');
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SDL_LockSurface(surface);
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for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
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{
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std::string localChar = TextOperations::fromUnicode(data.substr(i, TextOperations::getUnicodeCharacterSize(data[i])));
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if (localChar.size() == 1)
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renderCharacter(surface, chars[ui8(localChar[0])], color, posX, posY);
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}
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SDL_UnlockSurface(surface);
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}
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