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8dfdfffd8739c641418c9f6e5e51e555a7a54d4a
vcmi
/
test
/
mock
T
History
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
..
BattleFake.cpp
…
BattleFake.h
…
mock_battle_IBattleState.h
…
mock_battle_Unit.h
…
mock_BonusBearer.cpp
…
mock_BonusBearer.h
…
mock_CPSICallback.cpp
…
mock_CPSICallback.h
…
mock_Creature.h
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
mock_CreatureService.h
…
mock_Environment.h
…
mock_events_ApplyDamage.h
…
mock_IBattleInfoCallback.h
…
mock_IGameCallback.cpp
…
mock_IGameCallback.h
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
mock_IGameEventCallback.h
…
mock_IGameInfoCallback.h
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
mock_MapService.cpp
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
mock_MapService.h
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
mock_scripting_Context.h
…
mock_scripting_Pool.h
…
mock_scripting_Script.h
…
mock_scripting_Service.h
…
mock_ServerCallback.h
…
mock_Services.h
…
mock_spells_effects_Registry.h
…
mock_spells_Mechanics.h
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
mock_spells_Problem.h
…
mock_spells_Spell.h
vcmi: use SpellSchool identifier instead of enum
2023-08-23 17:53:09 +03:00
mock_spells_SpellService.h
…
mock_UnitEnvironment.h
…
mock_UnitInfo.h
…
mock_vstd_CLoggerBase.h
…
mock_vstd_RNG.h
…
ZoneOptionsFake.h
…