mirror of
https://github.com/vcmi/vcmi.git
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8ea0ecaec1
- added compatibility method to Canvas to allow SDL_Surface access - added drawBorder method to Canvas to replace CSDL_Ext method - added drawColor method to Canvas to replace CSDL_Ext method - minor changes to Tavern and Trade windows to adapt to new API
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
/*
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* ICursor.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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struct SDL_Color;
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/**
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* The colors class defines color constants of type SDL_Color.
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*/
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class Colors
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{
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public:
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/** the h3 yellow color, typically used for headlines */
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static const SDL_Color YELLOW;
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/** the standard h3 white color */
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static const SDL_Color WHITE;
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/** the metallic gold color used mostly as a border around buttons */
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static const SDL_Color METALLIC_GOLD;
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/** green color used for in-game console */
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static const SDL_Color GREEN;
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/** the h3 orange color, used for blocked buttons */
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static const SDL_Color ORANGE;
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/** the h3 bright yellow color, used for selection border */
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static const SDL_Color BRIGHT_YELLOW;
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/** default key color for all 8 & 24 bit graphics */
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static const SDL_Color DEFAULT_KEY_COLOR;
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/// Selected creature card
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static const SDL_Color RED;
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/// Minimap border
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static const SDL_Color PURPLE;
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static const SDL_Color CYAN;
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static const SDL_Color BLACK;
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static const SDL_Color TRANSPARENCY;
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};
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