1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/rmg/CRmgTemplateZone.cpp
2014-05-31 10:56:14 +02:00

694 lines
18 KiB
C++

/*
* CRmgTemplateZone.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRmgTemplateZone.h"
#include "../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
class CMap;
class CMapEditManager;
CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
{
}
int CRmgTemplateZone::CTownInfo::getTownCount() const
{
return townCount;
}
void CRmgTemplateZone::CTownInfo::setTownCount(int value)
{
if(value < 0)
throw rmgException("Negative value for town count not allowed.");
townCount = value;
}
int CRmgTemplateZone::CTownInfo::getCastleCount() const
{
return castleCount;
}
void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
{
if(value < 0)
throw rmgException("Negative value for castle count not allowed.");
castleCount = value;
}
int CRmgTemplateZone::CTownInfo::getTownDensity() const
{
return townDensity;
}
void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
{
if(value < 0)
throw rmgException("Negative value for town density not allowed.");
townDensity = value;
}
int CRmgTemplateZone::CTownInfo::getCastleDensity() const
{
return castleDensity;
}
void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
{
if(value < 0)
throw rmgException("Negative value for castle density not allowed.");
castleDensity = value;
}
CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG)
{
occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
}
int CTileInfo::getNearestObjectDistance() const
{
return nearestObjectDistance;
}
void CTileInfo::setNearestObjectDistance(int value)
{
nearestObjectDistance = std::max(0, value); //never negative (or unitialized)
}
bool CTileInfo::shouldBeBlocked() const
{
return occupied == ETileType::BLOCKED;
}
bool CTileInfo::isBlocked() const
{
return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
}
bool CTileInfo::isPossible() const
{
return occupied == ETileType::POSSIBLE;
}
bool CTileInfo::isFree() const
{
return occupied == ETileType::FREE;
}
void CTileInfo::setOccupied(ETileType::ETileType value)
{
occupied = value;
}
ETerrainType CTileInfo::getTerrainType() const
{
return terrain;
}
void CTileInfo::setTerrainType(ETerrainType value)
{
terrain = value;
}
CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
townsAreSameType(false), matchTerrainToTown(true)
{
townTypes = getDefaultTownTypes();
terrainTypes = getDefaultTerrainTypes();
}
TRmgTemplateZoneId CRmgTemplateZone::getId() const
{
return id;
}
void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
{
if(value <= 0)
throw rmgException(boost::to_string(boost::format("Zone %d id should be greater than 0.") %id));
id = value;
}
ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
{
return type;
}
void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
{
type = value;
}
int CRmgTemplateZone::getSize() const
{
return size;
}
void CRmgTemplateZone::setSize(int value)
{
if(value <= 0)
throw rmgException(boost::to_string(boost::format("Zone %d size needs to be greater than 0.") % id));
size = value;
}
boost::optional<int> CRmgTemplateZone::getOwner() const
{
return owner;
}
void CRmgTemplateZone::setOwner(boost::optional<int> value)
{
if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I))
throw rmgException(boost::to_string(boost::format ("Owner of zone %d has to be in range 0 to max player count.") %id));
owner = value;
}
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
{
return playerTowns;
}
void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
{
playerTowns = value;
}
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
{
return neutralTowns;
}
void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
{
neutralTowns = value;
}
bool CRmgTemplateZone::getTownsAreSameType() const
{
return townsAreSameType;
}
void CRmgTemplateZone::setTownsAreSameType(bool value)
{
townsAreSameType = value;
}
const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
{
return townTypes;
}
void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
{
townTypes = value;
}
std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
{
std::set<TFaction> defaultTowns;
auto towns = VLC->townh->getDefaultAllowed();
for(int i = 0; i < towns.size(); ++i)
{
if(towns[i]) defaultTowns.insert(i);
}
return defaultTowns;
}
bool CRmgTemplateZone::getMatchTerrainToTown() const
{
return matchTerrainToTown;
}
void CRmgTemplateZone::setMatchTerrainToTown(bool value)
{
matchTerrainToTown = value;
}
const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
{
return terrainTypes;
}
void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
{
assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
terrainTypes = value;
}
std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
{
std::set<ETerrainType> terTypes;
static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
return terTypes;
}
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
{
return terrainTypeLikeZone;
}
void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
{
terrainTypeLikeZone = value;
}
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
{
return townTypeLikeZone;
}
void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
{
townTypeLikeZone = value;
}
void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone)
{
connections.push_back (otherZone);
}
std::vector<TRmgTemplateZoneId> CRmgTemplateZone::getConnections() const
{
return connections;
}
float3 CRmgTemplateZone::getCenter() const
{
return center;
}
void CRmgTemplateZone::setCenter(const float3 &f)
{
//limit boundaries to (0,1) square
center = float3 (std::min(std::max(f.x, 0.f), 1.f), std::min(std::max(f.y, 0.f), 1.f), f.z);
}
bool CRmgTemplateZone::pointIsIn(int x, int y)
{
return true;
}
int3 CRmgTemplateZone::getPos() const
{
return pos;
}
void CRmgTemplateZone::setPos(const int3 &Pos)
{
pos = Pos;
}
void CRmgTemplateZone::addTile (const int3 &pos)
{
tileinfo.insert(pos);
}
std::set<int3> CRmgTemplateZone::getTileInfo () const
{
return tileinfo;
}
void CRmgTemplateZone::createConnections(CMapGenerator* gen)
{
for (auto connection : connections)
{
if (getId() > connection) //only one connection between each pair
continue;
int3 guardPos(-1,-1,-1);
auto otherZoneTiles = gen->getZones()[connection]->getTileInfo();
auto otherZoneCenter = gen->getZones()[connection]->getPos();
for (auto tile : tileinfo)
{
gen->foreach_neighbour (tile, [&guardPos, tile, &otherZoneTiles](int3 &pos)
{
if (vstd::contains(otherZoneTiles, pos))
guardPos = tile;
});
if (guardPos.valid())
{
gen->setOccupied (pos, ETileType::FREE); //TODO: place monster here
//zones can make paths only in their own area
this->crunchPath (gen, guardPos, this->getPos(), this->getId()); //make connection towards our zone center
gen->getZones()[connection]->crunchPath (gen, guardPos, otherZoneCenter, connection); //make connection towards other zone center
break; //we're done with this connection
}
}
if (!guardPos.valid())
logGlobal->warnStream() << boost::format ("Did not find connection between zones %d and %d") %getId() %connection;
}
}
void CRmgTemplateZone::createBorder(CMapGenerator* gen)
{
for (auto tile : tileinfo)
{
gen->foreach_neighbour (tile, [this, gen](int3 &pos)
{
if (!vstd::contains(this->tileinfo, pos))
{
gen->foreach_neighbour (pos, [this, gen](int3 &pos)
{
if (gen->isPossible(pos))
gen->setOccupied (pos, ETileType::BLOCKED);
});
}
});
}
}
bool CRmgTemplateZone::crunchPath (CMapGenerator* gen, int3 &src, int3 &dst, TRmgTemplateZoneId zone)
{
/*
make shortest path with free tiles, reachning dst or closest already free tile. Avoid blocks.
do not leave zone border
*/
bool result = false;
bool end = false;
int3 currentPos = src;
float distance = currentPos.dist2dSQ (dst);
while (!end)
{
if (currentPos == dst)
break;
auto lastDistance = distance;
gen->foreach_neighbour (currentPos, [this, gen, &currentPos, dst, &distance, &result, &end](int3 &pos)
{
if (!result) //not sure if lambda is worth it...
{
if (pos == dst)
{
result = true;
end = true;
}
if (pos.dist2dSQ (dst) < distance)
{
if (!gen->isBlocked(pos))
{
if (vstd::contains (tileinfo, pos))
{
if (gen->isPossible(pos))
{
gen->setOccupied (pos, ETileType::FREE);
currentPos = pos;
distance = currentPos.dist2dSQ (dst);
}
else if (gen->isFree(pos))
{
end = true;
result = true;
}
else
throw rmgException(boost::to_string(boost::format("Tile %s of uknown type found on path") % pos()));
}
}
}
}
});
if (!(result || distance < lastDistance)) //we do not advance, use more avdnaced pathfinding algorithm?
{
logGlobal->warnStream() << boost::format ("No tile closer than %s found on path from %s to %s") %currentPos %src %dst;
break;
}
}
return result;
}
bool CRmgTemplateZone::fill(CMapGenerator* gen)
{
std::vector<CGObjectInstance*> required_objects;
int townId = 0;
if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
{
logGlobal->infoStream() << "Preparing playing zone";
int player_id = *owner - 1;
auto & playerInfo = gen->map->players[player_id];
if (playerInfo.canAnyonePlay())
{
PlayerColor player(player_id);
auto town = new CGTownInstance();
town->ID = Obj::TOWN;
townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral
town->subID = townId;
town->tempOwner = player;
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
placeObject(gen, town, getPos());
logGlobal->traceStream() << "Placed object";
logGlobal->traceStream() << "Fill player info " << player_id;
auto & playerInfo = gen->map->players[player_id];
// Update player info
playerInfo.allowedFactions.clear();
playerInfo.allowedFactions.insert(town->subID);
playerInfo.hasMainTown = true;
playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
playerInfo.generateHeroAtMainTown = true;
//required_objects.push_back(town);
std::vector<Res::ERes> required_mines;
required_mines.push_back(Res::ERes::WOOD);
required_mines.push_back(Res::ERes::ORE);
for(const auto res : required_mines)
{
auto mine = new CGMine();
mine->ID = Obj::MINE;
mine->subID = static_cast<si32>(res);
mine->producedResource = res;
mine->producedQuantity = mine->defaultResProduction();
required_objects.push_back(mine);
}
}
else
{
type = ETemplateZoneType::TREASURE;
townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
logGlobal->infoStream() << "Skipping this zone cause no player";
}
}
else //no player
{
townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
}
//paint zone with matching terrain
std::vector<int3> tiles;
for (auto tile : tileinfo)
{
tiles.push_back (tile);
}
gen->editManager->getTerrainSelection().setSelection(tiles);
gen->editManager->drawTerrain(VLC->townh->factions[townId]->nativeTerrain, &gen->rand);
logGlobal->infoStream() << "Creating required objects";
for(const auto &obj : required_objects)
{
int3 pos;
logGlobal->traceStream() << "Looking for place";
if ( ! findPlaceForObject(gen, obj, 3, pos))
{
logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id;
//TODO CLEANUP!
return false;
}
logGlobal->traceStream() << "Place found";
placeObject(gen, obj, pos);
}
std::vector<CGObjectInstance*> guarded_objects;
static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
const double res_mindist = 5;
do {
auto obj = new CGResource();
auto restype = static_cast<Res::ERes>(res_gen());
obj->ID = Obj::RESOURCE;
obj->subID = static_cast<si32>(restype);
obj->amount = 0;
int3 pos;
if ( ! findPlaceForObject(gen, obj, res_mindist, pos))
{
delete obj;
break;
}
placeObject(gen, obj, pos);
if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
{
guarded_objects.push_back(obj);
}
} while(true);
for(const auto &obj : guarded_objects)
{
if ( ! guardObject(gen, obj, 500))
{
//TODO, DEL obj from map
}
}
auto sel = gen->editManager->getTerrainSelection();
sel.clearSelection();
for (auto tile : tileinfo)
{
if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
{
auto obj = new CGObjectInstance();
obj->ID = static_cast<Obj>(130);
obj->subID = 0;
placeObject(gen, obj, tile);
}
}
//logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
//gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
return true;
}
bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
{
//si32 min_dist = sqrt(tileinfo.size()/density);
int best_distance = 0;
bool result = false;
si32 w = gen->map->width;
si32 h = gen->map->height;
auto ow = obj->getWidth();
auto oh = obj->getHeight();
//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
for(auto tile : tileinfo)
{
auto &ti = gen->getTile(tile);
auto dist = ti.getNearestObjectDistance();
//avoid borders
if ((tile.x < 3) || (w - tile.x < 3) || (tile.y < 3) || (h - tile.y < 3))
continue;
if (gen->isPossible(tile) && (dist >= min_dist) && (dist > best_distance))
{
bool allTilesAvailable = true;
for (auto blockingTile : obj->getBlockedOffsets())
{
if (!gen->isPossible(pos + blockingTile))
{
allTilesAvailable = false; //if at least one tile is not possible, object can't be placed here
break;
}
}
if (allTilesAvailable)
{
best_distance = dist;
pos = tile;
result = true;
}
}
}
if (result)
{
gen->setOccupied(pos, ETileType::BLOCKED); //block that tile
}
return result;
}
void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
{
if (!gen->map->isInTheMap(pos))
throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % object->pos()));
object->pos = pos;
if (object->isVisitable() && !gen->map->isInTheMap(object->visitablePos()))
throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % object->visitablePos() % object->id % object->pos()));
for (auto tile : object->getBlockedPos())
{
if (!gen->map->isInTheMap(tile))
throw rmgException(boost::to_string(boost::format("Tile %s of object %d at %s is outside the map") % tile() % object->id % object->pos()));
}
auto templates = VLC->dobjinfo->pickCandidates(object->ID, object->subID, gen->map->getTile(pos).terType);
if (templates.empty())
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %object->ID %object->subID %pos));
object->appearance = templates.front();
gen->map->addBlockVisTiles(object);
gen->editManager->insertObject(object, pos);
logGlobal->traceStream() << boost::format ("Successfully inserted object (%d,%d) at pos %s") %object->ID %object->subID %pos();
}
void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
{
logGlobal->traceStream() << boost::format("Inserting object at %d %d") % pos.x % pos.y;
checkAndPlaceObject (gen, object, pos);
auto points = object->getBlockedPos();
if (object->isVisitable())
points.insert(pos + object->getVisitableOffset());
points.insert(pos);
for(auto const &p : points)
{
if (vstd::contains(tileinfo, pos + p))
{
gen->setOccupied(pos + p, ETileType::USED);
}
}
for(auto tile : tileinfo)
{
si32 d = pos.dist2d(tile);
gen->setNearestObjectDistance(tile, std::min(d, gen->getNearestObjectDistance(tile)));
}
}
bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
{
logGlobal->traceStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
int3 visitable = object->visitablePos();
std::vector<int3> tiles;
gen->foreach_neighbour(visitable, [&](int3& pos)
{
logGlobal->traceStream() << boost::format("Block at %d %d") % pos.x % pos.y;
if (gen->isPossible(pos))
{
tiles.push_back(pos);
gen->setOccupied(pos, ETileType::BLOCKED);
};
});
if ( ! tiles.size())
{
logGlobal->infoStream() << "Failed";
return false;
}
auto guard_tile = *RandomGeneratorUtil::nextItem(tiles, gen->rand);
gen->setOccupied (guard_tile, ETileType::USED);
auto guard = new CGCreature();
guard->ID = Obj::RANDOM_MONSTER;
guard->subID = 0;
auto hlp = new CStackInstance();
hlp->count = 10;
//type will be set during initialization
guard->putStack(SlotID(0), hlp);
checkAndPlaceObject(gen, guard, guard_tile);
return true;
}