mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
/*
|
|
* maphandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
//code is copied from vcmiclient/mapHandler.h with minimal changes
|
|
|
|
#include "StdInc.h"
|
|
#include "../lib/int3.h"
|
|
#include "Animation.h"
|
|
|
|
#include <QImage>
|
|
#include <QPixmap>
|
|
#include <QRect>
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CGObjectInstance;
|
|
class CGHeroInstance;
|
|
class CGBoat;
|
|
class CMap;
|
|
class PlayerColor;
|
|
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
struct TileObject
|
|
{
|
|
CGObjectInstance *obj;
|
|
QRect rect;
|
|
|
|
TileObject(CGObjectInstance *obj_, QRect rect_);
|
|
~TileObject();
|
|
};
|
|
|
|
using TileObjects = std::vector<TileObject>; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
|
|
|
|
class MapHandler
|
|
{
|
|
public:
|
|
struct AnimBitmapHolder
|
|
{
|
|
std::shared_ptr<QImage> objBitmap; // main object bitmap
|
|
std::shared_ptr<QImage> flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
|
|
|
|
AnimBitmapHolder(std::shared_ptr<QImage> objBitmap_ = nullptr, std::shared_ptr<QImage> flagBitmap_ = nullptr)
|
|
: objBitmap(objBitmap_),
|
|
flagBitmap(flagBitmap_)
|
|
{}
|
|
};
|
|
|
|
private:
|
|
|
|
int index(int x, int y, int z) const;
|
|
int index(const int3 &) const;
|
|
|
|
std::shared_ptr<QImage> findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const;
|
|
std::shared_ptr<QImage> findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor color, int group) const;
|
|
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim, int group = 0) const;
|
|
|
|
//FIXME: unique_ptr should be enough, but fails to compile in MSVS 2013
|
|
typedef std::map<std::string, std::shared_ptr<Animation>> TFlippedAnimations; //[type, rotation]
|
|
typedef std::map<std::string, std::vector<std::shared_ptr<QImage>>> TFlippedCache;//[type, view type, rotation]
|
|
|
|
TFlippedAnimations terrainAnimations;//[terrain type, rotation]
|
|
TFlippedCache terrainImages;//[terrain type, view type, rotation]
|
|
|
|
TFlippedAnimations roadAnimations;//[road type, rotation]
|
|
TFlippedCache roadImages;//[road type, view type, rotation]
|
|
|
|
TFlippedAnimations riverAnimations;//[river type, rotation]
|
|
TFlippedCache riverImages;//[river type, view type, rotation]
|
|
|
|
std::vector<TileObjects> ttiles; //informations about map tiles
|
|
int3 sizes; //map size (x = width, y = height, z = number of levels)
|
|
const CMap * map;
|
|
|
|
enum class EMapCacheType : char
|
|
{
|
|
TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
|
|
};
|
|
|
|
void initObjectRects();
|
|
void initTerrainGraphics();
|
|
QRgb getTileColor(int x, int y, int z);
|
|
|
|
public:
|
|
MapHandler();
|
|
~MapHandler() = default;
|
|
|
|
void reset(const CMap * Map);
|
|
|
|
void updateWater();
|
|
|
|
void drawTerrainTile(QPainter & painter, int x, int y, int z);
|
|
/// draws a river segment on current tile
|
|
void drawRiver(QPainter & painter, int x, int y, int z);
|
|
/// draws a road segment on current tile
|
|
void drawRoad(QPainter & painter, int x, int y, int z);
|
|
|
|
void invalidate(int x, int y, int z); //invalidates all objects in particular tile
|
|
void invalidate(CGObjectInstance *); //invalidates object rects
|
|
void invalidate(const std::vector<int3> &); //invalidates all tiles
|
|
void invalidateObjects(); //invalidates all objects on the map
|
|
std::vector<int3> getTilesUnderObject(CGObjectInstance *) const;
|
|
|
|
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
|
|
void drawObjects(QPainter & painter, int x, int y, int z);
|
|
void drawObject(QPainter & painter, const TileObject & object);
|
|
void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y);
|
|
std::vector<TileObject> & getObjects(int x, int y, int z);
|
|
|
|
void drawMinimapTile(QPainter & painter, int x, int y, int z);
|
|
|
|
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
|
|
};
|