mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
584 lines
11 KiB
C++
584 lines
11 KiB
C++
/*
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* scenelayer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "scenelayer.h"
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#include "mainwindow.h"
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#include "../lib/mapping/CMapEditManager.h"
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#include "../lib/mapping/CMap.h"
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#include "inspector/inspector.h"
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#include "mapview.h"
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#include "mapcontroller.h"
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AbstractLayer::AbstractLayer(MapSceneBase * s): scene(s)
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{
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}
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void AbstractLayer::initialize(MapController & controller)
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{
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map = controller.map();
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handler = controller.mapHandler();
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}
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void AbstractLayer::show(bool show)
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{
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if(isShown == show)
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return;
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isShown = show;
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redraw();
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}
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void AbstractLayer::redraw()
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{
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if(item)
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{
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if(pixmap && isShown)
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item->setPixmap(*pixmap);
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else
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item->setPixmap(emptyPixmap);
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}
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else
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{
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if(pixmap && isShown)
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item.reset(scene->addPixmap(*pixmap));
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else
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item.reset(scene->addPixmap(emptyPixmap));
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}
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}
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GridLayer::GridLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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void GridLayer::update()
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{
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if(!map)
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return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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pixmap->fill(Qt::transparent);
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QPainter painter(pixmap.get());
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painter.setPen(QColor(0, 0, 0, 190));
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for(int j = 0; j < map->height; ++j)
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{
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painter.drawLine(0, j * 32, map->width * 32 - 1, j * 32);
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}
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for(int i = 0; i < map->width; ++i)
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{
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painter.drawLine(i * 32, 0, i * 32, map->height * 32 - 1);
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}
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redraw();
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}
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PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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void PassabilityLayer::update()
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{
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if(!map)
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return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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pixmap->fill(Qt::transparent);
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if(scene->level == 0 || map->twoLevel)
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{
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QPainter painter(pixmap.get());
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for(int j = 0; j < map->height; ++j)
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{
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for(int i = 0; i < map->width; ++i)
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{
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auto tl = map->getTile(int3(i, j, scene->level));
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if(tl.blocked || tl.visitable)
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{
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painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64));
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}
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}
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}
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}
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redraw();
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}
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SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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void SelectionTerrainLayer::update()
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{
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if(!map)
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return;
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area.clear();
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areaAdd.clear();
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areaErase.clear();
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onSelection();
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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pixmap->fill(Qt::transparent);
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redraw();
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}
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void SelectionTerrainLayer::draw()
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{
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if(!pixmap)
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return;
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QPainter painter(pixmap.get());
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painter.setCompositionMode(QPainter::CompositionMode_Source);
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for(auto & t : areaAdd)
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{
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painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(128, 128, 128, 96));
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}
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for(auto & t : areaErase)
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{
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painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(0, 0, 0, 0));
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}
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areaAdd.clear();
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areaErase.clear();
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redraw();
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}
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void SelectionTerrainLayer::select(const int3 & tile)
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{
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if(!map || !map->isInTheMap(tile))
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return;
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if(!area.count(tile))
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{
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area.insert(tile);
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areaAdd.insert(tile);
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areaErase.erase(tile);
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}
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onSelection();
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}
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void SelectionTerrainLayer::erase(const int3 & tile)
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{
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if(!map || !map->isInTheMap(tile))
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return;
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if(area.count(tile))
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{
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area.erase(tile);
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areaErase.insert(tile);
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areaAdd.erase(tile);
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}
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onSelection();
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}
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void SelectionTerrainLayer::clear()
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{
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areaErase = area;
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areaAdd.clear();
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area.clear();
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onSelection();
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}
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const std::set<int3> & SelectionTerrainLayer::selection() const
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{
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return area;
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}
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void SelectionTerrainLayer::onSelection()
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{
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emit selectionMade(!area.empty());
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}
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TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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void TerrainLayer::update()
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{
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if(!map)
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return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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draw(false);
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}
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void TerrainLayer::setDirty(const int3 & tile)
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{
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dirty.insert(tile);
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}
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void TerrainLayer::draw(bool onlyDirty)
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{
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if(!pixmap)
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return;
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if(!map)
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return;
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QPainter painter(pixmap.get());
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//painter.setCompositionMode(QPainter::CompositionMode_Source);
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if(onlyDirty)
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{
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std::set<int3> forRedrawing(dirty), neighbours;
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for(auto & t : dirty)
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{
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for(auto & tt : int3::getDirs())
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{
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if(map->isInTheMap(t + tt))
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neighbours.insert(t + tt);
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}
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}
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for(auto & t : neighbours)
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{
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for(auto & tt : int3::getDirs())
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{
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forRedrawing.insert(t);
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if(map->isInTheMap(t + tt))
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forRedrawing.insert(t + tt);
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}
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}
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for(auto & t : forRedrawing)
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{
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handler->drawTerrainTile(painter, t.x, t.y, scene->level);
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handler->drawRiver(painter, t.x, t.y, scene->level);
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handler->drawRoad(painter, t.x, t.y, scene->level);
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}
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}
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else
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{
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for(int j = 0; j < map->height; ++j)
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{
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for(int i = 0; i < map->width; ++i)
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{
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handler->drawTerrainTile(painter, i, j, scene->level);
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handler->drawRiver(painter, i, j, scene->level);
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handler->drawRoad(painter, i, j, scene->level);
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}
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}
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}
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dirty.clear();
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redraw();
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}
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ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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void ObjectsLayer::update()
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{
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if(!map)
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return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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pixmap->fill(Qt::transparent);
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draw(false);
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}
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void ObjectsLayer::draw(bool onlyDirty)
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{
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if(!pixmap)
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return;
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if(!map)
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return;
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QPainter painter(pixmap.get());
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std::set<const CGObjectInstance *> drawen;
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if(onlyDirty)
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{
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//objects could be modified
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for(auto * obj : objDirty)
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setDirty(obj);
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//clear tiles which will be redrawn. It's needed because some object could be replaced
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painter.setCompositionMode(QPainter::CompositionMode_Source);
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for(auto & p : dirty)
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painter.fillRect(p.x * 32, p.y * 32, 32, 32, Qt::transparent);
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painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
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for(auto & p : dirty)
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handler->drawObjects(painter, p.x, p.y, p.z);
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}
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else
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{
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pixmap->fill(Qt::transparent);
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for(int j = 0; j < map->height; ++j)
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{
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for(int i = 0; i < map->width; ++i)
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{
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handler->drawObjects(painter, i, j, scene->level);
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}
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}
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}
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dirty.clear();
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redraw();
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}
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void ObjectsLayer::setDirty(int x, int y)
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{
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int3 pos(x, y, scene->level);
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if(map->isInTheMap(pos))
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dirty.insert(pos);
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}
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void ObjectsLayer::setDirty(const CGObjectInstance * object)
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{
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objDirty.insert(object);
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//mark tiles under object as dirty
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for(int j = 0; j < object->getHeight(); ++j)
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{
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for(int i = 0; i < object->getWidth(); ++i)
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{
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setDirty(object->getPosition().x - i, object->getPosition().y - j);
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}
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}
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}
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SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractLayer(s), newObject(nullptr)
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{
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}
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void SelectionObjectsLayer::update()
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{
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if(!map)
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return;
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selectedObjects.clear();
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onSelection();
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shift = QPoint();
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delete newObject;
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newObject = nullptr;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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//pixmap->fill(QColor(0, 0, 0, 0));
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draw();
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}
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void SelectionObjectsLayer::draw()
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{
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if(!pixmap)
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return;
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pixmap->fill(Qt::transparent);
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QPainter painter(pixmap.get());
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painter.setCompositionMode(QPainter::CompositionMode_Source);
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painter.setPen(Qt::white);
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for(auto * obj : selectedObjects)
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{
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if(obj != newObject)
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{
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QRect bbox(obj->getPosition().x, obj->getPosition().y, 1, 1);
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for(auto & t : obj->getBlockedPos())
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{
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QPoint topLeft(std::min(t.x, bbox.topLeft().x()), std::min(t.y, bbox.topLeft().y()));
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bbox.setTopLeft(topLeft);
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QPoint bottomRight(std::max(t.x, bbox.bottomRight().x()), std::max(t.y, bbox.bottomRight().y()));
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bbox.setBottomRight(bottomRight);
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}
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painter.setOpacity(1.0);
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painter.drawRect(bbox.x() * 32, bbox.y() * 32, bbox.width() * 32, bbox.height() * 32);
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}
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//show translation
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if(selectionMode == SelectionMode::MOVEMENT && (shift.x() || shift.y()))
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{
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painter.setOpacity(0.7);
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auto newPos = QPoint(obj->getPosition().x, obj->getPosition().y) + shift;
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handler->drawObjectAt(painter, obj, newPos.x(), newPos.y());
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}
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}
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redraw();
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}
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CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGObjectInstance * ignore) const
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{
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if(!map || !map->isInTheMap(int3(x, y, scene->level)))
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return nullptr;
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auto & objects = handler->getObjects(x, y, scene->level);
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//visitable is most important
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for(auto & object : objects)
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{
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if(!object.obj || object.obj == ignore)
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continue;
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if(object.obj->visitableAt(x, y))
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{
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return object.obj;
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}
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}
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//if not visitable tile - try to get blocked
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for(auto & object : objects)
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{
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if(!object.obj || object.obj == ignore)
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continue;
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if(object.obj->blockingAt(x, y))
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{
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return object.obj;
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}
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}
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//finally, we can take any object
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for(auto & object : objects)
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{
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if(!object.obj || object.obj == ignore)
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continue;
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if(object.obj->coveringAt(x, y))
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{
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return object.obj;
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}
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}
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return nullptr;
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}
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void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
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{
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if(!map)
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return;
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if(x1 > x2)
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std::swap(x1, x2);
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if(y1 > y2)
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std::swap(y1, y2);
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for(int j = y1; j < y2; ++j)
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{
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for(int i = x1; i < x2; ++i)
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{
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if(map->isInTheMap(int3(i, j, scene->level)))
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{
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for(auto & o : handler->getObjects(i, j, scene->level))
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selectObject(o.obj, false); //do not inform about each object added
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}
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}
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}
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onSelection();
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}
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void SelectionObjectsLayer::selectObject(CGObjectInstance * obj, bool inform /* = true */)
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{
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selectedObjects.insert(obj);
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if (inform)
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{
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onSelection();
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}
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}
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void SelectionObjectsLayer::deselectObject(CGObjectInstance * obj)
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{
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selectedObjects.erase(obj);
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}
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bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const
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{
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return selectedObjects.count(const_cast<CGObjectInstance*>(obj));
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}
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std::set<CGObjectInstance*> SelectionObjectsLayer::getSelection() const
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{
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return selectedObjects;
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}
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void SelectionObjectsLayer::clear()
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{
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selectedObjects.clear();
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onSelection();
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shift.setX(0);
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shift.setY(0);
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}
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void SelectionObjectsLayer::onSelection()
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{
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emit selectionMade(!selectedObjects.empty());
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}
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MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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void MinimapLayer::update()
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{
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if(!map)
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return;
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pixmap.reset(new QPixmap(map->width, map->height));
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QPainter painter(pixmap.get());
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//coordinate transfomation
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for(int j = 0; j < map->height; ++j)
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{
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for(int i = 0; i < map->width; ++i)
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{
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handler->drawMinimapTile(painter, i, j, scene->level);
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}
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}
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redraw();
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}
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MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractLayer(s)
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{
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}
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void MinimapViewLayer::update()
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{
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if(!map)
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return;
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pixmap.reset(new QPixmap(map->width, map->height));
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draw();
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}
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void MinimapViewLayer::draw()
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{
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if(!map)
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return;
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pixmap->fill(Qt::transparent);
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//maybe not optimal but ok
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QPainter painter(pixmap.get());
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painter.setPen(Qt::white);
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painter.drawRect(x, y, w, h);
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redraw();
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}
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void MinimapViewLayer::setViewport(int _x, int _y, int _w, int _h)
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{
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x = _x;
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y = _y;
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w = _w;
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h = _h;
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draw();
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}
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