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vcmi/client/render/Colors.h
Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00

53 lines
1.2 KiB
C++

/*
* ICursor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
struct SDL_Color;
/**
* The colors class defines color constants of type SDL_Color.
*/
class Colors
{
public:
/** the h3 yellow color, typically used for headlines */
static const SDL_Color YELLOW;
/** the standard h3 white color */
static const SDL_Color WHITE;
/** the metallic gold color used mostly as a border around buttons */
static const SDL_Color METALLIC_GOLD;
/** green color used for in-game console */
static const SDL_Color GREEN;
/** the h3 orange color, used for blocked buttons */
static const SDL_Color ORANGE;
/** the h3 bright yellow color, used for selection border */
static const SDL_Color BRIGHT_YELLOW;
/** default key color for all 8 & 24 bit graphics */
static const SDL_Color DEFAULT_KEY_COLOR;
/// Selected creature card
static const SDL_Color RED;
/// Minimap border
static const SDL_Color PURPLE;
static const SDL_Color CYAN;
static const SDL_Color BLACK;
static const SDL_Color TRANSPARENCY;
};