mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
|
|
* IMusicPlayer.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../lib/filesystem/ResourcePath.h"
|
|
|
|
class IMusicPlayer
|
|
{
|
|
public:
|
|
virtual ~IMusicPlayer() = default;
|
|
|
|
virtual void loadTerrainMusicThemes() = 0;
|
|
virtual void setVolume(ui32 percent) = 0;
|
|
virtual ui32 getVolume() const = 0;
|
|
|
|
virtual void musicFinishedCallback() = 0;
|
|
|
|
/// play track by URI, if loop = true music will be looped
|
|
virtual void playMusic(const AudioPath & musicURI, bool loop, bool fromStart) = 0;
|
|
/// play random track from this set
|
|
virtual void playMusicFromSet(const std::string & musicSet, bool loop, bool fromStart) = 0;
|
|
/// play random track from set (musicSet, entryID)
|
|
virtual void playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart) = 0;
|
|
/// stops currently playing music by fading out it over fade_ms and starts next scheduled track, if any
|
|
virtual void stopMusic(int fade_ms = 1000) = 0;
|
|
};
|