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93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
/*
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* ScriptFixture.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "lib/modding/ModScope.h"
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#include "ScriptFixture.h"
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namespace test
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{
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using namespace ::testing;
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using namespace ::scripting;
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ScriptFixture::ScriptFixture() = default;
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ScriptFixture::~ScriptFixture() = default;
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void ScriptFixture::loadScriptFromFile(const std::string & path)
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{
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JsonNode scriptConfig;
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scriptConfig["source"].String() = path;
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loadScript(scriptConfig);
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}
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void ScriptFixture::loadScript(const JsonNode & scriptConfig)
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{
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subject = VLC->scriptHandler->loadFromJson(&loggerMock, ModScope::scopeBuiltin(), scriptConfig, "test");
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GTEST_ASSERT_NE(subject, nullptr);
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context = subject->createContext(&environmentMock);
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EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
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}
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void ScriptFixture::loadScript(ModulePtr module, const std::string & scriptSource)
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{
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subject = std::make_shared<ScriptImpl>(VLC->scriptHandler.get());
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subject->host = module;
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subject->sourceText = scriptSource;
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subject->identifier = "test";
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subject->compile(&loggerMock);
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context = subject->createContext(&environmentMock);
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EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
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}
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void ScriptFixture::loadScript(ModulePtr module, const std::vector<std::string> & scriptSource)
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{
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std::string source = boost::algorithm::join(scriptSource, "\n");
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loadScript(module, source);
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}
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void ScriptFixture::setUp()
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{
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pool = std::make_shared<PoolMock>();
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EXPECT_CALL(environmentMock, game()).WillRepeatedly(Return(&infoMock));
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EXPECT_CALL(environmentMock, logger()).WillRepeatedly(Return(&loggerMock));
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EXPECT_CALL(environmentMock, eventBus()).WillRepeatedly(Return(&eventBus));
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EXPECT_CALL(environmentMock, services()).WillRepeatedly(Return(&servicesMock));
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}
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JsonNode ScriptFixture::runClientServer(const JsonNode & scriptState)
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{
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context->run(scriptState);
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return context->saveState();
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}
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JsonNode ScriptFixture::runServer(const JsonNode & scriptState)
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{
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context->run(&serverMock, scriptState);
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return context->saveState();
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}
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JsonNode ScriptFixture::runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState)
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{
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loadScript(module, scriptSource);
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return runClientServer(scriptState);
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}
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}
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