mirror of
https://github.com/vcmi/vcmi.git
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1007 lines
26 KiB
C++
1007 lines
26 KiB
C++
/*
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* MapFormatJson.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapFormatJson.h"
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#include "../filesystem/CInputStream.h"
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#include "../filesystem/COutputStream.h"
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#include "CMap.h"
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#include "../CModHandler.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../VCMI_Lib.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../mapObjects/CObjectHandler.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../spells/CSpellHandler.h"
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#include "../StringConstants.h"
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#include "../serializer/JsonDeserializer.h"
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#include "../serializer/JsonSerializer.h"
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namespace HeaderDetail
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{
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static const ui8 difficultyDefault = 1;//normal
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static const std::vector<std::string> difficultyMap =
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{
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"EASY",
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"NORMAL",
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"HARD",
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"EXPERT",
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"IMPOSSIBLE"
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};
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}
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namespace TriggeredEventsDetail
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{
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static const std::array<std::string, 15> conditionNames =
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{
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"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
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"control", "destroy", "transport", "daysPassed",
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"isHuman", "daysWithoutTown", "standardWin", "constValue",
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"have_0", "haveBuilding_0", "destroy_0"
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};
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static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
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static EventCondition JsonToCondition(const JsonNode & node)
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{
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//todo: support of new condition format
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EventCondition event;
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const auto & conditionName = node.Vector()[0].String();
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auto pos = vstd::find_pos(conditionNames, conditionName);
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event.condition = EventCondition::EWinLoseType(pos);
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if (node.Vector().size() > 1)
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{
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const JsonNode & data = node.Vector()[1];
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if (data["type"].getType() == JsonNode::DATA_STRING)
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{
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auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
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if(identifier)
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event.objectType = identifier.get();
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else
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throw std::runtime_error("Identifier resolution failed in event condition");
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}
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if (data["type"].getType() == JsonNode::DATA_FLOAT)
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event.objectType = data["type"].Float();
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if (!data["value"].isNull())
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event.value = data["value"].Float();
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if (!data["position"].isNull())
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{
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auto & position = data["position"].Vector();
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event.position.x = position.at(0).Float();
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event.position.y = position.at(1).Float();
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event.position.z = position.at(2).Float();
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}
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// if(!data["subtype"].isNull())
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// {
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// //todo
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// }
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// event.objectInstanceName = data["object"].String();
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}
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return event;
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}
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static JsonNode ConditionToJson(const EventCondition& event)
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{
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JsonNode json;
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JsonVector& asVector = json.Vector();
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JsonNode condition;
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condition.String() = conditionNames.at(event.condition);
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asVector.push_back(condition);
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JsonNode data;
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//todo: save identifier
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if(event.objectType != -1)
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data["type"].Float() = event.objectType;
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if(event.value != -1)
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data["value"].Float() = event.value;
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if(event.position != int3(-1,-1,-1))
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{
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auto & position = data["position"].Vector();
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position.resize(3);
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position[0].Float() = event.position.x;
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position[1].Float() = event.position.y;
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position[2].Float() = event.position.z;
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}
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if(!data.isNull())
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asVector.push_back(data);
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return std::move(json);
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}
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}//namespace TriggeredEventsDetail
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namespace TerrainDetail
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{
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static const std::array<std::string, 10> terrainCodes =
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{
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"dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
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};
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static const std::array<std::string, 4> roadCodes =
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{
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"", "pd", "pg", "pc"
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};
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static const std::array<std::string, 5> riverCodes =
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{
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"", "rw", "ri", "rm", "rl"
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};
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static const std::array<char, 10> flipCodes =
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{
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'_', '-', '|', '+'
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};
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}
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///CMapFormatJson
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const int CMapFormatJson::VERSION_MAJOR = 1;
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const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
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void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
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{
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//TODO: unify allowed factions with others - make them std::vector<bool>
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std::vector<bool> temp;
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temp.resize(VLC->townh->factions.size(), false);
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auto standard = VLC->townh->getDefaultAllowed();
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if(handler.saving)
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{
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for(auto faction : VLC->townh->factions)
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if(faction->town && vstd::contains(value, faction->index))
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temp[std::size_t(faction->index)] = true;
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}
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handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
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if(!handler.saving)
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{
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value.clear();
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for (std::size_t i=0; i<temp.size(); i++)
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if(temp[i])
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value.insert(i);
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}
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}
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void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
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{
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handler.serializeString("name", mapHeader->name);
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handler.serializeString("description", mapHeader->description);
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handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit);
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//todo: support arbitrary percentage
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handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty);
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serializePlayerInfo(handler);
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handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
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}
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void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
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{
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auto playersData = handler.enterStruct("players");
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for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
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{
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PlayerInfo & info = mapHeader->players[player];
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if(handler.saving)
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{
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if(!info.canAnyonePlay())
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continue;
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}
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auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
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if(!handler.saving)
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{
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if(playerData.get().isNull())
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{
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info.canComputerPlay = false;
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info.canHumanPlay = false;
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continue;
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}
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info.canComputerPlay = true;
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}
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serializeAllowedFactions(handler, info.allowedFactions);
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handler.serializeBoolEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay);
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//mainTown
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if(handler.saving)
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{
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}
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else
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{
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}
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handler.serializeBool("generateHeroAtMainTown", info.generateHeroAtMainTown);
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//mainHero
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//mainHeroPortrait
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//mainCustomHeroName
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//towns
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//heroes
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{
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//auto heroes = playerData.enterStruct("heroes");
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}
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if(!handler.saving)
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{
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//isFactionRandom indicates that player may select faction, depends on towns & heroes
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// true if main town is random and generateHeroAtMainTown==true
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// or main hero is random
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//TODO: recheck mechanics
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// info.isFactionRandom =
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}
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}
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}
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void CMapFormatJson::readTeams(JsonDeserializer & handler)
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{
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auto teams = handler.enterStruct("teams");
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const JsonNode & src = teams.get();
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if(src.getType() != JsonNode::DATA_VECTOR)
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{
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// No alliances
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if(src.getType() != JsonNode::DATA_NULL)
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logGlobal->errorStream() << "Invalid teams field type";
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mapHeader->howManyTeams = 0;
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
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{
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mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
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}
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}
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}
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else
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{
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const JsonVector & srcVector = src.Vector();
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mapHeader->howManyTeams = srcVector.size();
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for(int team = 0; team < mapHeader->howManyTeams; team++)
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{
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for(const JsonNode & playerData : srcVector[team].Vector())
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{
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PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
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if(player.isValidPlayer())
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{
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if(mapHeader->players[player.getNum()].canAnyonePlay())
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{
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mapHeader->players[player.getNum()].team = TeamID(team);
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}
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}
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}
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}
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for(PlayerInfo & player : mapHeader->players)
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{
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if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
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player.team = TeamID(mapHeader->howManyTeams++);
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}
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}
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}
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void CMapFormatJson::writeTeams(JsonSerializer & handler)
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{
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auto teams = handler.enterStruct("teams");
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JsonNode & dest = teams.get();
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std::vector<std::set<PlayerColor>> teamsData;
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teamsData.resize(mapHeader->howManyTeams);
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//get raw data
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for(int idx = 0; idx < mapHeader->players.size(); idx++)
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{
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const PlayerInfo & player = mapHeader->players.at(idx);
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int team = player.team.getNum();
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if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
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teamsData.at(team).insert(PlayerColor(idx));
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}
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//remove single-member teams
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vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
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{
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return elem.size() <= 1;
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});
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//construct output
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dest.setType(JsonNode::DATA_VECTOR);
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for(const std::set<PlayerColor> & teamData : teamsData)
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{
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JsonNode team(JsonNode::DATA_VECTOR);
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for(const PlayerColor & player : teamData)
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{
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JsonNode member(JsonNode::DATA_STRING);
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member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
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team.Vector().push_back(std::move(member));
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}
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dest.Vector().push_back(std::move(team));
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}
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}
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void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler)
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{
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handler.serializeString("victoryString", mapHeader->victoryMessage);
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handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex);
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handler.serializeString("defeatString", mapHeader->defeatMessage);
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handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex);
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}
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void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
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{
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const JsonNode & input = handler.getCurrent();
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serializeTriggeredEvents(handler);
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mapHeader->triggeredEvents.clear();
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for (auto & entry : input["triggeredEvents"].Struct())
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{
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TriggeredEvent event;
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event.identifier = entry.first;
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readTriggeredEvent(event, entry.second);
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mapHeader->triggeredEvents.push_back(event);
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}
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}
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void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
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{
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using namespace TriggeredEventsDetail;
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event.onFulfill = source["message"].String();
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event.description = source["description"].String();
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event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
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event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
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event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
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}
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void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
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{
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JsonNode & output = handler.getCurrent();
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serializeTriggeredEvents(handler);
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JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
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for(auto event : mapHeader->triggeredEvents)
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writeTriggeredEvent(event, triggeredEvents[event.identifier]);
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}
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void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
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{
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using namespace TriggeredEventsDetail;
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dest["message"].String() = event.onFulfill;
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dest["description"].String() = event.description;
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dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
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dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
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dest["condition"] = event.trigger.toJson(ConditionToJson);
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}
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void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
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{
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//rumors
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//disposedHeroes
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//predefinedHeroes
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handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
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handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
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handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
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//events
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}
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void CMapFormatJson::readOptions(JsonDeserializer & handler)
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{
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serializeOptions(handler);
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}
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void CMapFormatJson::writeOptions(JsonSerializer & handler)
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{
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serializeOptions(handler);
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}
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///CMapPatcher
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CMapPatcher::CMapPatcher(JsonNode stream):
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input(stream)
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{
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//todo: update map patches and change this
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fileVersionMajor = 0;
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fileVersionMinor = 0;
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}
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void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
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{
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map = nullptr;
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mapHeader = header.get();
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if (!input.isNull())
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readPatchData();
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}
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void CMapPatcher::readPatchData()
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{
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JsonDeserializer handler(input);
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readTriggeredEvents(handler);
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}
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///CMapLoaderJson
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CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
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buffer(stream),
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ioApi(new CProxyROIOApi(buffer)),
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loader("", "_", ioApi)
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{
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}
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si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
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{
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boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
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if(!res)
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{
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throw new std::runtime_error("Map load failed. Identifier not resolved.");
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}
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return res.get();
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}
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std::unique_ptr<CMap> CMapLoaderJson::loadMap()
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{
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LOG_TRACE(logGlobal);
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std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
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map = result.get();
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mapHeader = map;
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readMap();
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return std::move(result);
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}
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std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
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{
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LOG_TRACE(logGlobal);
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map = nullptr;
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std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
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mapHeader = result.get();
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readHeader(false);
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return std::move(result);
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}
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JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
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{
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ResourceID resource(archiveFilename, EResType::TEXT);
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if(!loader.existsResource(resource))
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throw new std::runtime_error(archiveFilename+" not found");
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auto data = loader.load(resource)->readAll();
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JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
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return std::move(res);
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}
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void CMapLoaderJson::readMap()
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{
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LOG_TRACE(logGlobal);
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readHeader(true);
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map->initTerrain();
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readTerrain();
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readObjects();
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map->calculateGuardingGreaturePositions();
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}
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void CMapLoaderJson::readHeader(const bool complete)
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{
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//do not use map field here, use only mapHeader
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JsonNode header = getFromArchive(HEADER_FILE_NAME);
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fileVersionMajor = header["versionMajor"].Float();
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if(fileVersionMajor != VERSION_MAJOR)
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{
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logGlobal->errorStream() << "Unsupported map format version: " << fileVersionMajor;
|
|
throw std::runtime_error("Unsupported map format version");
|
|
}
|
|
|
|
fileVersionMinor = header["versionMinor"].Float();
|
|
|
|
if(fileVersionMinor > VERSION_MINOR)
|
|
{
|
|
logGlobal->traceStream() << "Too new map format revision: " << fileVersionMinor << ". This map should work but some of map features may be ignored.";
|
|
}
|
|
|
|
JsonDeserializer handler(header);
|
|
|
|
mapHeader->version = EMapFormat::VCMI;//todo: new version field
|
|
|
|
//todo: multilevel map load support
|
|
{
|
|
auto levels = handler.enterStruct("mapLevels");
|
|
|
|
{
|
|
auto surface = levels.enterStruct("surface");
|
|
mapHeader->height = surface.get()["height"].Float();
|
|
mapHeader->width = surface.get()["width"].Float();
|
|
}
|
|
{
|
|
auto underground = levels.enterStruct("underground");
|
|
mapHeader->twoLevel = !underground.get().isNull();
|
|
}
|
|
}
|
|
|
|
serializeHeader(handler);
|
|
|
|
readTriggeredEvents(handler);
|
|
|
|
|
|
readTeams(handler);
|
|
//TODO: readHeader
|
|
|
|
if(complete)
|
|
readOptions(handler);
|
|
}
|
|
|
|
|
|
void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
|
|
{
|
|
using namespace TerrainDetail;
|
|
{//terrain type
|
|
const std::string typeCode = src.substr(0,2);
|
|
|
|
int rawType = vstd::find_pos(terrainCodes, typeCode);
|
|
|
|
if(rawType < 0)
|
|
throw new std::runtime_error("Invalid terrain type code in "+src);
|
|
|
|
tile.terType = ETerrainType(rawType);
|
|
}
|
|
int startPos = 2; //0+typeCode fixed length
|
|
{//terrain view
|
|
int pos = startPos;
|
|
while(isdigit(src.at(pos)))
|
|
pos++;
|
|
int len = pos - startPos;
|
|
if(len<=0)
|
|
throw new std::runtime_error("Invalid terrain view in "+src);
|
|
const std::string rawCode = src.substr(startPos,len);
|
|
tile.terView = atoi(rawCode.c_str());
|
|
startPos+=len;
|
|
}
|
|
{//terrain flip
|
|
int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
|
|
if(terrainFlip < 0)
|
|
throw new std::runtime_error("Invalid terrain flip in "+src);
|
|
else
|
|
tile.extTileFlags = terrainFlip;
|
|
}
|
|
if(startPos >= src.size())
|
|
return;
|
|
bool hasRoad = true;
|
|
{//road type
|
|
const std::string typeCode = src.substr(startPos,2);
|
|
startPos+=2;
|
|
int rawType = vstd::find_pos(roadCodes, typeCode);
|
|
if(rawType < 0)
|
|
{
|
|
rawType = vstd::find_pos(riverCodes, typeCode);
|
|
if(rawType < 0)
|
|
throw new std::runtime_error("Invalid river type in "+src);
|
|
else
|
|
{
|
|
tile.riverType = ERiverType::ERiverType(rawType);
|
|
hasRoad = false;
|
|
}
|
|
}
|
|
else
|
|
tile.roadType = ERoadType::ERoadType(rawType);
|
|
}
|
|
if(hasRoad)
|
|
{//road dir
|
|
int pos = startPos;
|
|
while(isdigit(src.at(pos)))
|
|
pos++;
|
|
int len = pos - startPos;
|
|
if(len<=0)
|
|
throw new std::runtime_error("Invalid road dir in "+src);
|
|
const std::string rawCode = src.substr(startPos,len);
|
|
tile.roadDir = atoi(rawCode.c_str());
|
|
startPos+=len;
|
|
}
|
|
if(hasRoad)
|
|
{//road flip
|
|
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
|
|
if(flip < 0)
|
|
throw new std::runtime_error("Invalid road flip in "+src);
|
|
else
|
|
tile.extTileFlags |= (flip<<4);
|
|
}
|
|
if(startPos >= src.size())
|
|
return;
|
|
if(hasRoad)
|
|
{//river type
|
|
const std::string typeCode = src.substr(startPos,2);
|
|
startPos+=2;
|
|
int rawType = vstd::find_pos(riverCodes, typeCode);
|
|
if(rawType < 0)
|
|
throw new std::runtime_error("Invalid river type in "+src);
|
|
tile.riverType = ERiverType::ERiverType(rawType);
|
|
}
|
|
{//river dir
|
|
int pos = startPos;
|
|
while(isdigit(src.at(pos)))
|
|
pos++;
|
|
int len = pos - startPos;
|
|
if(len<=0)
|
|
throw new std::runtime_error("Invalid river dir in "+src);
|
|
const std::string rawCode = src.substr(startPos,len);
|
|
tile.riverDir = atoi(rawCode.c_str());
|
|
startPos+=len;
|
|
}
|
|
{//river flip
|
|
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
|
|
if(flip < 0)
|
|
throw new std::runtime_error("Invalid road flip in "+src);
|
|
else
|
|
tile.extTileFlags |= (flip<<2);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
|
|
{
|
|
int3 pos(0,0,index);
|
|
|
|
const JsonVector & rows = src.Vector();
|
|
|
|
if(rows.size() != map->height)
|
|
throw new std::runtime_error("Invalid terrain data");
|
|
|
|
for(pos.y = 0; pos.y < map->height; pos.y++)
|
|
{
|
|
const JsonVector & tiles = rows[pos.y].Vector();
|
|
|
|
if(tiles.size() != map->width)
|
|
throw new std::runtime_error("Invalid terrain data");
|
|
|
|
for(pos.x = 0; pos.x < map->width; pos.x++)
|
|
readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
|
|
}
|
|
}
|
|
|
|
void CMapLoaderJson::readTerrain()
|
|
{
|
|
{
|
|
const JsonNode surface = getFromArchive("surface_terrain.json");
|
|
readTerrainLevel(surface, 0);
|
|
}
|
|
if(map->twoLevel)
|
|
{
|
|
const JsonNode underground = getFromArchive("underground_terrain.json");
|
|
readTerrainLevel(underground, 1);
|
|
}
|
|
|
|
}
|
|
|
|
CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type& json):
|
|
owner(_owner), instance(nullptr),id(-1), jsonKey(json.first), configuration(json.second)
|
|
{
|
|
|
|
}
|
|
|
|
void CMapLoaderJson::MapObjectLoader::construct()
|
|
{
|
|
logGlobal->debugStream() <<"Loading: " <<jsonKey;
|
|
|
|
//TODO:consider move to ObjectTypeHandler
|
|
//find type handler
|
|
std::string typeName = configuration["type"].String(), subTypeName = configuration["subtype"].String();
|
|
if(typeName.empty())
|
|
{
|
|
logGlobal->errorStream() << "Object type missing";
|
|
logGlobal->debugStream() << configuration;
|
|
return;
|
|
}
|
|
|
|
|
|
//special case for grail
|
|
if(typeName == "grail")
|
|
{
|
|
auto & pos = owner->map->grailPos;
|
|
pos.x = configuration["x"].Float();
|
|
pos.y = configuration["y"].Float();
|
|
pos.z = configuration["l"].Float();
|
|
owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
|
|
return;
|
|
}
|
|
else if(subTypeName.empty())
|
|
{
|
|
logGlobal->errorStream() << "Object subtype missing";
|
|
logGlobal->debugStream() << configuration;
|
|
return;
|
|
}
|
|
|
|
auto handler = VLC->objtypeh->getHandlerFor(typeName, subTypeName);
|
|
|
|
instance = handler->create(ObjectTemplate());
|
|
instance->id = ObjectInstanceID(owner->map->objects.size());
|
|
instance->instanceName = jsonKey;
|
|
owner->map->addNewObject(instance);
|
|
}
|
|
|
|
void CMapLoaderJson::MapObjectLoader::configure()
|
|
{
|
|
if(nullptr == instance)
|
|
return;
|
|
|
|
JsonDeserializer handler(configuration);
|
|
|
|
instance->serializeJson(handler);
|
|
|
|
if(auto art = dynamic_cast<CGArtifact *>(instance))
|
|
{
|
|
//todo: find better place for this code
|
|
|
|
int artID = ArtifactID::NONE;
|
|
int spellID = -1;
|
|
|
|
if(art->ID == Obj::SPELL_SCROLL)
|
|
{
|
|
auto spellIdentifier = configuration["options"]["spell"].String();
|
|
auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
|
|
if(rawId)
|
|
spellID = rawId.get();
|
|
else
|
|
spellID = 0;
|
|
artID = ArtifactID::SPELL_SCROLL;
|
|
}
|
|
else if(art->ID == Obj::ARTIFACT)
|
|
{
|
|
//specific artifact
|
|
artID = art->subID;
|
|
}
|
|
|
|
art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
|
|
}
|
|
}
|
|
|
|
void CMapLoaderJson::readObjects()
|
|
{
|
|
LOG_TRACE(logGlobal);
|
|
|
|
std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
|
|
|
|
JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
|
|
|
|
//get raw data
|
|
for(auto & p : data.Struct())
|
|
loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
|
|
|
|
for(auto & ptr : loaders)
|
|
ptr->construct();
|
|
|
|
//configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
|
|
for(auto & ptr : loaders)
|
|
ptr->configure();
|
|
|
|
std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
|
|
{
|
|
return a->subID < b->subID;
|
|
});
|
|
}
|
|
|
|
///CMapSaverJson
|
|
CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
|
|
buffer(stream),
|
|
ioApi(new CProxyIOApi(buffer)),
|
|
saver(ioApi, "_")
|
|
{
|
|
fileVersionMajor = VERSION_MAJOR;
|
|
fileVersionMinor = VERSION_MINOR;
|
|
}
|
|
|
|
CMapSaverJson::~CMapSaverJson()
|
|
{
|
|
|
|
}
|
|
|
|
void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
|
|
{
|
|
std::ostringstream out;
|
|
out << data;
|
|
out.flush();
|
|
|
|
{
|
|
auto s = out.str();
|
|
std::unique_ptr<COutputStream> stream = saver.addFile(filename);
|
|
|
|
if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
|
|
throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
|
|
}
|
|
}
|
|
|
|
void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
|
|
{
|
|
this->map = map.get();
|
|
this->mapHeader = this->map;
|
|
writeHeader();
|
|
writeTerrain();
|
|
writeObjects();
|
|
}
|
|
|
|
void CMapSaverJson::writeHeader()
|
|
{
|
|
JsonNode header;
|
|
JsonSerializer handler(header);
|
|
|
|
header["versionMajor"].Float() = VERSION_MAJOR;
|
|
header["versionMinor"].Float() = VERSION_MINOR;
|
|
|
|
//todo: multilevel map save support
|
|
JsonNode & levels = header["mapLevels"];
|
|
levels["surface"]["height"].Float() = mapHeader->height;
|
|
levels["surface"]["width"].Float() = mapHeader->width;
|
|
levels["surface"]["index"].Float() = 0;
|
|
|
|
if(mapHeader->twoLevel)
|
|
{
|
|
levels["underground"]["height"].Float() = mapHeader->height;
|
|
levels["underground"]["width"].Float() = mapHeader->width;
|
|
levels["underground"]["index"].Float() = 1;
|
|
}
|
|
|
|
serializeHeader(handler);
|
|
|
|
writeTriggeredEvents(handler);
|
|
|
|
writeTeams(handler);
|
|
|
|
writeOptions(handler);
|
|
|
|
addToArchive(header, HEADER_FILE_NAME);
|
|
}
|
|
|
|
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
|
|
{
|
|
using namespace TerrainDetail;
|
|
|
|
std::ostringstream out;
|
|
out.setf(std::ios::dec, std::ios::basefield);
|
|
out.unsetf(std::ios::showbase);
|
|
|
|
out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
|
|
|
|
if(tile.roadType != ERoadType::NO_ROAD)
|
|
{
|
|
out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
|
|
}
|
|
|
|
if(tile.riverType != ERiverType::NO_RIVER)
|
|
{
|
|
out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
|
|
}
|
|
|
|
return out.str();
|
|
}
|
|
|
|
JsonNode CMapSaverJson::writeTerrainLevel(const int index)
|
|
{
|
|
JsonNode data;
|
|
int3 pos(0,0,index);
|
|
|
|
data.Vector().resize(map->height);
|
|
|
|
for(pos.y = 0; pos.y < map->height; pos.y++)
|
|
{
|
|
JsonNode & row = data.Vector()[pos.y];
|
|
|
|
row.Vector().resize(map->width);
|
|
|
|
for(pos.x = 0; pos.x < map->width; pos.x++)
|
|
row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
|
|
}
|
|
|
|
return std::move(data);
|
|
}
|
|
|
|
void CMapSaverJson::writeTerrain()
|
|
{
|
|
//todo: multilevel map save support
|
|
|
|
JsonNode surface = writeTerrainLevel(0);
|
|
addToArchive(surface, "surface_terrain.json");
|
|
|
|
if(map->twoLevel)
|
|
{
|
|
JsonNode underground = writeTerrainLevel(1);
|
|
addToArchive(underground, "underground_terrain.json");
|
|
}
|
|
}
|
|
|
|
void CMapSaverJson::writeObjects()
|
|
{
|
|
JsonNode data(JsonNode::DATA_STRUCT);
|
|
|
|
JsonSerializer handler(data);
|
|
|
|
for(CGObjectInstance * obj : map->objects)
|
|
{
|
|
auto temp = handler.enterStruct(obj->instanceName);
|
|
|
|
obj->serializeJson(handler);
|
|
}
|
|
|
|
if(map->grailPos.valid())
|
|
{
|
|
JsonNode grail(JsonNode::DATA_STRUCT);
|
|
grail["type"].String() = "grail";
|
|
|
|
grail["x"].Float() = map->grailPos.x;
|
|
grail["y"].Float() = map->grailPos.y;
|
|
grail["l"].Float() = map->grailPos.z;
|
|
|
|
grail["options"]["radius"].Float() = map->grailRadius;
|
|
|
|
std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
|
|
|
|
data[grailId] = grail;
|
|
}
|
|
|
|
addToArchive(data, OBJECTS_FILE_NAME);
|
|
}
|
|
|