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vcmi/client/renderSDL/CBitmapFont.h

45 lines
1.1 KiB
C++

/*
* CBitmapFont.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/IFont.h"
class CBitmapFont : public IFont
{
static const size_t totalChars = 256;
struct BitmapChar
{
si32 leftOffset;
ui32 width;
si32 rightOffset;
ui8 *pixels; // pixels of this character, part of BitmapFont::data
};
const std::pair<std::unique_ptr<ui8[]>, ui64> data;
const std::array<BitmapChar, totalChars> chars;
const ui8 height;
std::array<BitmapChar, totalChars> loadChars() const;
void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const;
void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const override;
public:
CBitmapFont(const std::string & filename);
size_t getLineHeight() const override;
size_t getGlyphWidth(const char * data) const override;
friend class CBitmapHanFont;
};