mirror of
https://github.com/vcmi/vcmi.git
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d27b854cb1
- All XXXplayers are now in client/media directory - Reogranized code on one class per file basis - Extracted interfaces from handlers. Handlers now implement corresponding interface. - CCS now only stores pointer to an interface
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/*
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* CGameInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/Services.h>
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#include "../lib/ConstTransitivePtr.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CModHandler;
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class CHeroHandler;
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class CCreatureHandler;
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class CSpellHandler;
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class CSkillHandler;
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class CBuildingHandler;
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class CObjectHandler;
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class CObjectClassesHandler;
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class CTownHandler;
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class CGeneralTextHandler;
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class CConsoleHandler;
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class CGameState;
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class BattleFieldHandler;
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class ObstacleHandler;
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class TerrainTypeHandler;
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class CMap;
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VCMI_LIB_NAMESPACE_END
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class CMapHandler;
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class ISoundPlayer;
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class IMusicPlayer;
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class CursorHandler;
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class IVideoPlayer;
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class CServerHandler;
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//a class for non-mechanical client GUI classes
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class CClientState
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{
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public:
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ISoundPlayer * soundh;
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IMusicPlayer * musich;
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CConsoleHandler * consoleh;
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CursorHandler * curh;
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IVideoPlayer * videoh;
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};
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extern CClientState * CCS;
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/// CGameInfo class
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/// for allowing different functions for accessing game informations
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class CGameInfo final : public Services
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{
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public:
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const ArtifactService * artifacts() const override;
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const CreatureService * creatures() const override;
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const FactionService * factions() const override;
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const HeroClassService * heroClasses() const override;
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const HeroTypeService * heroTypes() const override;
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#if SCRIPTING_ENABLED
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const scripting::Service * scripts() const override;
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#endif
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const spells::Service * spells() const override;
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const SkillService * skills() const override;
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const BattleFieldService * battlefields() const override;
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const ObstacleService * obstacles() const override;
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const IGameSettings * settings() const override;
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void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
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const spells::effects::Registry * spellEffects() const override;
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spells::effects::Registry * spellEffects() override;
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std::shared_ptr<const CModHandler> modh;
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std::shared_ptr<const BattleFieldHandler> battleFieldHandler;
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std::shared_ptr<const CHeroHandler> heroh;
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std::shared_ptr<const CCreatureHandler> creh;
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std::shared_ptr<const CSpellHandler> spellh;
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std::shared_ptr<const CSkillHandler> skillh;
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std::shared_ptr<const CObjectHandler> objh;
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std::shared_ptr<const TerrainTypeHandler> terrainTypeHandler;
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std::shared_ptr<const CObjectClassesHandler> objtypeh;
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std::shared_ptr<const ObstacleHandler> obstacleHandler;
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std::shared_ptr<const CGeneralTextHandler> generaltexth;
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std::shared_ptr<const CTownHandler> townh;
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std::shared_ptr<CMapHandler> mh;
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void setFromLib();
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CGameInfo();
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private:
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const Services * globalServices;
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};
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extern CGameInfo* CGI;
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