mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
671 lines
18 KiB
C++
671 lines
18 KiB
C++
/*
|
|
* mapcontroller.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "mapcontroller.h"
|
|
|
|
#include "../lib/ArtifactUtils.h"
|
|
#include "../lib/GameConstants.h"
|
|
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
|
|
#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
|
|
#include "../lib/mapObjects/ObjectTemplate.h"
|
|
#include "../lib/mapping/CMapService.h"
|
|
#include "../lib/mapping/CMap.h"
|
|
#include "../lib/mapping/CMapEditManager.h"
|
|
#include "../lib/mapping/ObstacleProxy.h"
|
|
#include "../lib/modding/CModHandler.h"
|
|
#include "../lib/modding/CModInfo.h"
|
|
#include "../lib/TerrainHandler.h"
|
|
#include "../lib/CSkillHandler.h"
|
|
#include "../lib/spells/CSpellHandler.h"
|
|
#include "../lib/CHeroHandler.h"
|
|
#include "../lib/CRandomGenerator.h"
|
|
#include "../lib/serializer/CMemorySerializer.h"
|
|
#include "mapview.h"
|
|
#include "scenelayer.h"
|
|
#include "maphandler.h"
|
|
#include "mainwindow.h"
|
|
#include "inspector/inspector.h"
|
|
#include "VCMI_Lib.h"
|
|
|
|
MapController::MapController(MainWindow * m): main(m)
|
|
{
|
|
for(int i : {0, 1})
|
|
{
|
|
_scenes[i].reset(new MapScene(i));
|
|
_miniscenes[i].reset(new MinimapScene(i));
|
|
}
|
|
connectScenes();
|
|
}
|
|
|
|
void MapController::connectScenes()
|
|
{
|
|
for (int level = 0; level <= 1; level++)
|
|
{
|
|
//selections for both layers will be handled separately
|
|
QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
|
|
{
|
|
main->onSelectionMade(level, anythingSelected);
|
|
});
|
|
}
|
|
}
|
|
|
|
MapController::~MapController()
|
|
{
|
|
main = nullptr;
|
|
}
|
|
|
|
const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
|
|
{
|
|
return _map;
|
|
}
|
|
|
|
CMap * MapController::map()
|
|
{
|
|
return _map.get();
|
|
}
|
|
|
|
MapHandler * MapController::mapHandler()
|
|
{
|
|
return _mapHandler.get();
|
|
}
|
|
|
|
MapScene * MapController::scene(int level)
|
|
{
|
|
return _scenes[level].get();
|
|
}
|
|
|
|
MinimapScene * MapController::miniScene(int level)
|
|
{
|
|
return _miniscenes[level].get();
|
|
}
|
|
|
|
void MapController::repairMap()
|
|
{
|
|
repairMap(map());
|
|
}
|
|
|
|
void MapController::repairMap(CMap * map) const
|
|
{
|
|
if(!map)
|
|
return;
|
|
|
|
//make sure events/rumors has name to have proper identifiers
|
|
int emptyNameId = 1;
|
|
for(auto & e : map->events)
|
|
if(e.name.empty())
|
|
e.name = "event_" + std::to_string(emptyNameId++);
|
|
emptyNameId = 1;
|
|
for(auto & e : map->rumors)
|
|
if(e.name.empty())
|
|
e.name = "rumor_" + std::to_string(emptyNameId++);
|
|
|
|
//fix owners for objects
|
|
auto allImpactedObjects(map->objects);
|
|
allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
|
|
for(auto obj : allImpactedObjects)
|
|
{
|
|
//setup proper names (hero name will be fixed later
|
|
if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
|
|
{
|
|
auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
|
|
obj->typeName = handler->getTypeName();
|
|
obj->subTypeName = handler->getSubTypeName();
|
|
}
|
|
//fix flags
|
|
if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
|
|
{
|
|
if(dynamic_cast<CGMine*>(obj.get()) ||
|
|
dynamic_cast<CGDwelling*>(obj.get()) ||
|
|
dynamic_cast<CGTownInstance*>(obj.get()) ||
|
|
dynamic_cast<CGGarrison*>(obj.get()) ||
|
|
dynamic_cast<CGShipyard*>(obj.get()) ||
|
|
dynamic_cast<CGLighthouse*>(obj.get()) ||
|
|
dynamic_cast<CGHeroInstance*>(obj.get()))
|
|
obj->tempOwner = PlayerColor::NEUTRAL;
|
|
}
|
|
//fix hero instance
|
|
if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
|
|
{
|
|
// All heroes present on map or in prisons need to be allowed to rehire them after they are defeated
|
|
|
|
// FIXME: How about custom scenarios where defeated hero cannot be hired again?
|
|
|
|
map->allowedHeroes.insert(nih->getHeroType());
|
|
|
|
auto const & type = VLC->heroh->objects[nih->subID];
|
|
assert(type->heroClass);
|
|
//TODO: find a way to get proper type name
|
|
if(obj->ID == Obj::HERO)
|
|
{
|
|
nih->typeName = "hero";
|
|
nih->subTypeName = type->heroClass->getJsonKey();
|
|
}
|
|
if(obj->ID == Obj::PRISON)
|
|
{
|
|
nih->typeName = "prison";
|
|
nih->subTypeName = "prison";
|
|
nih->subID = 0;
|
|
}
|
|
|
|
if(obj->ID != Obj::RANDOM_HERO)
|
|
nih->type = type.get();
|
|
|
|
if(nih->ID == Obj::HERO) //not prison
|
|
nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
|
|
//fix spellbook
|
|
if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
|
|
{
|
|
nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
|
|
if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
|
|
nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createArtifact(ArtifactID::SPELLBOOK));
|
|
}
|
|
|
|
}
|
|
//fix town instance
|
|
if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
|
|
{
|
|
if(tnh->getTown())
|
|
{
|
|
for(const auto & building : tnh->getBuildings())
|
|
{
|
|
if(!tnh->getTown()->buildings.count(building))
|
|
tnh->removeBuilding(building);
|
|
}
|
|
vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
|
|
{
|
|
return !tnh->getTown()->buildings.count(bid);
|
|
});
|
|
}
|
|
}
|
|
//fix spell scrolls
|
|
if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
|
|
{
|
|
if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
|
|
{
|
|
std::vector<SpellID> out;
|
|
for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
|
|
{
|
|
//if(map->isAllowedSpell(spell->id))
|
|
{
|
|
out.push_back(spell->id);
|
|
}
|
|
}
|
|
auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
|
|
art->storedArtifact = a;
|
|
}
|
|
}
|
|
//fix mines
|
|
if(auto * mine = dynamic_cast<CGMine*>(obj.get()))
|
|
{
|
|
if(!mine->isAbandoned())
|
|
{
|
|
mine->producedResource = GameResID(mine->subID);
|
|
mine->producedQuantity = mine->defaultResProduction();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MapController::setMap(std::unique_ptr<CMap> cmap)
|
|
{
|
|
_map = std::move(cmap);
|
|
|
|
repairMap();
|
|
|
|
for(int i : {0, 1})
|
|
{
|
|
_scenes[i].reset(new MapScene(i));
|
|
_miniscenes[i].reset(new MinimapScene(i));
|
|
}
|
|
resetMapHandler();
|
|
sceneForceUpdate();
|
|
|
|
connectScenes();
|
|
|
|
_map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
|
|
{
|
|
if(!main)
|
|
return;
|
|
main->enableUndo(allowUndo);
|
|
main->enableRedo(allowRedo);
|
|
}
|
|
);
|
|
_map->getEditManager()->getUndoManager().clearAll();
|
|
|
|
initObstaclePainters(_map.get());
|
|
}
|
|
|
|
void MapController::initObstaclePainters(CMap * map)
|
|
{
|
|
for (auto const & terrain : VLC->terrainTypeHandler->objects)
|
|
{
|
|
auto terrainId = terrain->getId();
|
|
_obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
|
|
_obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
|
|
}
|
|
}
|
|
|
|
void MapController::sceneForceUpdate()
|
|
{
|
|
_scenes[0]->updateViews();
|
|
_miniscenes[0]->updateViews();
|
|
if(_map->twoLevel)
|
|
{
|
|
_scenes[1]->updateViews();
|
|
_miniscenes[1]->updateViews();
|
|
}
|
|
}
|
|
|
|
void MapController::sceneForceUpdate(int level)
|
|
{
|
|
_scenes[level]->updateViews();
|
|
_miniscenes[level]->updateViews();
|
|
}
|
|
|
|
void MapController::resetMapHandler()
|
|
{
|
|
if(!_mapHandler)
|
|
_mapHandler.reset(new MapHandler());
|
|
_mapHandler->reset(map());
|
|
for(int i : {0, 1})
|
|
{
|
|
_scenes[i]->initialize(*this);
|
|
_miniscenes[i]->initialize(*this);
|
|
}
|
|
}
|
|
|
|
void MapController::commitTerrainChange(int level, const TerrainId & terrain)
|
|
{
|
|
static const int terrainDecorationPercentageLevel = 10;
|
|
|
|
std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
|
|
_scenes[level]->selectionTerrainView.selection().end());
|
|
if(v.empty())
|
|
return;
|
|
|
|
_scenes[level]->selectionTerrainView.clear();
|
|
_scenes[level]->selectionTerrainView.draw();
|
|
|
|
_map->getEditManager()->getTerrainSelection().setSelection(v);
|
|
_map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
|
|
|
|
for(auto & t : v)
|
|
_scenes[level]->terrainView.setDirty(t);
|
|
_scenes[level]->terrainView.draw();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
|
|
{
|
|
std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
|
|
_scenes[level]->selectionTerrainView.selection().end());
|
|
if(v.empty())
|
|
return;
|
|
|
|
_scenes[level]->selectionTerrainView.clear();
|
|
_scenes[level]->selectionTerrainView.draw();
|
|
|
|
_map->getEditManager()->getTerrainSelection().setSelection(v);
|
|
if(isRoad)
|
|
_map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
|
|
else
|
|
_map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
|
|
|
|
for(auto & t : v)
|
|
_scenes[level]->terrainView.setDirty(t);
|
|
_scenes[level]->terrainView.draw();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::commitObjectErase(int level)
|
|
{
|
|
auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
|
|
if (selectedObjects.size() > 1)
|
|
{
|
|
//mass erase => undo in one operation
|
|
_map->getEditManager()->removeObjects(selectedObjects);
|
|
}
|
|
else if (selectedObjects.size() == 1)
|
|
{
|
|
_map->getEditManager()->removeObject(*selectedObjects.begin());
|
|
}
|
|
else //nothing to erase - shouldn't be here
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (auto & obj : selectedObjects)
|
|
{
|
|
//invalidate tiles under objects
|
|
_mapHandler->removeObject(obj);
|
|
_scenes[level]->objectsView.setDirty(obj);
|
|
}
|
|
|
|
_scenes[level]->selectionObjectsView.clear();
|
|
_scenes[level]->objectsView.draw();
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::copyToClipboard(int level)
|
|
{
|
|
_clipboard.clear();
|
|
_clipboardShiftIndex = 0;
|
|
auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
|
|
for(auto * obj : selectedObjects)
|
|
{
|
|
assert(obj->pos.z == level);
|
|
_clipboard.push_back(CMemorySerializer::deepCopy(*obj));
|
|
}
|
|
}
|
|
|
|
void MapController::pasteFromClipboard(int level)
|
|
{
|
|
_scenes[level]->selectionObjectsView.clear();
|
|
|
|
auto shift = int3::getDirs()[_clipboardShiftIndex++];
|
|
if(_clipboardShiftIndex == int3::getDirs().size())
|
|
_clipboardShiftIndex = 0;
|
|
|
|
QStringList errors;
|
|
for(auto & objUniquePtr : _clipboard)
|
|
{
|
|
auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
|
|
QString errorMsg;
|
|
if (!canPlaceObject(level, obj, errorMsg))
|
|
{
|
|
errors.push_back(std::move(errorMsg));
|
|
}
|
|
auto newPos = objUniquePtr->pos + shift;
|
|
if(_map->isInTheMap(newPos))
|
|
obj->pos = newPos;
|
|
obj->pos.z = level;
|
|
|
|
Initializer init(obj, defaultPlayer);
|
|
_map->getEditManager()->insertObject(obj);
|
|
_scenes[level]->selectionObjectsView.selectObject(obj);
|
|
_mapHandler->invalidate(obj);
|
|
}
|
|
|
|
QMessageBox::warning(main, QObject::tr("Can't place object"), errors.join('\n'));
|
|
|
|
_scenes[level]->objectsView.draw();
|
|
_scenes[level]->passabilityView.update();
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
bool MapController::discardObject(int level) const
|
|
{
|
|
_scenes[level]->selectionObjectsView.clear();
|
|
if(_scenes[level]->selectionObjectsView.newObject)
|
|
{
|
|
delete _scenes[level]->selectionObjectsView.newObject;
|
|
_scenes[level]->selectionObjectsView.newObject = nullptr;
|
|
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
|
|
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void MapController::createObject(int level, CGObjectInstance * obj) const
|
|
{
|
|
_scenes[level]->selectionObjectsView.newObject = obj;
|
|
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
}
|
|
|
|
void MapController::commitObstacleFill(int level)
|
|
{
|
|
auto selection = _scenes[level]->selectionTerrainView.selection();
|
|
if(selection.empty())
|
|
return;
|
|
|
|
//split by zones
|
|
for (auto & painter : _obstaclePainters)
|
|
{
|
|
painter.second->clearBlockedArea();
|
|
}
|
|
|
|
for(auto & t : selection)
|
|
{
|
|
auto tl = _map->getTile(t);
|
|
if(tl.blocked || tl.visitable)
|
|
continue;
|
|
|
|
auto terrain = tl.terType->getId();
|
|
_obstaclePainters[terrain]->addBlockedTile(t);
|
|
}
|
|
|
|
for(auto & sel : _obstaclePainters)
|
|
{
|
|
for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
|
|
{
|
|
_mapHandler->invalidate(o);
|
|
_scenes[level]->objectsView.setDirty(o);
|
|
}
|
|
}
|
|
|
|
_scenes[level]->selectionTerrainView.clear();
|
|
_scenes[level]->selectionTerrainView.draw();
|
|
_scenes[level]->objectsView.draw();
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::commitObjectChange(int level)
|
|
{
|
|
for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
|
|
_scenes[level]->objectsView.setDirty(o);
|
|
|
|
_scenes[level]->objectsView.draw();
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
|
|
void MapController::commitChangeWithoutRedraw()
|
|
{
|
|
//DO NOT REDRAW
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::commitObjectShift(int level)
|
|
{
|
|
auto shift = _scenes[level]->selectionObjectsView.shift;
|
|
bool makeShift = !shift.isNull();
|
|
if(makeShift)
|
|
{
|
|
for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
|
|
{
|
|
int3 pos = obj->pos;
|
|
pos.z = level;
|
|
pos.x += shift.x(); pos.y += shift.y();
|
|
|
|
_scenes[level]->objectsView.setDirty(obj); //set dirty before movement
|
|
_map->getEditManager()->moveObject(obj, pos);
|
|
_mapHandler->invalidate(obj);
|
|
}
|
|
}
|
|
|
|
_scenes[level]->selectionObjectsView.newObject = nullptr;
|
|
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
|
|
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
|
|
|
|
if(makeShift)
|
|
{
|
|
_scenes[level]->objectsView.draw();
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
}
|
|
|
|
void MapController::commitObjectCreate(int level)
|
|
{
|
|
auto * newObj = _scenes[level]->selectionObjectsView.newObject;
|
|
if(!newObj)
|
|
return;
|
|
|
|
auto shift = _scenes[level]->selectionObjectsView.shift;
|
|
|
|
int3 pos = newObj->pos;
|
|
pos.z = level;
|
|
pos.x += shift.x(); pos.y += shift.y();
|
|
|
|
newObj->pos = pos;
|
|
|
|
Initializer init(newObj, defaultPlayer);
|
|
|
|
_map->getEditManager()->insertObject(newObj);
|
|
_mapHandler->invalidate(newObj);
|
|
_scenes[level]->objectsView.setDirty(newObj);
|
|
|
|
_scenes[level]->selectionObjectsView.newObject = nullptr;
|
|
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
|
|
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
|
|
_scenes[level]->objectsView.draw();
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
|
|
{
|
|
//find all objects of such type
|
|
int objCounter = 0;
|
|
for(auto o : _map->objects)
|
|
{
|
|
if(o->ID == newObj->ID && o->subID == newObj->subID)
|
|
{
|
|
++objCounter;
|
|
}
|
|
}
|
|
|
|
if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
|
|
{
|
|
auto typeName = QString::fromStdString(newObj->typeName);
|
|
auto subTypeName = QString::fromStdString(newObj->subTypeName);
|
|
error = QObject::tr("There can only be one grail object on the map.");
|
|
return false; //maplimit reached
|
|
}
|
|
|
|
if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
|
|
{
|
|
error = QObject::tr("Hero %1 cannot be created as NEUTRAL.").arg(QString::fromStdString(newObj->instanceName));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void MapController::undo()
|
|
{
|
|
_map->getEditManager()->getUndoManager().undo();
|
|
resetMapHandler();
|
|
sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::redo()
|
|
{
|
|
_map->getEditManager()->getUndoManager().redo();
|
|
resetMapHandler();
|
|
sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
|
|
main->mapChanged();
|
|
}
|
|
|
|
ModCompatibilityInfo MapController::modAssessmentAll()
|
|
{
|
|
ModCompatibilityInfo result;
|
|
for(auto primaryID : VLC->objtypeh->knownObjects())
|
|
{
|
|
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
|
|
{
|
|
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
|
|
auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
|
|
if(modName != "core")
|
|
result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
|
|
{
|
|
ModCompatibilityInfo result;
|
|
|
|
auto extractEntityMod = [&result](const auto & entity)
|
|
{
|
|
auto modScope = entity->getModScope();
|
|
if(modScope != "core")
|
|
result[modScope] = VLC->modh->getModInfo(modScope).getVerificationInfo();
|
|
};
|
|
|
|
for(auto obj : map.objects)
|
|
{
|
|
auto handler = obj->getObjectHandler();
|
|
auto modScope = handler->getModScope();
|
|
if(modScope != "core")
|
|
result[modScope] = VLC->modh->getModInfo(modScope).getVerificationInfo();
|
|
|
|
if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
|
|
{
|
|
auto town = dynamic_cast<CGTownInstance *>(obj.get());
|
|
for(const auto & spellID : town->possibleSpells)
|
|
{
|
|
if(spellID == SpellID::PRESET)
|
|
continue;
|
|
extractEntityMod(spellID.toEntity(VLC));
|
|
}
|
|
|
|
for(const auto & spellID : town->obligatorySpells)
|
|
{
|
|
extractEntityMod(spellID.toEntity(VLC));
|
|
}
|
|
}
|
|
|
|
if(obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO)
|
|
{
|
|
auto hero = dynamic_cast<CGHeroInstance *>(obj.get());
|
|
for(const auto & spellID : hero->getSpellsInSpellbook())
|
|
{
|
|
if(spellID == SpellID::PRESET || spellID == SpellID::SPELLBOOK_PRESET)
|
|
continue;
|
|
extractEntityMod(spellID.toEntity(VLC));
|
|
}
|
|
}
|
|
}
|
|
|
|
//TODO: terrains, artifacts?
|
|
return result;
|
|
}
|