mirror of
https://github.com/vcmi/vcmi.git
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958839668c
- Minor fixes - string based paths -> boost::filesystem::path paths (I hope it's final) - New user data path on windows - New moving dir method on windows.
150 lines
4.0 KiB
C++
150 lines
4.0 KiB
C++
#include "StdInc.h"
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#include "CFilesystemLoader.h"
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#include "CFileInfo.h"
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#include "CFileInputStream.h"
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namespace bfs = boost::filesystem;
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CFilesystemLoader::CFilesystemLoader(std::string _mountPoint, bfs::path baseDirectory, size_t depth, bool initial):
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baseDirectory(std::move(baseDirectory)),
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mountPoint(std::move(_mountPoint)),
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fileList(listFiles(mountPoint, depth, initial))
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{
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logGlobal->traceStream() << "Filesystem loaded, " << fileList.size() << " files found";
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}
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std::unique_ptr<CInputStream> CFilesystemLoader::load(const ResourceID & resourceName) const
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{
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assert(fileList.count(resourceName));
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std::unique_ptr<CInputStream> stream(new CFileInputStream(baseDirectory / fileList.at(resourceName)));
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return stream;
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}
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bool CFilesystemLoader::existsResource(const ResourceID & resourceName) const
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{
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return fileList.count(resourceName);
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}
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std::string CFilesystemLoader::getMountPoint() const
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{
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return mountPoint;
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}
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boost::optional<std::string> CFilesystemLoader::getResourceName(const ResourceID & resourceName) const
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{
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assert(existsResource(resourceName));
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return (baseDirectory / fileList.at(resourceName)).string();
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}
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std::unordered_set<ResourceID> CFilesystemLoader::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
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{
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std::unordered_set<ResourceID> foundID;
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for (auto & file : fileList)
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{
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if (filter(file.first))
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foundID.insert(file.first);
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}
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return foundID;
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}
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bool CFilesystemLoader::createResource(std::string filename, bool update)
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{
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ResourceID resID(filename);
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if (fileList.find(resID) != fileList.end())
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return true;
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if (!boost::iequals(mountPoint, filename.substr(0, mountPoint.size())))
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{
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logGlobal->traceStream() << "Can't create file: wrong mount point: " << mountPoint;
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return false;
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}
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filename = filename.substr(mountPoint.size());
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if (!update)
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{
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bfs::ofstream newfile(baseDirectory / filename);
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if (!newfile.good())
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return false;
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}
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fileList[resID] = filename;
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return true;
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}
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std::unordered_map<ResourceID, bfs::path> CFilesystemLoader::listFiles(const std::string &mountPoint, size_t depth, bool initial) const
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{
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static const EResType::Type initArray[] = {
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EResType::DIRECTORY,
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EResType::TEXT,
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EResType::ARCHIVE_LOD,
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EResType::ARCHIVE_VID,
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EResType::ARCHIVE_SND,
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EResType::ARCHIVE_ZIP };
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static const std::set<EResType::Type> initialTypes(initArray, initArray + ARRAY_COUNT(initArray));
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assert(bfs::is_directory(baseDirectory));
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std::unordered_map<ResourceID, bfs::path> fileList;
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std::vector<bfs::path> path; //vector holding relative path to our file
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bfs::recursive_directory_iterator enddir;
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bfs::recursive_directory_iterator it(baseDirectory, bfs::symlink_option::recurse);
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for(; it != enddir; ++it)
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{
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EResType::Type type;
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if (bfs::is_directory(it->status()))
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{
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path.resize(it.level() + 1);
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path.back() = it->path().filename();
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// don't iterate into directory if depth limit reached
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it.no_push(depth <= it.level());
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type = EResType::DIRECTORY;
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}
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else
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type = EResTypeHelper::getTypeFromExtension(it->path().extension().string());
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if (!initial || vstd::contains(initialTypes, type))
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{
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//reconstruct relative filename (not possible via boost AFAIK)
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bfs::path filename;
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const size_t iterations = std::min((size_t)it.level(), path.size());
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if (iterations)
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{
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filename = path.front();
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for (size_t i = 1; i < iterations; ++i)
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filename /= path[i];
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filename /= it->path().filename();
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}
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else
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filename = it->path().filename();
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std::string resName;
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if (bfs::path::preferred_separator != '/')
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{
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// resource names are using UNIX slashes (/)
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resName.reserve(resName.size() + filename.native().size());
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resName = mountPoint;
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for (const char c : filename.string())
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if (c != bfs::path::preferred_separator)
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resName.push_back(c);
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else
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resName.push_back('/');
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}
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else
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resName = mountPoint + filename.string();
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fileList[ResourceID(resName, type)] = std::move(filename);
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}
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}
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return fileList;
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}
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