mirror of
https://github.com/vcmi/vcmi.git
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143 lines
6.5 KiB
C++
143 lines
6.5 KiB
C++
/*
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* GlobalLobbyServerSetup.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GlobalLobbyServerSetup.h"
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#include "../CGameInfo.h"
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/MetaString.h"
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GlobalLobbyServerSetup::GlobalLobbyServerSetup()
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: CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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pos.w = 284;
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pos.h = 340;
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.create"));
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labelPlayerLimit = std::make_shared<CLabel>( pos.w / 2, 48, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.players.limit"));
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labelRoomType = std::make_shared<CLabel>( pos.w / 2, 108, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.type"));
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labelGameMode = std::make_shared<CLabel>( pos.w / 2, 158, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.mode"));
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togglePlayerLimit = std::make_shared<CToggleGroup>(nullptr);
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togglePlayerLimit->addToggle(2, std::make_shared<CToggleButton>(Point(10 + 39*0, 60), AnimationPath::builtin("RanNum2"), CButton::tooltip(), 0));
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togglePlayerLimit->addToggle(3, std::make_shared<CToggleButton>(Point(10 + 39*1, 60), AnimationPath::builtin("RanNum3"), CButton::tooltip(), 0));
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togglePlayerLimit->addToggle(4, std::make_shared<CToggleButton>(Point(10 + 39*2, 60), AnimationPath::builtin("RanNum4"), CButton::tooltip(), 0));
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togglePlayerLimit->addToggle(5, std::make_shared<CToggleButton>(Point(10 + 39*3, 60), AnimationPath::builtin("RanNum5"), CButton::tooltip(), 0));
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togglePlayerLimit->addToggle(6, std::make_shared<CToggleButton>(Point(10 + 39*4, 60), AnimationPath::builtin("RanNum6"), CButton::tooltip(), 0));
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togglePlayerLimit->addToggle(7, std::make_shared<CToggleButton>(Point(10 + 39*5, 60), AnimationPath::builtin("RanNum7"), CButton::tooltip(), 0));
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togglePlayerLimit->addToggle(8, std::make_shared<CToggleButton>(Point(10 + 39*6, 60), AnimationPath::builtin("RanNum8"), CButton::tooltip(), 0));
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togglePlayerLimit->setSelected(settings["lobby"]["roomPlayerLimit"].Integer());
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togglePlayerLimit->addCallback([this](int index){onPlayerLimitChanged(index);});
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auto buttonPublic = std::make_shared<CToggleButton>(Point(10, 120), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
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auto buttonPrivate = std::make_shared<CToggleButton>(Point(146, 120), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
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buttonPublic->addTextOverlay(CGI->generaltexth->translate("vcmi.lobby.room.public"), EFonts::FONT_SMALL, Colors::YELLOW);
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buttonPrivate->addTextOverlay(CGI->generaltexth->translate("vcmi.lobby.room.private"), EFonts::FONT_SMALL, Colors::YELLOW);
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toggleRoomType = std::make_shared<CToggleGroup>(nullptr);
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toggleRoomType->addToggle(0, buttonPublic);
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toggleRoomType->addToggle(1, buttonPrivate);
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toggleRoomType->setSelected(settings["lobby"]["roomType"].Integer());
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toggleRoomType->addCallback([this](int index){onRoomTypeChanged(index);});
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auto buttonNewGame = std::make_shared<CToggleButton>(Point(10, 170), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
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auto buttonLoadGame = std::make_shared<CToggleButton>(Point(146, 170), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
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buttonNewGame->addTextOverlay(CGI->generaltexth->translate("vcmi.lobby.room.new"), EFonts::FONT_SMALL, Colors::YELLOW);
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buttonLoadGame->addTextOverlay(CGI->generaltexth->translate("vcmi.lobby.room.load"), EFonts::FONT_SMALL, Colors::YELLOW);
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toggleGameMode = std::make_shared<CToggleGroup>(nullptr);
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toggleGameMode->addToggle(0, buttonNewGame);
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toggleGameMode->addToggle(1, buttonLoadGame);
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toggleGameMode->setSelected(settings["lobby"]["roomMode"].Integer());
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toggleGameMode->addCallback([this](int index){onGameModeChanged(index);});
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labelDescription = std::make_shared<CTextBox>("", Rect(10, 195, pos.w - 20, 80), 1, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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buttonCreate = std::make_shared<CButton>(Point(10, 300), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ onCreate(); });
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buttonClose = std::make_shared<CButton>(Point(210, 300), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ onClose(); });
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filledBackground->playerColored(PlayerColor(1));
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updateDescription();
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center();
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}
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void GlobalLobbyServerSetup::updateDescription()
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{
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MetaString description;
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description.appendRawString("%s %s %s");
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if(toggleRoomType->getSelected() == 0)
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description.replaceTextID("vcmi.lobby.room.description.public");
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else
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description.replaceTextID("vcmi.lobby.room.description.private");
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if(toggleGameMode->getSelected() == 0)
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description.replaceTextID("vcmi.lobby.room.description.new");
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else
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description.replaceTextID("vcmi.lobby.room.description.load");
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description.replaceTextID("vcmi.lobby.room.description.limit");
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description.replaceNumber(togglePlayerLimit->getSelected());
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labelDescription->setText(description.toString());
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}
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void GlobalLobbyServerSetup::onPlayerLimitChanged(int value)
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{
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Settings config = settings.write["lobby"]["roomPlayerLimit"];
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config->Integer() = value;
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updateDescription();
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}
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void GlobalLobbyServerSetup::onRoomTypeChanged(int value)
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{
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Settings config = settings.write["lobby"]["roomType"];
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config->Integer() = value;
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updateDescription();
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}
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void GlobalLobbyServerSetup::onGameModeChanged(int value)
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{
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Settings config = settings.write["lobby"]["roomMode"];
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config->Integer() = value;
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updateDescription();
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}
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void GlobalLobbyServerSetup::onCreate()
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{
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if(toggleGameMode->getSelected() == 0)
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CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_HOST, {});
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else
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CSH->resetStateForLobby(EStartMode::LOAD_GAME, ESelectionScreen::loadGame, EServerMode::LOBBY_HOST, {});
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CSH->loadMode = ELoadMode::MULTI;
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CSH->startLocalServerAndConnect(true);
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buttonCreate->block(true);
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buttonClose->block(true);
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}
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void GlobalLobbyServerSetup::onClose()
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{
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close();
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}
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