mirror of
https://github.com/vcmi/vcmi.git
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ca1dbfe949
Alt+F4 quits the game
1298 lines
34 KiB
C++
1298 lines
34 KiB
C++
#include "stdafx.h"
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#include "CAdvmapInterface.h"
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#include "client/CBitmapHandler.h"
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#include "CPlayerInterface.h"
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#include "CCastleInterface.h"
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#include "CCursorHandler.h"
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#include "hch/CPreGameTextHandler.h"
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#include "hch/CGeneralTextHandler.h"
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#include "hch/CDefHandler.h"
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#include "hch/CTownHandler.h"
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#include "CPathfinder.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include "CCallback.h"
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#include <boost/assign/std/vector.hpp>
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#include "mapHandler.h"
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#include "CMessage.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "hch/CHeroHandler.h"
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#include <sstream>
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#include "AdventureMapButton.h"
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#include "CHeroWindow.h"
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#include "client/Graphics.h"
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#include "hch/CObjectHandler.h"
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#include <boost/thread.hpp>
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#include "map.h"
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#include "client/CSpellWindow.h"
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#pragma warning (disable : 4355)
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extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
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using namespace boost::logic;
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using namespace boost::assign;
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using namespace CSDL_Ext;
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CAdvMapInt::~CAdvMapInt()
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{
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SDL_FreeSurface(bg);
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delete heroWindow;
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}
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CMinimap::CMinimap(bool draw)
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{
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statusbarTxt = CGI->preth->zelp[291].first;
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rcText = CGI->preth->zelp[291].second;
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pos.x=630;
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pos.y=26;
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pos.h=pos.w=144;
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int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w),
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ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h);
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radar = newSurface(rx,ry);
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temps = newSurface(144,144);
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SDL_FillRect(radar,NULL,0x00FFFF);
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for (int i=0; i<radar->w; i++)
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{
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if (i%4 || (i==0))
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{
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SDL_PutPixel(radar,i,0,255,75,125);
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SDL_PutPixel(radar,i,radar->h-1,255,75,125);
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}
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}
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for (int i=0; i<radar->h; i++)
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{
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if ((i%4) || (i==0))
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{
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SDL_PutPixel(radar,0,i,255,75,125);
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SDL_PutPixel(radar,radar->w-1,i,255,75,125);
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}
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}
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SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
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//radar = CDefHandler::giveDef("RADAR.DEF");
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std::ifstream is("config/minimap.txt",std::ifstream::in);
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for (int i=0;i<TERRAIN_TYPES;i++)
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{
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std::pair<int,SDL_Color> vinya;
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std::pair<int,SDL_Color> vinya2;
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int pom;
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is >> pom;
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vinya2.first=vinya.first=pom;
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is >> pom;
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vinya.second.r=pom;
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is >> pom;
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vinya.second.g=pom;
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is >> pom;
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vinya.second.b=pom;
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is >> pom;
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vinya2.second.r=pom;
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is >> pom;
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vinya2.second.g=pom;
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is >> pom;
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vinya2.second.b=pom;
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vinya.second.unused=vinya2.second.unused=255;
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colors.insert(vinya);
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colorsBlocked.insert(vinya2);
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}
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is.close();
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if (draw)
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redraw();
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}
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void CMinimap::draw()
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{
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//draw terrain
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blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
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//draw heroes
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std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
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int mw = map[0]->w, mh = map[0]->h,
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wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
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for (int i=0; i<hh.size();i++)
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{
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int3 hpos = hh[i]->getPosition(false);
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if(hpos.z!=LOCPLINT->adventureInt->position.z)
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continue;
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//float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
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int3 maplgp ( (hpos.x*mw)/CGI->mh->sizes.x, (hpos.y*mh)/CGI->mh->sizes.y, hpos.z );
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for (int ii=0; ii<wo; ii++)
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{
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for (int jj=0; jj<ho; jj++)
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{
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SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[hh[i]->getOwner()].r,graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b);
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}
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}
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}
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blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
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//draw radar
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int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w,
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by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h;
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blitAt(radar,bx,by,temps);
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blitAt(temps,pos.x,pos.y);
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//SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
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}
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void CMinimap::redraw(int level)// (level==-1) => redraw all levels
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{
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(CGI);
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for (int i=0; i<CGI->mh->sizes.z; i++)
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{
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SDL_Surface * pom ;
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if ((level>=0) && (i!=level))
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continue;
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if (map.size()<i+1)
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pom = CSDL_Ext::newSurface(pos.w,pos.h,screen);
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else pom = map[i];
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for (int x=0;x<pos.w;x++)
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{
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for (int y=0;y<pos.h;y++)
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{
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int mx=(CGI->mh->sizes.x*x)/pos.w;
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int my=(CGI->mh->sizes.y*y)/pos.h;
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if (CGI->mh->ttiles[mx][my][i].tileInfo->blocked && (!CGI->mh->ttiles[mx][my][i].tileInfo->visitable))
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SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b);
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else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].r,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].g,colors[CGI->mh->ttiles[mx][my][i].tileInfo->tertype].b);
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}
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}
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map.push_back(pom);
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}
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//FoW
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int mw = map[0]->w, mh = map[0]->h,
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wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
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for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
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{
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if(level>=0 && d!=level)
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continue;
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SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
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for (int i=0; i<mw; i++)
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{
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for (int j=0; j<mh; j++)
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{
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int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
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if ( !LOCPLINT->cb->isVisible(pp) )
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{
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CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
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}
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}
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}
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CSDL_Ext::update(pt);
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FoW.push_back(pt);
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}
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//FoW end
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}
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void CMinimap::updateRadar()
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{}
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void CMinimap::clickRight (tribool down)
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{
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LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
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}
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void CMinimap::clickLeft (tribool down)
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{
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if (down && (!pressedL))
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MotionInterested::activate();
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else if (!down)
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{
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if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
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MotionInterested::deactivate();
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}
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ClickableL::clickLeft(down);
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if (!((bool)down))
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return;
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float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
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dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
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int3 newCPos;
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newCPos.x = (CGI->mh->sizes.x*dx);
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newCPos.y = (CGI->mh->sizes.y*dy);
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newCPos.z = LOCPLINT->adventureInt->position.z;
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LOCPLINT->adventureInt->centerOn(newCPos);
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}
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void CMinimap::hover (bool on)
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{
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Hoverable::hover(on);
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if (on)
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LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
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else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
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LOCPLINT->adventureInt->statusbar.clear();
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}
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void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent)
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{
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if (pressedL)
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{
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clickLeft(true);
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}
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}
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void CMinimap::activate()
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{
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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if (pressedL)
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MotionInterested::activate();
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}
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void CMinimap::deactivate()
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{
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if (pressedL)
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MotionInterested::deactivate();
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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}
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void CMinimap::showTile(int3 pos)
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{
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int mw = map[0]->w, mh = map[0]->h;
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double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y;
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for (int ii=0; ii<wo; ii++)
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{
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for (int jj=0; jj<ho; jj++)
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{
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if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
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CSDL_Ext::SDL_PutPixel(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0,0);
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}
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}
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}
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void CMinimap::hideTile(int3 pos)
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{
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}
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CTerrainRect::CTerrainRect():currentPath(NULL)
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{
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tilesw=19;
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tilesh=18;
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pos.x=7;
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pos.y=6;
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pos.w=593;
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pos.h=547;
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arrows = CDefHandler::giveDef("ADAG.DEF");
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for(int y=0; y<arrows->ourImages.size(); ++y)
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{
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arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
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}
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}
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void CTerrainRect::activate()
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{
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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KeyInterested::activate();
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MotionInterested::activate();
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};
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void CTerrainRect::deactivate()
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{
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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KeyInterested::deactivate();
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MotionInterested::deactivate();
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};
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void CTerrainRect::clickLeft(tribool down)
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{
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if ((down==false) || indeterminate(down))
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return;
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int3 mp = whichTileIsIt();
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if ((mp.x<0) || (mp.y<0))
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return;
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std::vector < const CGObjectInstance * > objs;
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if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE)
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{
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if (currentPath)
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{
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tlog2<<"Warning: Lost path?" << std::endl;
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delete currentPath;
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currentPath = NULL;
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}
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objs = LOCPLINT->cb->getBlockingObjs(mp);
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for(int i=0; i<objs.size();i++)
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{
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if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
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{
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if(LOCPLINT->adventureInt->selection == (objs[i]))
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{
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LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(objs[i]));
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}
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else
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{
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LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
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return;
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}
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}
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else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID)
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{
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LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
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return;
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}
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}
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return;
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}
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else
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{
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objs = LOCPLINT->cb->getVisitableObjs(mp);
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for(int i=0; i<objs.size();i++)
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{
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if(objs[i]->ID == 98)
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goto endchkpt;
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}
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objs = LOCPLINT->cb->getBlockingObjs(mp);
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for(int i=0; i<objs.size();i++)
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{
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if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
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{
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LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
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return;
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}
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else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID && LOCPLINT->adventureInt->selection == (objs[i]))
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{
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LOCPLINT->openHeroWindow(static_cast<const CGHeroInstance*>(objs[i]));
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return;
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}
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}
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}
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endchkpt:
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bool mres =true;
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if (currentPath)
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{
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if ( (currentPath->endPos()) == mp)
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{ //move
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CPath sended(*currentPath); //temporary path - engine will operate on it
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LOCPLINT->pim->unlock();
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mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
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LOCPLINT->pim->lock();
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if(mres)
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{
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delete currentPath;
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currentPath = NULL;
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LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL;
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}
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}
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else
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{
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delete currentPath;
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currentPath=NULL;
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LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.getPosOfHero(LOCPLINT->adventureInt->selection)].second = NULL;
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}
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return;
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}
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const CGHeroInstance * currentHero = (LOCPLINT->adventureInt->heroList.items.size())?(LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first):(NULL);
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if(currentHero)
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{
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int3 bufpos = currentHero->getPosition(false);
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if (mres)
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{
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vector<Coordinate>* p;
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p = CGI->pathf->GetPath(Coordinate(bufpos),Coordinate(mp),currentHero);
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//Convert to old format.
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currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->ConvertToOldFormat(p);
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delete p;
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}
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return;
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}
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}
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void CTerrainRect::clickRight(tribool down)
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{
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}
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void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
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{
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int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
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if (pom!=curHoveredTile)
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curHoveredTile=pom;
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else
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return;
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std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
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if (temp.size())
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{
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LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));
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}
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else
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{
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LOCPLINT->adventureInt->statusbar.clear();
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}
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std::vector<const CGObjectInstance *> objs = LOCPLINT->cb->getVisitableObjs(pom);
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for(int i=0; i<objs.size();i++)
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{
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if(objs[i]->ID == 98) //town
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{
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CGI->curh->changeGraphic(0,0);
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return;
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}
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}
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objs = LOCPLINT->cb->getBlockingObjs(pom);
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for(int i=0; i<objs.size();i++)
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{
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if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
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{
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CGI->curh->changeGraphic(0,3);
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return;
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}
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else if(objs[i]->ID == 34 //mouse over hero
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&& (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==98)
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&& objs[i]->tempOwner == LOCPLINT->playerID) //this hero is selected or we've selected a town
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{
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CGI->curh->changeGraphic(0,2);
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return;
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}
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}
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CGI->curh->changeGraphic(0,0);
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}
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void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}
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void CTerrainRect::hover(bool on)
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{
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if (!on)
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LOCPLINT->adventureInt->statusbar.clear();
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}
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void CTerrainRect::showPath()
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{
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for (int i=0;i<currentPath->nodes.size()-1;i++)
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{
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int pn=-1;//number of picture
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if (i==0) //last tile
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{
|
|
int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
|
|
y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
|
|
if (x<0 || y<0 || x>pos.w || y>pos.h)
|
|
continue;
|
|
pn=0;
|
|
}
|
|
else
|
|
{
|
|
std::vector<CPathNode> & cv = currentPath->nodes;
|
|
if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 3;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 12;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 21;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 22;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 2;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 2;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 3;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 4;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 13;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 22;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 23;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 24;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 5;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 14;
|
|
}
|
|
else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 23;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 24;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 4;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 6;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 15;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 24;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 7;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 16;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 17;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 6;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 18;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 6;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 7;
|
|
}
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 8;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 9;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 18;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 19;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 20;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 1;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 10;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 19;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 8;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 20;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 2;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 11;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 20;
|
|
}
|
|
}
|
|
|
|
}
|
|
if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection))->movement)
|
|
pn+=25;
|
|
if (pn>=0)
|
|
{
|
|
int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
|
|
y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
|
|
if (x<0 || y<0 || x>pos.w || y>pos.h)
|
|
continue;
|
|
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
|
|
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
|
|
if (hvx<0 && hvy<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y));
|
|
}
|
|
else if(hvx<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
|
|
screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
|
|
}
|
|
else if (hvy<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
|
|
screen,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
|
|
screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
|
|
}
|
|
|
|
}
|
|
} //for (int i=0;i<currentPath->nodes.size()-1;i++)
|
|
}
|
|
void CTerrainRect::show()
|
|
{
|
|
SDL_Surface * teren = CGI->mh->terrainRect
|
|
(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
|
|
tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
|
|
&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
|
|
screen,&genRect(547,594,7,6)
|
|
);
|
|
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
|
|
//SDL_FreeSurface(teren);
|
|
if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
|
|
{
|
|
showPath();
|
|
}
|
|
}
|
|
|
|
int3 CTerrainRect::whichTileIsIt(int x, int y)
|
|
{
|
|
int3 ret;
|
|
ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
|
|
ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
|
|
ret.z = LOCPLINT->adventureInt->position.z;
|
|
return ret;
|
|
}
|
|
int3 CTerrainRect::whichTileIsIt()
|
|
{
|
|
return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
|
|
}
|
|
void CResDataBar::clickRight (tribool down)
|
|
{
|
|
}
|
|
void CResDataBar::activate()
|
|
{
|
|
ClickableR::activate();
|
|
}
|
|
void CResDataBar::deactivate()
|
|
{
|
|
ClickableR::deactivate();
|
|
}
|
|
CResDataBar::CResDataBar()
|
|
{
|
|
bg = BitmapHandler::loadBitmap("ZRESBAR.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
|
pos = genRect(bg->h,bg->w,3,575);
|
|
|
|
txtpos += (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),
|
|
(std::pair<int,int>(290,577)),(std::pair<int,int>(375,577)),(std::pair<int,int>(460,577)),
|
|
(std::pair<int,int>(545,577)),(std::pair<int,int>(620,577));
|
|
datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " +
|
|
CGI->generaltexth->allTexts[64] + ": %s";
|
|
|
|
}
|
|
CResDataBar::~CResDataBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
void CResDataBar::draw()
|
|
{
|
|
blitAt(bg,pos.x,pos.y);
|
|
char * buf = new char[15];
|
|
for (int i=0;i<7;i++)
|
|
{
|
|
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
|
|
printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);
|
|
}
|
|
std::vector<std::string> temp;
|
|
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
|
|
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
|
|
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
|
|
printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);
|
|
temp.clear();
|
|
//updateRect(&pos,screen);
|
|
delete[] buf;
|
|
}
|
|
CInfoBar::CInfoBar()
|
|
{
|
|
toNextTick = mode = pom = -1;
|
|
pos.x=605;
|
|
pos.y=389;
|
|
pos.w=194;
|
|
pos.h=186;
|
|
day = CDefHandler::giveDef("NEWDAY.DEF");
|
|
week1 = CDefHandler::giveDef("NEWWEEK1.DEF");
|
|
week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
|
|
week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
|
|
week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
|
|
}
|
|
CInfoBar::~CInfoBar()
|
|
{
|
|
delete day;
|
|
delete week1;
|
|
delete week2;
|
|
delete week3;
|
|
delete week4;
|
|
}
|
|
void CInfoBar::draw(const CGObjectInstance * specific)
|
|
{
|
|
if ((mode>=0) && mode<5)
|
|
{
|
|
blitAnim(mode);
|
|
return;
|
|
}
|
|
else if (mode==5)
|
|
{
|
|
mode = -1;
|
|
draw(LOCPLINT->adventureInt->selection);
|
|
}
|
|
if (!specific)
|
|
specific = LOCPLINT->adventureInt->selection;
|
|
|
|
if(!specific)
|
|
return;
|
|
|
|
if(specific->ID == 34) //hero
|
|
{
|
|
if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end())
|
|
blitAt(graphics->heroWins[specific->subID],pos.x,pos.y);
|
|
}
|
|
else if (specific->ID == 98)
|
|
{
|
|
const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
|
|
if(graphics->townWins.find(t->id)!=graphics->townWins.end())
|
|
blitAt(graphics->townWins[t->id],pos.x,pos.y);
|
|
}
|
|
|
|
//SDL_Surface * todr = LOCPLINT->infoWin(specific);
|
|
//if (!todr)
|
|
// return;
|
|
//blitAt(todr,pos.x,pos.y);
|
|
//SDL_FreeSurface(todr);
|
|
}
|
|
|
|
CDefHandler * CInfoBar::getAnim(int mode)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case 0:
|
|
return day;
|
|
break;
|
|
case 1:
|
|
return week1;
|
|
break;
|
|
case 2:
|
|
return week2;
|
|
break;
|
|
case 3:
|
|
return week3;
|
|
break;
|
|
case 4:
|
|
return week4;
|
|
break;
|
|
default:
|
|
return NULL;
|
|
break;
|
|
}
|
|
}
|
|
void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
|
|
{
|
|
CDefHandler * anim = NULL;
|
|
std::stringstream txt;
|
|
anim = getAnim(mode);
|
|
if(mode) //new week animation
|
|
{
|
|
txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
|
|
}
|
|
else //new day
|
|
{
|
|
txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
|
|
}
|
|
blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
|
|
printAtMiddle(txt.str(),700,420,TNRB16,zwykly);
|
|
if (pom == anim->ourImages.size()-1)
|
|
toNextTick+=750;
|
|
}
|
|
void CInfoBar::newDay(int Day)
|
|
{
|
|
if(LOCPLINT->cb->getDate(1) != 1)
|
|
{
|
|
mode = 0; //showing day
|
|
}
|
|
else
|
|
{
|
|
switch(LOCPLINT->cb->getDate(2))
|
|
{
|
|
case 1:
|
|
mode = 1;
|
|
break;
|
|
case 2:
|
|
mode = 2;
|
|
break;
|
|
case 3:
|
|
mode = 3;
|
|
break;
|
|
case 4:
|
|
mode = 4;
|
|
break;
|
|
default:
|
|
mode = -1;
|
|
break;
|
|
}
|
|
}
|
|
pom = 0;
|
|
TimeInterested::activate();
|
|
toNextTick = 500;
|
|
blitAnim(mode);
|
|
//blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10);
|
|
}
|
|
|
|
void CInfoBar::showComp(SComponent * comp, int time)
|
|
{
|
|
SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp");
|
|
blitAt(b,pos.x+8,pos.y+11);
|
|
blitAt(comp->getImg(),pos.x+52,pos.y+54);
|
|
printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly);
|
|
printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly);
|
|
SDL_FreeSurface(b);
|
|
TimeInterested::activate();
|
|
mode = 6;
|
|
toNextTick = time;
|
|
}
|
|
|
|
void CInfoBar::tick()
|
|
{
|
|
if((mode >= 0) && (mode < 5))
|
|
{
|
|
pom++;
|
|
if (pom >= getAnim(mode)->ourImages.size())
|
|
{
|
|
TimeInterested::deactivate();
|
|
toNextTick = -1;
|
|
mode = 5;
|
|
draw();
|
|
return;
|
|
}
|
|
toNextTick = 150;
|
|
blitAnim(mode);
|
|
}
|
|
else if (mode == 6)
|
|
{
|
|
TimeInterested::deactivate();
|
|
toNextTick = -1;
|
|
mode = 5;
|
|
draw();
|
|
}
|
|
|
|
}
|
|
|
|
CAdvMapInt::CAdvMapInt(int Player)
|
|
:player(Player),
|
|
statusbar(7,556),
|
|
kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
|
|
boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", false,NULL,true),
|
|
|
|
underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
|
|
boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
|
|
|
|
questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
|
|
boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", false,NULL,true),
|
|
|
|
sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
|
|
boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", false,NULL,true),
|
|
|
|
moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
|
|
boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", false,NULL,true),
|
|
|
|
spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
|
|
boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", false,NULL,true),
|
|
|
|
advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
|
|
boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", false,NULL,true),
|
|
|
|
sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
|
|
boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", false,NULL,true),
|
|
|
|
nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
|
|
boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", false,NULL,true),
|
|
|
|
endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
|
|
boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", false,NULL,true),
|
|
|
|
townList(5,&genRect(192,48,747,196),747,196,747,372)
|
|
{
|
|
selection = NULL;
|
|
townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
|
|
LOCPLINT->adventureInt=this;
|
|
bg = BitmapHandler::loadBitmap("ADVMAP.bmp");
|
|
graphics->blueToPlayersAdv(bg,player);
|
|
scrollingLeft = false;
|
|
scrollingRight = false;
|
|
scrollingUp = false ;
|
|
scrollingDown = false ;
|
|
updateScreen = false;
|
|
anim=0;
|
|
animValHitCount=0; //animation frame
|
|
heroAnim=0;
|
|
heroAnimValHitCount=0; // hero animation frame
|
|
|
|
heroList.init();
|
|
heroList.genList();
|
|
//townList.init();
|
|
townList.genList();
|
|
|
|
heroWindow = new CHeroWindow(this->player);
|
|
|
|
gems.push_back(CDefHandler::giveDef("agemLL.def"));
|
|
gems.push_back(CDefHandler::giveDef("agemLR.def"));
|
|
gems.push_back(CDefHandler::giveDef("agemUL.def"));
|
|
gems.push_back(CDefHandler::giveDef("agemUR.def"));
|
|
}
|
|
|
|
void CAdvMapInt::fshowOverview()
|
|
{
|
|
}
|
|
void CAdvMapInt::fswitchLevel()
|
|
{
|
|
if(!CGI->mh->map->twoLevel)
|
|
return;
|
|
if (position.z)
|
|
{
|
|
position.z--;
|
|
underground.curimg=0;
|
|
underground.show();
|
|
}
|
|
else
|
|
{
|
|
underground.curimg=1;
|
|
position.z++;
|
|
underground.show();
|
|
}
|
|
updateScreen = true;
|
|
minimap.draw();
|
|
}
|
|
void CAdvMapInt::fshowQuestlog()
|
|
{
|
|
}
|
|
void CAdvMapInt::fsleepWake()
|
|
{
|
|
}
|
|
void CAdvMapInt::fmoveHero()
|
|
{
|
|
if (selection->ID!=HEROI_TYPE)
|
|
return;
|
|
if (!terrain.currentPath)
|
|
return;
|
|
CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
|
|
LOCPLINT->pim->unlock();
|
|
LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection)->type->ID,&sended,1,0);
|
|
LOCPLINT->pim->lock();
|
|
}
|
|
void CAdvMapInt::fshowSpellbok()
|
|
{
|
|
if (selection->ID!=HEROI_TYPE) //checking necessary values
|
|
return;
|
|
|
|
LOCPLINT->curint->deactivate();
|
|
|
|
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), ((const CGHeroInstance*)LOCPLINT->adventureInt->selection));
|
|
spellWindow->activate();
|
|
LOCPLINT->objsToBlit.push_back(spellWindow);
|
|
}
|
|
void CAdvMapInt::fadventureOPtions()
|
|
{
|
|
}
|
|
void CAdvMapInt::fsystemOptions()
|
|
{
|
|
}
|
|
void CAdvMapInt::fnextHero()
|
|
{
|
|
}
|
|
void CAdvMapInt::fendTurn()
|
|
{
|
|
LOCPLINT->makingTurn = false;
|
|
}
|
|
|
|
void CAdvMapInt::activate()
|
|
{
|
|
if(subInt == heroWindow)
|
|
{
|
|
heroWindow->activate();
|
|
return;
|
|
}
|
|
LOCPLINT->curint = this;
|
|
LOCPLINT->statusbar = &statusbar;
|
|
kingOverview.activate();
|
|
underground.activate();
|
|
questlog.activate();
|
|
sleepWake.activate();
|
|
moveHero.activate();
|
|
spellbook.activate();
|
|
sysOptions.activate();
|
|
advOptions.activate();
|
|
nextHero.activate();
|
|
endTurn.activate();
|
|
|
|
minimap.activate();
|
|
heroList.activate();
|
|
townList.activate();
|
|
terrain.activate();
|
|
show();
|
|
}
|
|
void CAdvMapInt::deactivate()
|
|
{
|
|
if(subInt == heroWindow)
|
|
{
|
|
heroWindow->deactivate();
|
|
return;
|
|
}
|
|
hide();
|
|
}
|
|
void CAdvMapInt::show(SDL_Surface *to)
|
|
{
|
|
blitAt(bg,0,0);
|
|
|
|
kingOverview.show();
|
|
underground.show();
|
|
questlog.show();
|
|
sleepWake.show();
|
|
moveHero.show();
|
|
spellbook.show();
|
|
advOptions.show();
|
|
sysOptions.show();
|
|
nextHero.show();
|
|
endTurn.show();
|
|
|
|
minimap.draw();
|
|
heroList.draw();
|
|
townList.draw();
|
|
updateScreen = true;
|
|
update();
|
|
|
|
resdatabar.draw();
|
|
|
|
statusbar.show();
|
|
|
|
infoBar.draw();
|
|
}
|
|
void CAdvMapInt::hide()
|
|
{
|
|
CGI->curh->changeGraphic(0,0);
|
|
kingOverview.deactivate();
|
|
underground.deactivate();
|
|
questlog.deactivate();
|
|
sleepWake.deactivate();
|
|
moveHero.deactivate();
|
|
spellbook.deactivate();
|
|
advOptions.deactivate();
|
|
sysOptions.deactivate();
|
|
nextHero.deactivate();
|
|
endTurn.deactivate();
|
|
minimap.deactivate();
|
|
heroList.deactivate();
|
|
townList.deactivate();
|
|
terrain.deactivate();
|
|
if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end())
|
|
LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar));
|
|
infoBar.mode=-1;
|
|
|
|
}
|
|
void CAdvMapInt::update()
|
|
{
|
|
++animValHitCount; //for animations
|
|
if(animValHitCount == 8)
|
|
{
|
|
animValHitCount = 0;
|
|
++anim;
|
|
updateScreen = true;
|
|
|
|
}
|
|
++heroAnim;
|
|
if(scrollingLeft)
|
|
{
|
|
if(position.x>-Woff)
|
|
{
|
|
position.x--;
|
|
updateScreen = true;
|
|
updateMinimap=true;
|
|
}
|
|
}
|
|
if(scrollingRight)
|
|
{
|
|
if(position.x<CGI->mh->map->width-19+4)
|
|
{
|
|
position.x++;
|
|
updateScreen = true;
|
|
updateMinimap=true;
|
|
}
|
|
}
|
|
if(scrollingUp)
|
|
{
|
|
if(position.y>-Hoff)
|
|
{
|
|
position.y--;
|
|
updateScreen = true;
|
|
updateMinimap=true;
|
|
}
|
|
}
|
|
if(scrollingDown)
|
|
{
|
|
if(position.y<CGI->mh->map->height-18+4)
|
|
{
|
|
position.y++;
|
|
updateScreen = true;
|
|
updateMinimap=true;
|
|
}
|
|
}
|
|
if(updateScreen)
|
|
{
|
|
terrain.show();
|
|
blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
|
|
blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
|
|
blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
|
|
blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
|
|
updateScreen=false;
|
|
}
|
|
if (updateMinimap)
|
|
{
|
|
minimap.draw();
|
|
updateMinimap=false;
|
|
}
|
|
}
|
|
|
|
void CAdvMapInt::selectionChanged()
|
|
{
|
|
const CGTownInstance *to = townList.items[townList.selected];
|
|
select(to);
|
|
}
|
|
void CAdvMapInt::centerOn(int3 on)
|
|
{
|
|
on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
|
|
on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
|
|
|
|
if (on.x<0)
|
|
on.x=-(Woff/2);
|
|
else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
|
|
on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
|
|
|
|
if (on.y<0)
|
|
on.y = -(Hoff/2);
|
|
else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
|
|
on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
|
|
|
|
LOCPLINT->adventureInt->position.x=on.x;
|
|
LOCPLINT->adventureInt->position.y=on.y;
|
|
LOCPLINT->adventureInt->position.z=on.z;
|
|
LOCPLINT->adventureInt->updateScreen=true;
|
|
updateMinimap=true;
|
|
}
|
|
void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
|
|
{
|
|
if (down)
|
|
{
|
|
boost::algorithm::erase_all(text,"\"");
|
|
CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
|
|
temp->pos.x=300-(temp->pos.w/2);
|
|
temp->pos.y=300-(temp->pos.h/2);
|
|
temp->owner = client;
|
|
LOCPLINT->objsToBlit.push_back(temp);
|
|
}
|
|
else
|
|
{
|
|
for (int i=0;i<LOCPLINT->objsToBlit.size();i++)
|
|
{
|
|
//TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)
|
|
CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);
|
|
if (!pom)
|
|
continue;
|
|
if (pom->owner==client)
|
|
{
|
|
LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
|
|
delete pom;
|
|
if((LOCPLINT->curint == LOCPLINT->castleInt) && !LOCPLINT->castleInt->subInt)
|
|
LOCPLINT->castleInt->showAll(0,true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int3 CAdvMapInt::verifyPos(int3 ver)
|
|
{
|
|
if (ver.x<0)
|
|
ver.x=0;
|
|
if (ver.y<0)
|
|
ver.y=0;
|
|
if (ver.z<0)
|
|
ver.z=0;
|
|
if (ver.x>=CGI->mh->sizes.x)
|
|
ver.x=CGI->mh->sizes.x-1;
|
|
if (ver.y>=CGI->mh->sizes.y)
|
|
ver.y=CGI->mh->sizes.y-1;
|
|
if (ver.z>=CGI->mh->sizes.z)
|
|
ver.z=CGI->mh->sizes.z-1;
|
|
return ver;
|
|
}
|
|
|
|
void CAdvMapInt::select(const CArmedInstance *sel )
|
|
{
|
|
centerOn(sel->pos);
|
|
selection = sel;
|
|
if(sel->ID==98)
|
|
{
|
|
int pos = vstd::findPos(townList.items,sel);
|
|
townList.selected = pos;
|
|
terrain.currentPath = NULL;
|
|
}
|
|
else
|
|
{
|
|
int pos = heroList.getPosOfHero(sel);
|
|
heroList.selected = pos;
|
|
terrain.currentPath = heroList.items[pos].second;
|
|
}
|
|
townList.draw();
|
|
heroList.draw();
|
|
infoBar.draw(NULL);
|
|
} |