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vcmi/CArtHandler.h
mateuszb ae279c79c5 * first version of player interface displaying
* taking some txt files from lods
* some minor changes
2007-08-04 19:01:22 +00:00

31 lines
832 B
C++

#ifndef CARTHANDLER_H
#define CARTHANDLER_H
#include <string>
#include <vector>
enum EartClass {SartClass=0, TartClass, NartClass, JartClass, RartClass}; //artifact class (relict, treasure, strong, weak etc.)
class CArtifact //container for artifacts
{
public:
bool isAllowed; //true if we can use this artifact (map information)
std::string name;
std::string description;
//std::string desc2;
std::string eventText;
unsigned int price;
bool spellBook, warMachine1, warMachine2, warMachine3, warMachine4, misc1, misc2, misc3, misc4, misc5, feet, lRing, rRing, torso, lHand, rHand, neck, shoulders, head;
EartClass aClass;
int id;
};
class CArtHandler //handles artifacts
{
public:
std::vector<CArtifact> artifacts;
void loadArtifacts();
bool loadArtEvents();
};
#endif // CARTHANDLER_H