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vcmi/lib/registerTypes/TypesServerPacks.cpp
Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes
directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00

29 lines
1.1 KiB
C++

#include "StdInc.h"
#include "RegisterTypes.h"
#include "mapping/CMapInfo.h"
#include "StartInfo.h"
#include "BattleState.h"
#include "CGameState.h"
#include "mapping/CMap.h"
#include "CModHandler.h"
#include "CObjectHandler.h"
#include "CCreatureHandler.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CHeroHandler.h"
#include "CSpellHandler.h"
#include "CTownHandler.h"
#include "mapping/CCampaignHandler.h"
#include "NetPacks.h"
#include "CDefObjInfoHandler.h"
template void registerTypesServerPacks<CISer<CConnection>>(CISer<CConnection>& s);
template void registerTypesServerPacks<COSer<CConnection>>(COSer<CConnection>& s);
template void registerTypesServerPacks<CISer<CMemorySerializer>>(CISer<CMemorySerializer>& s);
template void registerTypesServerPacks<COSer<CMemorySerializer>>(COSer<CMemorySerializer>& s);
template void registerTypesServerPacks<CSaveFile>(CSaveFile & s);
template void registerTypesServerPacks<CLoadFile>(CLoadFile & s);
template void registerTypesServerPacks<CTypeList>(CTypeList & s);
template void registerTypesServerPacks<CLoadIntegrityValidator>(CLoadIntegrityValidator & s);