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be10694b73
- the AI will now consider attacking multiple units - the preferred strategy now is to minimize collateral damage rather than to maximize damage to enemy units alone - attacks that block enemy shooters will be prioritized over other attacks in cases when shooters have weaker melee attacks
37 lines
734 B
C++
37 lines
734 B
C++
/*
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* BattleAttackInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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namespace battle
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{
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class Unit;
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class CUnitState;
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}
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#include "BattleHex.h"
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struct DLL_LINKAGE BattleAttackInfo
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{
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const battle::Unit * attacker;
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const battle::Unit * defender;
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BattleHex attackerPos;
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BattleHex defenderPos;
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bool shooting;
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int chargedFields;
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double additiveBonus;
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double multBonus;
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BattleAttackInfo(const battle::Unit * Attacker, const battle::Unit * Defender, bool Shooting = false);
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BattleAttackInfo reverse() const;
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};
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