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vcmi/client/windows/CWindowObject.h
Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446)
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00

53 lines
1.4 KiB
C++

/*
* CWindowObject.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
class CWindowObject : public WindowBase
{
std::shared_ptr<CPicture> createBg(std::string imageName, bool playerColored);
int getUsedEvents(int options);
std::vector<std::shared_ptr<CPicture>> shadowParts;
void setShadow(bool on);
int options;
protected:
std::shared_ptr<CPicture> background;
//Used only if RCLICK_POPUP was set
void clickRight(tribool down, bool previousState) override;
//To display border
void updateShadow();
void setBackground(std::string filename);
public:
enum EOptions
{
PLAYER_COLORED=1, //background will be player-colored
RCLICK_POPUP=2, // window will behave as right-click popup
BORDERED=4, // window will have border if current resolution is bigger than size of window
SHADOW_DISABLED=8 //this window won't display any shadow
};
/*
* options - EOpions enum
* imageName - name for background image, can be empty
* centerAt - position of window center. Default - center of the screen
*/
CWindowObject(int options, std::string imageName, Point centerAt);
CWindowObject(int options, std::string imageName = "");
~CWindowObject();
void showAll(SDL_Surface * to) override;
};