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vcmi/mapeditor/mapsettings.cpp
2023-02-14 11:22:27 +03:00

878 lines
28 KiB
C++

/*
* mapsettings.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "mapsettings.h"
#include "ui_mapsettings.h"
#include "mainwindow.h"
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CArtHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/mapObjects/MiscObjects.h"
#include "../lib/StringConstants.h"
#include "inspector/townbulidingswidget.h" //to convert BuildingID to string
//parses date for lose condition (1m 1w 1d)
int expiredDate(const QString & date)
{
int result = 0;
for(auto component : date.split(" "))
{
int days = component.left(component.lastIndexOf('d')).toInt();
int weeks = component.left(component.lastIndexOf('w')).toInt();
int months = component.left(component.lastIndexOf('m')).toInt();
result += days > 0 ? days - 1 : 0;
result += (weeks > 0 ? weeks - 1 : 0) * 7;
result += (months > 0 ? months - 1 : 0) * 28;
}
return result;
}
QString expiredDate(int date)
{
QString result;
int m = date / 28;
int w = (date % 28) / 7;
int d = date % 7;
if(m)
result += QString::number(m) + "m";
if(w)
{
if(!result.isEmpty())
result += " ";
result += QString::number(w) + "w";
}
if(d)
{
if(!result.isEmpty())
result += " ";
result += QString::number(d) + "d";
}
return result;
}
int3 posFromJson(const JsonNode & json)
{
return int3(json.Vector()[0].Integer(), json.Vector()[1].Integer(), json.Vector()[2].Integer());
}
std::vector<JsonNode> linearJsonArray(const JsonNode & json)
{
std::vector<JsonNode> result;
if(json.getType() == JsonNode::JsonType::DATA_STRUCT)
result.push_back(json);
if(json.getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(auto & node : json.Vector())
{
auto subvector = linearJsonArray(node);
result.insert(result.end(), subvector.begin(), subvector.end());
}
}
return result;
}
MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
QDialog(parent),
ui(new Ui::MapSettings),
controller(ctrl)
{
ui->setupUi(this);
assert(controller.map());
ui->mapNameEdit->setText(tr(controller.map()->name.c_str()));
ui->mapDescriptionEdit->setPlainText(tr(controller.map()->description.c_str()));
show();
for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->skillh->objects[i]->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(controller.map()->allowedAbilities[i] ? Qt::Checked : Qt::Unchecked);
ui->listAbilities->addItem(item);
}
for(int i = 0; i < controller.map()->allowedSpell.size(); ++i)
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->spellh->objects[i]->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(controller.map()->allowedSpell[i] ? Qt::Checked : Qt::Unchecked);
ui->listSpells->addItem(item);
}
for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(controller.map()->allowedArtifact[i] ? Qt::Checked : Qt::Unchecked);
ui->listArts->addItem(item);
}
for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i)
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->heroh->objects[i]->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(controller.map()->allowedHeroes[i] ? Qt::Checked : Qt::Unchecked);
ui->listHeroes->addItem(item);
}
//set difficulty
switch(controller.map()->difficulty)
{
case 0:
ui->diffRadio1->setChecked(true);
break;
case 1:
ui->diffRadio2->setChecked(true);
break;
case 2:
ui->diffRadio3->setChecked(true);
break;
case 3:
ui->diffRadio4->setChecked(true);
break;
case 4:
ui->diffRadio5->setChecked(true);
break;
};
//victory & loss messages
ui->victoryMessageEdit->setText(QString::fromStdString(controller.map()->victoryMessage));
ui->defeatMessageEdit->setText(QString::fromStdString(controller.map()->defeatMessage));
//victory & loss conditions
const std::array<std::string, 8> conditionStringsWin = {
QT_TR_NOOP("No special victory"),
QT_TR_NOOP("Capture artifact"),
QT_TR_NOOP("Hire creatures"),
QT_TR_NOOP("Accumulate resources"),
QT_TR_NOOP("Construct building"),
QT_TR_NOOP("Capture town"),
QT_TR_NOOP("Defeat hero"),
QT_TR_NOOP("Transport artifact")
};
const std::array<std::string, 5> conditionStringsLose = {
QT_TR_NOOP("No special loss"),
QT_TR_NOOP("Lose castle"),
QT_TR_NOOP("Lose hero"),
QT_TR_NOOP("Time expired"),
QT_TR_NOOP("Days without town")
};
for(auto & s : conditionStringsWin)
{
ui->victoryComboBox->addItem(QString::fromStdString(s));
}
ui->standardVictoryCheck->setChecked(false);
ui->onlyForHumansCheck->setChecked(false);
for(auto & s : conditionStringsLose)
{
ui->loseComboBox->addItem(QString::fromStdString(s));
}
ui->standardLoseCheck->setChecked(false);
auto conditionToJson = [](const EventCondition & event) -> JsonNode
{
JsonNode result;
result["condition"].Integer() = event.condition;
result["value"].Integer() = event.value;
result["objectType"].Integer() = event.objectType;
result["objectSubytype"].Integer() = event.objectSubtype;
result["objectInstanceName"].String() = event.objectInstanceName;
result["metaType"].Integer() = (ui8)event.metaType;
{
auto & position = result["position"].Vector();
position.resize(3);
position[0].Float() = event.position.x;
position[1].Float() = event.position.y;
position[2].Float() = event.position.z;
}
return result;
};
for(auto & ev : controller.map()->triggeredEvents)
{
if(ev.effect.type == EventEffect::VICTORY)
{
if(ev.identifier == "standardVictory")
ui->standardVictoryCheck->setChecked(true);
if(ev.identifier == "specialVictory")
{
auto readjson = ev.trigger.toJson(conditionToJson);
auto linearNodes = linearJsonArray(readjson);
for(auto & json : linearNodes)
{
switch(json["condition"].Integer())
{
case EventCondition::HAVE_ARTIFACT: {
ui->victoryComboBox->setCurrentIndex(1);
assert(victoryTypeWidget);
victoryTypeWidget->setCurrentIndex(json["objectType"].Integer());
break;
}
case EventCondition::HAVE_CREATURES: {
ui->victoryComboBox->setCurrentIndex(2);
assert(victoryTypeWidget);
assert(victoryValueWidget);
auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
victoryTypeWidget->setCurrentIndex(idx);
victoryValueWidget->setText(QString::number(json["value"].Integer()));
break;
}
case EventCondition::HAVE_RESOURCES: {
ui->victoryComboBox->setCurrentIndex(3);
assert(victoryTypeWidget);
assert(victoryValueWidget);
auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
victoryTypeWidget->setCurrentIndex(idx);
victoryValueWidget->setText(QString::number(json["value"].Integer()));
break;
}
case EventCondition::HAVE_BUILDING: {
ui->victoryComboBox->setCurrentIndex(4);
assert(victoryTypeWidget);
assert(victorySelectWidget);
auto idx = victoryTypeWidget->findData(int(json["objectType"].Integer()));
victoryTypeWidget->setCurrentIndex(idx);
int townIdx = getObjectByPos<CGTownInstance>(posFromJson(json["position"]));
if(townIdx >= 0)
{
auto idx = victorySelectWidget->findData(townIdx);
victorySelectWidget->setCurrentIndex(idx);
}
break;
}
case EventCondition::CONTROL: {
ui->victoryComboBox->setCurrentIndex(5);
assert(victoryTypeWidget);
if(json["objectType"].Integer() == Obj::TOWN)
{
int townIdx = getObjectByPos<CGTownInstance>(posFromJson(json["position"]));
if(townIdx >= 0)
{
auto idx = victoryTypeWidget->findData(townIdx);
victoryTypeWidget->setCurrentIndex(idx);
}
}
//TODO: support control other objects (dwellings, mines)
break;
}
case EventCondition::DESTROY: {
ui->victoryComboBox->setCurrentIndex(6);
assert(victoryTypeWidget);
if(json["objectType"].Integer() == Obj::HERO)
{
int heroIdx = getObjectByPos<CGHeroInstance>(posFromJson(json["position"]));
if(heroIdx >= 0)
{
auto idx = victoryTypeWidget->findData(heroIdx);
victoryTypeWidget->setCurrentIndex(idx);
}
}
//TODO: support control other objects (monsters)
break;
}
case EventCondition::TRANSPORT: {
ui->victoryComboBox->setCurrentIndex(7);
assert(victoryTypeWidget);
assert(victorySelectWidget);
victoryTypeWidget->setCurrentIndex(json["objectType"].Integer());
int townIdx = getObjectByPos<CGTownInstance>(posFromJson(json["position"]));
if(townIdx >= 0)
{
auto idx = victorySelectWidget->findData(townIdx);
victorySelectWidget->setCurrentIndex(idx);
}
break;
}
case EventCondition::IS_HUMAN: {
ui->onlyForHumansCheck->setChecked(true);
break;
}
};
}
}
}
if(ev.effect.type == EventEffect::DEFEAT)
{
if(ev.identifier == "standardDefeat")
ui->standardLoseCheck->setChecked(true);
if(ev.identifier == "specialDefeat")
{
auto readjson = ev.trigger.toJson(conditionToJson);
auto linearNodes = linearJsonArray(readjson);
for(auto & json : linearNodes)
{
switch(json["condition"].Integer())
{
case EventCondition::CONTROL: {
if(json["objectType"].Integer() == Obj::TOWN)
{
ui->loseComboBox->setCurrentIndex(1);
assert(loseTypeWidget);
int townIdx = getObjectByPos<CGTownInstance>(posFromJson(json["position"]));
if(townIdx >= 0)
{
auto idx = loseTypeWidget->findData(townIdx);
loseTypeWidget->setCurrentIndex(idx);
}
}
if(json["objectType"].Integer() == Obj::HERO)
{
ui->loseComboBox->setCurrentIndex(2);
assert(loseTypeWidget);
int heroIdx = getObjectByPos<CGHeroInstance>(posFromJson(json["position"]));
if(heroIdx >= 0)
{
auto idx = loseTypeWidget->findData(heroIdx);
loseTypeWidget->setCurrentIndex(idx);
}
}
break;
}
case EventCondition::DAYS_PASSED: {
ui->loseComboBox->setCurrentIndex(3);
assert(loseValueWidget);
loseValueWidget->setText(expiredDate(json["value"].Integer()));
break;
}
case EventCondition::DAYS_WITHOUT_TOWN: {
ui->loseComboBox->setCurrentIndex(4);
assert(loseValueWidget);
loseValueWidget->setText(QString::number(json["value"].Integer()));
break;
case EventCondition::IS_HUMAN:
break; //ignore because always applicable for defeat conditions
}
};
}
}
}
}
}
MapSettings::~MapSettings()
{
delete ui;
}
std::string MapSettings::getTownName(int townObjectIdx)
{
std::string name;
if(auto town = dynamic_cast<CGTownInstance*>(controller.map()->objects[townObjectIdx].get()))
{
auto * ctown = town->town;
if(!ctown)
ctown = VLC->townh->randomTown;
name = ctown->faction ? town->getObjectName() : town->getNameTranslated() + ", (random)";
}
return name;
}
std::string MapSettings::getHeroName(int townObjectIdx)
{
std::string name;
if(auto hero = dynamic_cast<CGHeroInstance*>(controller.map()->objects[townObjectIdx].get()))
{
name = hero->getNameTranslated();
}
return name;
}
std::string MapSettings::getMonsterName(int monsterObjectIdx)
{
std::string name;
if(auto monster = dynamic_cast<CGCreature*>(controller.map()->objects[monsterObjectIdx].get()))
{
//TODO: get proper name
//name = hero->name;
MAYBE_UNUSED(monster);
}
return name;
}
void MapSettings::on_pushButton_clicked()
{
controller.map()->name = ui->mapNameEdit->text().toStdString();
controller.map()->description = ui->mapDescriptionEdit->toPlainText().toStdString();
controller.commitChangeWithoutRedraw();
for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
{
auto * item = ui->listAbilities->item(i);
controller.map()->allowedAbilities[i] = item->checkState() == Qt::Checked;
}
for(int i = 0; i < controller.map()->allowedSpell.size(); ++i)
{
auto * item = ui->listSpells->item(i);
controller.map()->allowedSpell[i] = item->checkState() == Qt::Checked;
}
for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
{
auto * item = ui->listArts->item(i);
controller.map()->allowedArtifact[i] = item->checkState() == Qt::Checked;
}
for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i)
{
auto * item = ui->listHeroes->item(i);
controller.map()->allowedHeroes[i] = item->checkState() == Qt::Checked;
}
//set difficulty
if(ui->diffRadio1->isChecked()) controller.map()->difficulty = 0;
if(ui->diffRadio2->isChecked()) controller.map()->difficulty = 1;
if(ui->diffRadio3->isChecked()) controller.map()->difficulty = 2;
if(ui->diffRadio4->isChecked()) controller.map()->difficulty = 3;
if(ui->diffRadio5->isChecked()) controller.map()->difficulty = 4;
//victory & loss messages
controller.map()->victoryMessage = ui->victoryMessageEdit->text().toStdString();
controller.map()->defeatMessage = ui->defeatMessageEdit->text().toStdString();
//victory & loss conditions
EventCondition victoryCondition(EventCondition::STANDARD_WIN);
EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
defeatCondition.value = 7;
//Victory condition - defeat all
TriggeredEvent standardVictory;
standardVictory.effect.type = EventEffect::VICTORY;
standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
standardVictory.identifier = "standardVictory";
standardVictory.description.clear(); // TODO: display in quest window
standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
standardVictory.trigger = EventExpression(victoryCondition);
//Loss condition - 7 days without town
TriggeredEvent standardDefeat;
standardDefeat.effect.type = EventEffect::DEFEAT;
standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
standardDefeat.identifier = "standardDefeat";
standardDefeat.description.clear(); // TODO: display in quest window
standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
standardDefeat.trigger = EventExpression(defeatCondition);
controller.map()->triggeredEvents.clear();
//VICTORY
if(ui->victoryComboBox->currentIndex() == 0)
{
controller.map()->triggeredEvents.push_back(standardVictory);
controller.map()->victoryIconIndex = 11;
controller.map()->victoryMessage = VLC->generaltexth->victoryConditions[0];
}
else
{
int vicCondition = ui->victoryComboBox->currentIndex() - 1;
TriggeredEvent specialVictory;
specialVictory.effect.type = EventEffect::VICTORY;
specialVictory.identifier = "specialVictory";
specialVictory.description.clear(); // TODO: display in quest window
controller.map()->victoryIconIndex = vicCondition;
controller.map()->victoryMessage = VLC->generaltexth->victoryConditions[size_t(vicCondition) + 1];
switch(vicCondition)
{
case 0: {
EventCondition cond(EventCondition::HAVE_ARTIFACT);
assert(victoryTypeWidget);
cond.objectType = victoryTypeWidget->currentData().toInt();
specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281];
specialVictory.onFulfill = VLC->generaltexth->allTexts[280];
specialVictory.trigger = EventExpression(cond);
break;
}
case 1: {
EventCondition cond(EventCondition::HAVE_CREATURES);
assert(victoryTypeWidget);
cond.objectType = victoryTypeWidget->currentData().toInt();
cond.value = victoryValueWidget->text().toInt();
specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277];
specialVictory.onFulfill = VLC->generaltexth->allTexts[276];
specialVictory.trigger = EventExpression(cond);
break;
}
case 2: {
EventCondition cond(EventCondition::HAVE_RESOURCES);
assert(victoryTypeWidget);
cond.objectType = victoryTypeWidget->currentData().toInt();
cond.value = victoryValueWidget->text().toInt();
specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279];
specialVictory.onFulfill = VLC->generaltexth->allTexts[278];
specialVictory.trigger = EventExpression(cond);
break;
}
case 3: {
EventCondition cond(EventCondition::HAVE_BUILDING);
assert(victoryTypeWidget);
cond.objectType = victoryTypeWidget->currentData().toInt();
int townIdx = victorySelectWidget->currentData().toInt();
if(townIdx > -1)
cond.position = controller.map()->objects[townIdx]->pos;
specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283];
specialVictory.onFulfill = VLC->generaltexth->allTexts[282];
specialVictory.trigger = EventExpression(cond);
break;
}
case 4: {
EventCondition cond(EventCondition::CONTROL);
assert(victoryTypeWidget);
cond.objectType = Obj::TOWN;
int townIdx = victoryTypeWidget->currentData().toInt();
cond.position = controller.map()->objects[townIdx]->pos;
specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250];
specialVictory.onFulfill = VLC->generaltexth->allTexts[249];
specialVictory.trigger = EventExpression(cond);
break;
}
case 5: {
EventCondition cond(EventCondition::DESTROY);
assert(victoryTypeWidget);
cond.objectType = Obj::HERO;
int heroIdx = victoryTypeWidget->currentData().toInt();
cond.position = controller.map()->objects[heroIdx]->pos;
specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253];
specialVictory.onFulfill = VLC->generaltexth->allTexts[252];
specialVictory.trigger = EventExpression(cond);
break;
}
case 6: {
EventCondition cond(EventCondition::TRANSPORT);
assert(victoryTypeWidget);
cond.objectType = victoryTypeWidget->currentData().toInt();
int townIdx = victorySelectWidget->currentData().toInt();
if(townIdx > -1)
cond.position = controller.map()->objects[townIdx]->pos;
specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293];
specialVictory.onFulfill = VLC->generaltexth->allTexts[292];
specialVictory.trigger = EventExpression(cond);
break;
}
}
// if condition is human-only turn it into following construction: AllOf(human, condition)
if(ui->onlyForHumansCheck->isChecked())
{
EventExpression::OperatorAll oper;
EventCondition notAI(EventCondition::IS_HUMAN);
notAI.value = 1;
oper.expressions.push_back(notAI);
oper.expressions.push_back(specialVictory.trigger.get());
specialVictory.trigger = EventExpression(oper);
}
// if normal victory allowed - add one more quest
if(ui->standardVictoryCheck->isChecked())
{
controller.map()->victoryMessage += " / ";
controller.map()->victoryMessage += VLC->generaltexth->victoryConditions[0];
controller.map()->triggeredEvents.push_back(standardVictory);
}
controller.map()->triggeredEvents.push_back(specialVictory);
}
//DEFEAT
if(ui->loseComboBox->currentIndex() == 0)
{
controller.map()->triggeredEvents.push_back(standardDefeat);
controller.map()->defeatIconIndex = 3;
controller.map()->defeatMessage = VLC->generaltexth->lossCondtions[0];
}
else
{
int lossCondition = ui->loseComboBox->currentIndex() - 1;
TriggeredEvent specialDefeat;
specialDefeat.effect.type = EventEffect::DEFEAT;
specialDefeat.identifier = "specialDefeat";
specialDefeat.description.clear(); // TODO: display in quest window
controller.map()->defeatIconIndex = lossCondition;
controller.map()->defeatMessage = VLC->generaltexth->lossCondtions[size_t(lossCondition) + 1];
switch(lossCondition)
{
case 0: {
EventExpression::OperatorNone noneOf;
EventCondition cond(EventCondition::CONTROL);
cond.objectType = Obj::TOWN;
assert(loseTypeWidget);
int townIdx = loseTypeWidget->currentData().toInt();
cond.position = controller.map()->objects[townIdx]->pos;
noneOf.expressions.push_back(cond);
specialDefeat.onFulfill = VLC->generaltexth->allTexts[251];
specialDefeat.trigger = EventExpression(noneOf);
break;
}
case 1: {
EventExpression::OperatorNone noneOf;
EventCondition cond(EventCondition::CONTROL);
cond.objectType = Obj::HERO;
assert(loseTypeWidget);
int townIdx = loseTypeWidget->currentData().toInt();
cond.position = controller.map()->objects[townIdx]->pos;
noneOf.expressions.push_back(cond);
specialDefeat.onFulfill = VLC->generaltexth->allTexts[253];
specialDefeat.trigger = EventExpression(noneOf);
break;
}
case 2: {
EventCondition cond(EventCondition::DAYS_PASSED);
assert(loseValueWidget);
cond.value = expiredDate(loseValueWidget->text());
specialDefeat.onFulfill = VLC->generaltexth->allTexts[254];
specialDefeat.trigger = EventExpression(cond);
break;
}
case 3: {
EventCondition cond(EventCondition::DAYS_WITHOUT_TOWN);
assert(loseValueWidget);
cond.value = loseValueWidget->text().toInt();
specialDefeat.onFulfill = VLC->generaltexth->allTexts[7];
specialDefeat.trigger = EventExpression(cond);
break;
}
}
EventExpression::OperatorAll allOf;
EventCondition isHuman(EventCondition::IS_HUMAN);
isHuman.value = 1;
allOf.expressions.push_back(specialDefeat.trigger.get());
allOf.expressions.push_back(isHuman);
specialDefeat.trigger = EventExpression(allOf);
if(ui->standardLoseCheck->isChecked())
{
controller.map()->triggeredEvents.push_back(standardDefeat);
}
controller.map()->triggeredEvents.push_back(specialDefeat);
}
close();
}
void MapSettings::on_victoryComboBox_currentIndexChanged(int index)
{
delete victoryTypeWidget;
delete victoryValueWidget;
delete victorySelectWidget;
victoryTypeWidget = nullptr;
victoryValueWidget = nullptr;
victorySelectWidget = nullptr;
if(index == 0)
{
ui->standardVictoryCheck->setChecked(true);
ui->standardVictoryCheck->setEnabled(false);
ui->onlyForHumansCheck->setChecked(false);
ui->onlyForHumansCheck->setEnabled(false);
return;
}
ui->onlyForHumansCheck->setEnabled(true);
ui->standardVictoryCheck->setEnabled(true);
int vicCondition = index - 1;
switch(vicCondition)
{
case 0: { //EventCondition::HAVE_ARTIFACT
victoryTypeWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
break;
}
case 1: { //EventCondition::HAVE_CREATURES
victoryTypeWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
for(int i = 0; i < VLC->creh->objects.size(); ++i)
victoryTypeWidget->addItem(QString::fromStdString(VLC->creh->objects[i]->getNamePluralTranslated()), QVariant::fromValue(i));
victoryValueWidget = new QLineEdit;
ui->victoryParamsLayout->addWidget(victoryValueWidget);
victoryValueWidget->setText("1");
break;
}
case 2: { //EventCondition::HAVE_RESOURCES
victoryTypeWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
{
for(int resType = 0; resType < GameConstants::RESOURCE_QUANTITY; ++resType)
{
auto resName = QString::fromStdString(GameConstants::RESOURCE_NAMES[resType]);
victoryTypeWidget->addItem(resName, QVariant::fromValue(resType));
}
}
victoryValueWidget = new QLineEdit;
ui->victoryParamsLayout->addWidget(victoryValueWidget);
victoryValueWidget->setText("1");
break;
}
case 3: { //EventCondition::HAVE_BUILDING
victoryTypeWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
auto * ctown = VLC->townh->randomTown;
for(int bId : ctown->getAllBuildings())
victoryTypeWidget->addItem(QString::fromStdString(defaultBuildingIdConversion(BuildingID(bId))), QVariant::fromValue(bId));
victorySelectWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victorySelectWidget);
victorySelectWidget->addItem("Any town", QVariant::fromValue(-1));
for(int i : getObjectIndexes<CGTownInstance>())
victorySelectWidget->addItem(getTownName(i).c_str(), QVariant::fromValue(i));
break;
}
case 4: { //EventCondition::CONTROL (Obj::TOWN)
victoryTypeWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
for(int i : getObjectIndexes<CGTownInstance>())
victoryTypeWidget->addItem(tr(getTownName(i).c_str()), QVariant::fromValue(i));
break;
}
case 5: { //EventCondition::DESTROY (Obj::HERO)
victoryTypeWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
for(int i : getObjectIndexes<CGHeroInstance>())
victoryTypeWidget->addItem(tr(getHeroName(i).c_str()), QVariant::fromValue(i));
break;
}
case 6: { //EventCondition::TRANSPORT (Obj::ARTEFACT)
victoryTypeWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
victorySelectWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victorySelectWidget);
for(int i : getObjectIndexes<CGTownInstance>())
victorySelectWidget->addItem(tr(getTownName(i).c_str()), QVariant::fromValue(i));
break;
}
//TODO: support this vectory type
// in order to do that, need to implement finding creature by position
// selecting from map would be the best user experience
/*case 7: { //EventCondition::DESTROY (Obj::MONSTER)
victoryTypeWidget = new QComboBox;
ui->loseParamsLayout->addWidget(victoryTypeWidget);
for(int i : getObjectIndexes<CGCreature>())
victoryTypeWidget->addItem(tr(getMonsterName(i).c_str()), QVariant::fromValue(i));
break;
}*/
}
}
void MapSettings::on_loseComboBox_currentIndexChanged(int index)
{
delete loseTypeWidget;
delete loseValueWidget;
delete loseSelectWidget;
loseTypeWidget = nullptr;
loseValueWidget = nullptr;
loseSelectWidget = nullptr;
if(index == 0)
{
ui->standardLoseCheck->setChecked(true);
ui->standardLoseCheck->setEnabled(false);
return;
}
ui->standardLoseCheck->setEnabled(true);
int loseCondition = index - 1;
switch(loseCondition)
{
case 0: { //EventCondition::CONTROL (Obj::TOWN)
loseTypeWidget = new QComboBox;
ui->loseParamsLayout->addWidget(loseTypeWidget);
for(int i : getObjectIndexes<CGTownInstance>())
loseTypeWidget->addItem(tr(getTownName(i).c_str()), QVariant::fromValue(i));
break;
}
case 1: { //EventCondition::CONTROL (Obj::HERO)
loseTypeWidget = new QComboBox;
ui->loseParamsLayout->addWidget(loseTypeWidget);
for(int i : getObjectIndexes<CGHeroInstance>())
loseTypeWidget->addItem(tr(getHeroName(i).c_str()), QVariant::fromValue(i));
break;
}
case 2: { //EventCondition::DAYS_PASSED
loseValueWidget = new QLineEdit;
ui->loseParamsLayout->addWidget(loseValueWidget);
loseValueWidget->setText("2m 1w 1d");
break;
}
case 3: { //EventCondition::DAYS_WITHOUT_TOWN
loseValueWidget = new QLineEdit;
ui->loseParamsLayout->addWidget(loseValueWidget);
loseValueWidget->setText("7");
break;
}
}
}