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vcmi/test/scripting/ScriptFixture.cpp

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2.4 KiB
C++

/*
* ScriptFixture.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "lib/modding/ModScope.h"
#include "ScriptFixture.h"
namespace test
{
using namespace ::testing;
using namespace ::scripting;
ScriptFixture::ScriptFixture() = default;
ScriptFixture::~ScriptFixture() = default;
void ScriptFixture::loadScriptFromFile(const std::string & path)
{
JsonNode scriptConfig;
scriptConfig["source"].String() = path;
loadScript(scriptConfig);
}
void ScriptFixture::loadScript(const JsonNode & scriptConfig)
{
subject = VLC->scriptHandler->loadFromJson(&loggerMock, ModScope::scopeBuiltin(), scriptConfig, "test");
GTEST_ASSERT_NE(subject, nullptr);
context = subject->createContext(&environmentMock);
EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
}
void ScriptFixture::loadScript(ModulePtr module, const std::string & scriptSource)
{
subject = std::make_shared<ScriptImpl>(VLC->scriptHandler.get());
subject->host = module;
subject->sourceText = scriptSource;
subject->identifier = "test";
subject->compile(&loggerMock);
context = subject->createContext(&environmentMock);
EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
}
void ScriptFixture::loadScript(ModulePtr module, const std::vector<std::string> & scriptSource)
{
std::string source = boost::algorithm::join(scriptSource, "\n");
loadScript(module, source);
}
void ScriptFixture::setUp()
{
pool = std::make_shared<PoolMock>();
EXPECT_CALL(environmentMock, game()).WillRepeatedly(Return(&infoMock));
EXPECT_CALL(environmentMock, logger()).WillRepeatedly(Return(&loggerMock));
EXPECT_CALL(environmentMock, eventBus()).WillRepeatedly(Return(&eventBus));
EXPECT_CALL(environmentMock, services()).WillRepeatedly(Return(&servicesMock));
}
JsonNode ScriptFixture::runClientServer(const JsonNode & scriptState)
{
context->run(scriptState);
return context->saveState();
}
JsonNode ScriptFixture::runServer(const JsonNode & scriptState)
{
context->run(&serverMock, scriptState);
return context->saveState();
}
JsonNode ScriptFixture::runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState)
{
loadScript(module, scriptSource);
return runClientServer(scriptState);
}
}