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42 lines
1.9 KiB
JSON
42 lines
1.9 KiB
JSON
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{
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//Commander receives these bonuses on level-up
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"bonusPerLevel":
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[
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["CREATURE_DAMAGE", 1, 1, 0 ], //+1 minimum damage
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["CREATURE_DAMAGE", 2, 2, 0 ], //+2 maximum damage
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["STACK_HEALTH", 5, 0, 0 ] //+5 hp
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],
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//Value of bonuses given by each skill level
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"skillLevels":
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[
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{"name": "ATTACK", "levels": [2, 5, 9, 15, 25]}, //0
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{"name": "DEFENSE", "levels": [4, 10, 18, 30, 50]}, //1
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{"name": "HEALTH", "levels": [10, 25, 45, 70, 100]}, //2
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{"name": "DAMAGE", "levels": [10, 25, 45, 70, 100]}, //3
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{"name": "SPEED", "levels": [1, 2, 3, 4, 6]}, //4
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{"name": "SPELL_POWER", "levels": [1, 3, 6, 14, 29]}, //5
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{"name": "CASTS", "levels": [1, 2, 3, 4, 5]},
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{"name": "RESISTANCE", "levels": [5, 15, 35, 60, 90]}
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],
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"abilityRequirements":
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//Two secondary skills needed for each special ability
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[
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{"ability": ["ENEMY_DEFENCE_REDUCTION", 50, 0, 0 ], "skills": [0, 1]},
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{"ability": ["FEAR", 0, 0, 0 ], "skills": [0, 2]},
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{"ability": ["ALWAYS_MAXIMUM_DAMAGE", 0, -1, 0 ], "skills": [0, 3]},
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{"ability": ["SHOOTER", 0, 0, 0 ], "skills": [0, 4]},
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{"ability": ["BLOCKS_RETALIATION", 0, 1, 0 ], "skills": [0,5]},
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{"ability": ["UNLIMITED_RETALIATIONS", 0, 0, 0 ], "skills": [1, 2]},
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{"ability": ["ATTACKS_ALL_ADJACENT", 0, 0, 0 ], "skills": [1, 3]},
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{"ability": ["NONE", 30, 0, 0 ], "skills": [1, 4]}, // TODO: Implement bonus that gives chance to completely block one enemy attack per turn
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{"ability": ["FIRE_SHIELD", 1, 1, 0 ], "skills": [1, 5]},
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{"ability": ["ADDITIONAL_ATTACK", 1, 0, 0 ], "skills": [2, 3]},
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{"ability": ["HP_REGENERATION", 50, 0, 0 ], "skills": [2, 4]},
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{"ability": ["SPELL_AFTER_ATTACK", 30, "spell.paralyze", 0 ], "skills": [2, 5]},
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{"ability": ["JOUSTING", 5, 0, 0 ], "skills": [3, 4]},
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{"ability": ["DEATH_STARE", 1, 1, 0 ], "skills": [3,5]},
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{"ability": ["FLYING", 0, 0, 0 ], "skills": [4,5]}
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]
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}
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