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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/CMakeLists.txt
Ivan Savenko 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00

197 lines
6.9 KiB
CMake

project(vcmi)
cmake_minimum_required(VERSION 2.6)
# where to look for cmake modules
set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
# enable Release mode but only if it was not set
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
# VCMI version
set(VCMI_VERSION_MAJOR 0)
set(VCMI_VERSION_MINOR 92)
set(VCMI_VERSION_PATCH 0)
option(DISABLE_ERM "Disable compilation of ERM scripting module" ON)
option(ENABLE_EDITOR "Enable compilation of map editor" OFF)
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
############################################
# Building section #
############################################
if (APPLE)
# Default location for thirdparty libs
set(CMAKE_INCLUDE_PATH "../include" "${CMAKE_OSX_SYSROOT}/usr/include")
set(CMAKE_LIBRARY_PATH "../lib")
set(CMAKE_FRAMEWORK_PATH "../Frameworks")
set(BOOST_ROOT "../")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
# Build with clang ang libc++
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
# On OS X we use Sparkle framework for updates
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_FRAMEWORK NAMES Sparkle)
endif()
find_package(Boost 1.46.0 COMPONENTS program_options filesystem system thread REQUIRED)
find_package(SDL REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(SDL_ttf REQUIRED)
find_package(ZLIB REQUIRED)
if (ENABLE_EDITOR)
# Widgets finds its own dependencies (QtGui and QtCore).
find_package(Qt5Widgets REQUIRED)
endif()
if(ENABLE_TEST)
find_package(Boost 1.46.0 COMPONENTS unit_test_framework REQUIRED)
endif()
if(NOT WIN32)
set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE)
find_package(FFmpeg REQUIRED)
INCLUDE(CheckLibraryExists)
#check if some platform-specific libraries are needed for linking client and server
CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
if(HAVE_RT_LIB)
set(RT_LIB -lrt)
endif()
CHECK_LIBRARY_EXISTS(dl dlopen "" HAVE_DL_LIB)
if(HAVE_DL_LIB)
set(DL_LIB -ldl)
endif()
endif()
if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-switch -Wno-sign-compare -Wno-unused-parameter -Wno-overloaded-virtual")
endif()
if(WIN32) # on Win everything goes into H3 root directory
set(BIN_DIR "" CACHE STRING "Where to install binaries")
set(LIB_DIR "" CACHE STRING "Where to install main library")
set(DATA_DIR "" CACHE STRING "Where to install data files")
elseif(APPLE)
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "../h3" CACHE STRING "Where to install data files")
else()
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
if (NOT BIN_DIR)
set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
endif()
if (NOT LIB_DIR)
set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
endif()
if (NOT DATA_DIR)
set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
endif()
endif()
set (AI_LIB_DIR "${LIB_DIR}/AI")
set (SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
#define required constants
add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}/vcmi")
SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
add_subdirectory(lib)
add_subdirectory(client)
add_subdirectory(server)
add_subdirectory(AI)
if (NOT DISABLE_ERM)
add_subdirectory(scripting/erm)
endif()
if (ENABLE_EDITOR)
add_subdirectory(editor)
endif()
if(ENABLE_TEST)
add_subdirectory(test)
endif()
#######################################
# Installation section #
#######################################
# For apple this files will be already inside vcmiclient bundle
if (NOT APPLE)
# copy whole directory but .svn control files
install(DIRECTORY config DESTINATION ${DATA_DIR} PATTERN ".svn" EXCLUDE)
# copy vcmi mod along with all its content
install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods PATTERN ".svn" EXCLUDE)
# copy only files added by vcmi for WoG
install(FILES Mods/WoG/mod.json DESTINATION ${DATA_DIR}/Mods/WoG)
install(DIRECTORY Mods/WoG/config DESTINATION ${DATA_DIR}/Mods/WoG PATTERN ".svn" EXCLUDE)
install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
OWNER_WRITE OWNER_READ OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
endif()
if(WIN32)
#TODO: install any additional dll's. This version (may be broken) will copy all dll's including H3 ones
#FILE(GLOB dll_files "${CMAKE_BINARY_DIR}/*.dll")
#INSTALL(FILES ${dll_files} DESTINATION ${BIN_DIR})
elseif(APPLE)
else()
#install icons and desktop file on Linux
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
endif()
#######################################
# Packaging section #
#######################################
set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
# vcmi does not have "patch version" in version string
set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
#TODO: remove version from Global.h and use this one as define?
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
if(WIN32)
set(CPACK_GENERATOR ZIP) # just use zip? CPack has some GUI install as well
elseif(APPLE)
set(CPACK_GENERATOR DragNDrop)
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
else()
set(CPACK_GENERATOR TGZ)
endif()
INCLUDE(CPack)